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Showing 1 to 15 of 42 results Save | Export
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Pack, Austin; Barrett, Alex – International Journal of Computer-Assisted Language Learning and Teaching, 2021
Virtual reality (VR) has garnered increasing attention as a pedagogical tool for language learning. Yet, despite the many affordances of using virtual reality learning environments (VRLEs), there remains a paucity of research investigating the use of VRLEs for English for academic purposes (EAP). While BALEAP '19 conference presentations related…
Descriptors: Computer Simulation, Simulated Environment, English for Academic Purposes, Second Language Instruction
Kristin Leigh McKitrick-Rojas – ProQuest LLC, 2022
As teachers plan for instruction, technology integration is an important factor in the planning and implementation process. This has become imperative in a virtual learning environment for instructors to be competent (Gregory & Lodge, 2015). Problems exist with integrating technology that aligns with teaching and learning in content areas.…
Descriptors: Technological Literacy, Pedagogical Content Knowledge, Beginning Teachers, Secondary School Teachers
Goncharova, M. S.; Gorbunova, I. B. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The article provides teaching materials on the use of mobile technologies in the music-theoretical courses of children's art schools. The use of mobile technologies allows teachers to organize their teaching activities (create a portfolio or a website), create an environment for remote support for learners (virtual classroom with assignments,…
Descriptors: Technology Integration, Educational Technology, Educational Equipment, Handheld Devices
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Shebane, Treasure Lindokuhle; Dehinbo, Johnson – Journal of Computers in Mathematics and Science Teaching, 2020
Virtual Reality (VR) is an artificial environment that is created with software and presented to the user in such a way that the user suspends belief and accepts it as a real environment. Users interact with VR applications through on-screen toggles or with optional additional devices such as controllers, keyboard and mouse. However, when it comes…
Descriptors: Computer Simulation, Mathematics Instruction, Technology Integration, Academic Failure
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Aljameel, Iman H. – International Education Studies, 2022
This study reviewed some of the research efforts exploring the use of technology in English as a foreign language (EFL) classroom in Saudi Arabia at different educational levels. The review aimed to examine the state of technology use in EFL classrooms and its potential. The findings showed that most studies were conducted by academic researchers…
Descriptors: Foreign Countries, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Navarro, Antonio; Cigarran, Juan; Huertas, Francisco; Rodriguez-Artacho, Miguel; Cogolludo, Alberto – Educational Technology & Society, 2014
Technology enhanced learning relies on a variety of software architectures and platforms to provide different kinds of management service and enhanced instructional interaction. As e-learning support has become more complex, there is a need for virtual campuses that combine learning management systems with the services demanded by educational…
Descriptors: Electronic Learning, Virtual Classrooms, Virtual Universities, Computer Software
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Costello, Eamon – Open Learning, 2013
The virtual learning environment (VLE) has grown to become a piece of complex infrastructure that is now deemed critical to higher educational provision. This paper looks at Moodle and its adoption in higher education. Moodle's origins, as an open source VLE, are investigated and its growth examined in the context of how higher educational…
Descriptors: Virtual Classrooms, Higher Education, Open Source Technology, Computer Software
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Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
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Hopkins, Liza; Wadley, Greg; Vetere, Frank; Fong, Maria; Green, Julie – Australian Journal of Education, 2014
Reduced school attendance is a recognised risk factor for poorer outcomes both educationally and across a wide range of social, economic and personal indicators throughout life. Children and young people with chronic health conditions often have poor or disrupted records of school attendance due to periods of hospitalisation and time spent…
Descriptors: Technology Integration, Hospitalized Children, Elementary School Students, At Risk Students
Walker, David; Livadas, Lelia; Miles, Gail – European Journal of Open, Distance and E-Learning, 2011
This research investigated Irish Small to Medium Sized Educational Institutions (SMSEs) involved in Higher Education (HE) that adopted Moodle, the OSS (Open Source Software) course management system (CMS). As Moodle has only been adopted in the Irish HE sector in the last 5-7 years, this research crucially studied the attitudes of the SMSEs that…
Descriptors: Higher Education, Management Systems, Schools, Foreign Countries
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Steventon, Beverley; Panesar, Sukhninder; Wood, Jane – Journal of Further and Higher Education, 2014
Over the past twenty years phenomenal developments in technology have changed the nature of education. Students now have access to a vast range of resources 24/7. This instant access has created a certain expectation on the part of the student and there must now be very few, if any, courses taught in higher education where the lecturer does not…
Descriptors: Foreign Countries, Law Schools, Legal Education (Professions), Technology Uses in Education
Aji, Sandeep – Educational Technology, 2016
One of the most explosive areas of growth in the field of higher education is currently in emerging international markets. In developing nations, lack of access to high-quality teachers and educational materials is often the key obstacle preventing students from gaining the skills and knowledge they need to pursue new opportunities and advance in…
Descriptors: Higher Education, Video Technology, Teaching Methods, Technology Uses in Education
Barefield, Amanda C.; Condon, Jim; McCuen, Charlotte; Sayles, Nanette B. – Journal of Asynchronous Learning Networks, 2010
This article will highlight the experiences of two baccalaureate Health Information Administration (HIA) programs in the adoption of the American Health Information Management Association's (AHIMA) e-HIM Virtual Laboratory (Virtual Lab) into the Professional Practice Experience (PPE). Information is provided describing the implementation of the…
Descriptors: Allied Health Occupations Education, Information Management, Undergraduate Study, Technology Integration
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Weller, Martin – International Journal of Virtual and Personal Learning Environments, 2010
The trend with organisational adoption of virtual learning environments (VLE) seems to be cyclical. Initially, a decentralised approach was adopted, wherein each department implemented different learning environments or mixtures of technology, often developed in-house. The last five years have seen an increased centralisation of learning…
Descriptors: Centralization, Information Technology, Virtual Classrooms, Universities
Boettcher, Judith V. – Campus Technology, 2009
When it comes to remote collaboration in eLearning, it's all about where people are now vs. where people are going. A 1999 innovation model presented by R.S. Rosenbloom describes three stages of development for any new technology: (1) imitation; (2) incremental improvement; and (3) transformation. Mapping these stages onto the current state of…
Descriptors: Cooperation, Learning Processes, Educational Change, Educational Principles
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