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Alvarez-Melgarejo, Mileidy; Pedraza-Avella, Aura C.; Torres-Barreto, Martha L. – International Journal of Learning Technology, 2023
MOTIVATIC WEB is a software platform in which teachers can co-design activities for their students using three different gamified mechanics. This article presents the results of the technology acceptance evaluation by users. The evaluation considered aspects related to perceived usefulness (PU) and ease of use, behavioural intention to use, and…
Descriptors: College Faculty, Electronic Learning, Computer Software, Computer Uses in Education
Oqab Jabali; Munther Saeedi; Yousef Alawneh – Education and Information Technologies, 2025
This study explores educators' perspectives on the impact of generative artificial intelligence (AI) on academic roles within Palestinian institutions. Through qualitative interviews and quantitative surveys, the research reveals significant anxiety among educators, particularly concerning the potential decline of traditional roles, educational…
Descriptors: Anxiety, College Faculty, Artificial Intelligence, Technology Integration
Kitsadaporn Jantakun; Thiti Jantakun; Thada Jantakoon – Journal of Education and Learning, 2025
This study presents a comprehensive bibliometric analysis of Artificial Intelligence (AI) for digital literacy research from 2015 to 2024, utilizing citation analysis on 223 articles from the Dimensions database. The research examines publication trends, author collaborations, and thematic focuses in the field. Findings reveal a significant…
Descriptors: Bibliometrics, Computer Software, Digital Literacy, Research Reports
Berson, Ilene R.; Berson, Michael J. – Social Education, 2023
The authors describe the potential of artificial intelligence (AI) applications like ChatGPT to address the challenges faced in social studies education and develop strategies for its effective integration into the classroom. This includes identifying the ethical implications of AI, its impact on assessment methods, and opportunities for…
Descriptors: Social Studies, Teaching Methods, Artificial Intelligence, Computer Software
Salah Zogheib – Journal of Information Technology Education: Research, 2024
Aim/Purpose: This study aims to explore factors influencing engineering students' acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance. Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the…
Descriptors: Learning Experience, Engineering Education, Computer Software, Computer Mediated Communication
Ishan Sudeera Abeywardena – International Review of Research in Open and Distributed Learning, 2023
Extended reality (XR), which encompasses virtual reality (VR), augmented reality (AR), and mixed reality (MR), offers powerful affordances for improving teaching and learning experiences in a post-pandemic world. Increasingly, many governments and institutions around the world are making major investments in XR technologies to prepare education…
Descriptors: Computer Simulation, Technology Uses in Education, Sustainable Development, Barriers
Katelyn L. Federico – ProQuest LLC, 2022
The purpose of this Action Research study was to investigate and improve the implementation and utilization of technology in online learning environments for the subject of at a post-secondary institution located in Boston, MA. Participants and data collected in Cycle 1 consisted of interviewing students, faculty, and administrators who engaged in…
Descriptors: Distance Education, Postsecondary Education, Mathematics Education, Electronic Learning
Will Miller – Intersection: A Journal at the Intersection of Assessment and Learning, 2024
In the ever-evolving domain of higher education, the introduction of artificial intelligence (AI) marks a pivotal moment, promising to redefine the essence of academic assessment. This evolution brings with it a surge of potential to streamline and enrich assessment methodologies, yet it simultaneously ushers in a period of uncertainty and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Higher Education, Computer Software
Jojo Manai; Jeremy Roschelle – Digital Promise, 2024
In every school, dedicated teachers strive to support their students' unique learning journeys. Imagine a classroom where potential challenges are quickly identified and met with precise interventions. Imagine a school or school district where the many potential ways to solve problems can be quickly tested, and the best solutions rapidly scaled up…
Descriptors: Technology Uses in Education, Problem Solving, Data, Researchers
Cattaneo, Alberto A. P.; van der Meij, Hans; Aprea, Carmela; Sauli, Florinda; Zahn, Carmen – Interactive Learning Environments, 2019
In this article, we provide a conceptual model for the design of instructional scenarios integrating hypervideo as an instructional tool. The model provides a structural aid for making design decisions about using hypervideo in instruction. We start by introducing the theoretical rationale for hypervideo as a tool, exploiting three different…
Descriptors: Instructional Design, Vignettes, Hypermedia, Interactive Video
Kafyulilo, Ayoub; Fisser, Petra; Voogt, Joke – Education and Information Technologies, 2016
This study investigated the impact of teacher design teams as a professional development arrangement for developing technology integration knowledge and skills among in-service science teachers. The study was conducted at a secondary school in Tanzania, where 12 in-service science teachers participated in a workshop about technology integration in…
Descriptors: Technology Integration, Science Teachers, Foreign Countries, Professional Development
Kurtz, Holly; Lloyd, Sterling; Harwin, Alex – Editorial Projects in Education, 2019
In March 2019, the EdWeek Research Center conducted an online survey of 700 pre-K-12 teachers to learn more about how they experience and perceive ed-tech innovation. Results suggest that K-12 schools, while not innovation deserts, have plenty of room to grow when it comes to meaningful and positive changes to the ways in which they use technology.
Descriptors: Preschool Teachers, Elementary School Teachers, Secondary School Teachers, Teacher Attitudes
Raths, David – Campus Technology, 2012
This is the first article in a six-part series on the elements of a collaborative classroom: furniture, social media, video/web conferencing tools, collaborative software, interactive devices, and mobile devices. With most universities facing tight budgets, convincing administrators to invest in expensive new classrooms is a challenge. Many higher…
Descriptors: Cooperation, Internet, Video Technology, Furniture
Granitz, Neil; Koernig, Stephen K. – Journal of Marketing Education, 2011
Although both experiential learning and Web 2.0 tools focus on creativity, sharing, and collaboration, sparse research has been published integrating a Web 2.0 paradigm with experiential learning in marketing. In this article, Web 2.0 concepts are explained. Web 2.0 is then positioned as a philosophy that can advance experiential learning through…
Descriptors: Experiential Learning, Internet, Business Education, Computer Software
Scott, Heather; McGilll, Toria – Principal Leadership, 2011
Social networking and other technologies, if used judiciously, present the means to integrate 21st century skills into the classroom curriculum. But they also introduce challenges that educators must overcome. Increased concerns about plagiarism and access to technology can test educators' creativity and school resources. Air Academy High School,…
Descriptors: Plagiarism, Technology Integration, Educational Technology, Climate Control

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