Publication Date
In 2025 | 1 |
Since 2024 | 3 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 7 |
Descriptor
Computer Attitudes | 8 |
Computer Science Education | 8 |
Technology Integration | 8 |
Computer Literacy | 4 |
Educational Technology | 4 |
Foreign Countries | 4 |
Computer Uses in Education | 3 |
Educational Games | 3 |
Higher Education | 3 |
Internet | 3 |
Student Attitudes | 3 |
More ▼ |
Source
Education and Information… | 2 |
Contemporary Educational… | 1 |
Educational Technology &… | 1 |
International Association for… | 1 |
Journal of Education and… | 1 |
ProQuest LLC | 1 |
Author
Publication Type
Reports - Research | 6 |
Journal Articles | 5 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 3 |
Secondary Education | 3 |
Elementary Education | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
Ragad M. Tawafak; Waleed Mugahed Al-Rahmi; Abdulrahman Alshimai; Ibrahim Yaussef Alyoussef; Ayad Aldaijy – Contemporary Educational Technology, 2025
The importance of gameplay extends beyond mere entertainment, playing a crucial role in shaping behavioral intentions (BIs) in various contexts. This research aims to discover how digital gameplay influences students' BIs, mainly in the context of technology adoption in education. The main objective is to investigate the impact of digital gameplay…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Games
Yulin Zhao; Junke Li; Kai Liu – Education and Information Technologies, 2024
Information technology is a significant action to promote education informatization. Currently, there are numerous literature studies on information technology education, but existing research lacks a comparative summary of the research status, research hot spots, and research trend of information technology in China and abroad from an overall…
Descriptors: Foreign Countries, Educational Research, Educational Trends, Information Technology
Agbo, Igwe Sylvester – Journal of Education and Practice, 2015
Research studies in the past years show that Information and Communication Technology is an effective means for boasting educational opportunities, but most teachers neither use this technology as an instructional delivery system nor integrate technology into their curriculum. Studies reveal a number of factors influencing teachers' decisions to…
Descriptors: Foreign Countries, Computer Uses in Education, Influences, Computer Science Education
Strother, Dana L. – ProQuest LLC, 2013
The educational system is changing to meet the needs of 21st century learners, technology integration has become critical in meeting that need. One-to-one computing may close the digital gap that exists and equips students with the skills necessary for success in the 21st century workplace (Lemke & Martin, 2004). While much research exists on…
Descriptors: Secondary School Teachers, Teaching Experience, Computer Science Education, Individualized Instruction
Can, Gulfidan; Cagiltay, Kursat – Educational Technology & Society, 2006
Teachers' perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games in the classroom. This study was conducted to investigate the perceptions and future plans of a group…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Wang, Yu-mei; Holthaus, Patricia – 1997
This study was designed to investigate the use of computers by student teachers in their practicums. Student teachers (n=120) in two public universities in the United States answered a questionnaire that covered: the manner and frequency of computer use, student teachers' perception of their training, their attitudes toward the role of the…
Descriptors: College Curriculum, Computer Attitudes, Computer Literacy, Computer Oriented Programs
Baptista Nunes, Miguel, Ed.; McPherson, Maggie, Ed. – International Association for Development of the Information Society, 2014
These proceedings contain the papers of the International Conference e-Learning 2014, which was organised by the International Association for Development of the Information Society and is part of the Multi Conference on Computer Science and Information Systems (Lisbon, Portugal July 15-19, 2014). The e-Learning 2014 conference aims to address the…
Descriptors: Conference Papers, Electronic Learning, Educational Technology, Technology Uses in Education