Publication Date
In 2025 | 6 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 16 |
Since 2016 (last 10 years) | 31 |
Since 2006 (last 20 years) | 126 |
Descriptor
Computer Software | 150 |
Instructional Design | 150 |
Technology Integration | 150 |
Educational Technology | 111 |
Foreign Countries | 69 |
Computer Assisted Instruction | 62 |
Electronic Learning | 62 |
Teaching Methods | 53 |
Internet | 52 |
Distance Education | 40 |
Computer Mediated… | 37 |
More ▼ |
Source
Author
Simonson, Michael, Ed. | 9 |
Barab, Sasha A. | 2 |
Crawford, Margaret, Ed. | 2 |
Edson, Alden J. | 2 |
Gradel, Kathleen | 2 |
Koper, Rob | 2 |
Neo, Mai | 2 |
Neo, Tse-Kian | 2 |
Smith, Rachel S., Ed. | 2 |
Vallance, Michael | 2 |
Abedi, Hojjat | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 5 |
Researchers | 1 |
Students | 1 |
Location
Australia | 9 |
United Kingdom | 9 |
Turkey | 7 |
Netherlands | 6 |
United States | 6 |
Canada | 5 |
China | 5 |
Japan | 5 |
California | 4 |
Spain | 4 |
Taiwan | 4 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Stefanie Panke – Journal of Teacher Education, 2025
The autoethnographic study investigates the transformative impact of generative AI on educational research, instructional design, and teaching practices over a 5-month period (May-October 2024). By integrating AI tools into every phase of the research process, the study examines AI's role as both a research partner and a subject of inquiry. Field…
Descriptors: Ethnography, Artificial Intelligence, Computer Software, Instructional Design
Tian Luo; Pauline S. Muljana; Xinyue Ren; Dara Young – Educational Technology Research and Development, 2025
The emergence of generative artificial intelligence (GenAI) has caused significant disruptions on a global scale in various workplace settings, including the field of instructional design (ID). Given the paucity of research investigating the impact of GenAI on ID work, we conducted a mixed methods study to understand instructional designers (IDs)'…
Descriptors: Artificial Intelligence, Familiarity, Instructional Design, Brainstorming
William Billingsley – Science & Education, 2025
This article explores the epistemological trade-offs that practical and technology design fields make by exploring past philosophical discussions of design, practitioner research, and pragmatism. It argues that as technologists apply Artificial Intelligence (AI) and machine learning (ML) to more domains, the technology brings this same set of…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Technology Integration
Ling Zhang; Zijun Yao; Arya Hadizadeh Moghaddam – Journal of Teacher Education, 2025
Educator preparation, personalized learning (PL) implementation, and applications of Generative AI converge as three interrelated systems that, when carefully designed, can help achieve the long-sought goal of providing inclusive education for all learners. However, realizing this potential comes with challenges resulting from theoretical…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Faculty Development
Melike Yigit Koyunkaya; Ayse Tekin Dede – Education and Information Technologies, 2024
While existing studies acknowledge the importance of using technology in the mathematical modelling process, questions about how to integrate digital tools into mathematical modelling are not still answered. This study aims to examine pre-service mathematics teachers' designing and solving mathematical modelling problems by using different digital…
Descriptors: Mathematics Instruction, Problem Solving, Video Technology, Preservice Teachers
Micheal M. van Wyk – Open Praxis, 2025
Large language models such as ChatGPT 3.5, Grammarly, and Copilot, to name a few, are referred to as generated artificial intelligence tools (GenAI). These GenAI tools have gained significant popularity in education since their launch. How can teacher education take advantage of the hype around GenAI tools? These AI-generated tools prompted an…
Descriptors: Student Teachers, Teacher Education Programs, Artificial Intelligence, Computer Software
Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
Kjellsdotter, Anne – Journal of Curriculum Studies, 2020
This paper has explored teachers' integration of ICT in a primary school practice, in particular how the content and its subject matter emerge in teachers' preparatory discussions and how they are enacted in the classroom. The theoretical foundation lies in the tradition of "Didaktik" and the analysis focuses on the teachers' choices of…
Descriptors: Foreign Countries, Elementary School Teachers, Technology Integration, Information Technology
Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Schätz, Eric; Martens, Alke – International Association for Development of the Information Society, 2022
As we talked with school teachers about the use of physical computing systems in class, one major drawback of these systems became obvious: almost nobody--next to enthusiastic autodidacts--has been able to tell us on an abstract basis for which educational purposes a certain physical computing system can be used, i.e. in a goal-oriented way. This…
Descriptors: Teacher Attitudes, Teaching Methods, Educational Improvement, Computer Science Education
Nilsson, Pernilla; Lund, Jesper – Interactive Technology and Smart Education, 2023
Purpose: This study aims to investigate how primary teachers, when taking part in digital didactic design (D[superscript 3]) workshops at the Digital Laboratory Centre at the university, develop their insights about how digital tools can be designed and further used in their teaching of science. The research question addresses how D[superscript 3]…
Descriptors: Instructional Design, Teaching Methods, Learning Processes, Technological Literacy
Heejin Song – Multicultural Education Review, 2025
Amidst the persistent and increasingly visible discrimination and injustice against racially minoritized groups during and after the global COVID-19 pandemic, Canadian higher education has stressed the incorporation of equity, diversity, and inclusion (EDI) into curricular planning and practice. In parallel to the EDI emphasis at the institutional…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Instructional Design
Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
Baran, Bahar; Yecan, Esra; Kaptan, Burak; Pasayigit, Ozan – Education and Information Technologies, 2020
Augmented reality technology has recently become one of the primary technologies for science education. Although augmented reality is attractive, a need exists for good content, implementation, and evaluations, as in every technology integration process. To this end, this study aims to develop and evaluate an augmented reality application to teach…
Descriptors: Grade 5, Elementary School Students, Teaching Methods, Computer Simulation
Xue, Sijia – Interactive Learning Environments, 2022
Due to a range of different affordances, mobile technologies can be used pedagogically for language teaching and learning. However, the connection of technology to education needs to be grounded in theoretical frameworks and methodological principles. Task-based language teaching (TBLT), as an optimal approach to language teaching and learning,…
Descriptors: Teaching Methods, Technology Integration, Telecommunications, Handheld Devices