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Christian Dalsgaard; Thomas Ryberg – Research in Learning Technology, 2023
The paper presents a theoretical framework of four digital learning spaces: Individual space, Working group, Community of interest, and Open connections. The theoretical framework aims to highlight the unique potentials of digital technologies to expand learning activities. More specifically, the framework contributes with descriptions of specific…
Descriptors: Technology Uses in Education, Electronic Learning, Virtual Classrooms, Independent Study
Garcia-Esteban, Soraya; Villarreal, Izaskun; Bueno-Alastuey, M. Camino – Interactive Learning Environments, 2021
One of the main aims of diverse education systems is the development of key competences to improve citizens' capacity for lifelong learning. However, some authors have signalled the challenge their measurement entails, among them the Learning to Learn (LtL) competence, which has also been shown to be complex to define and is under research. With a…
Descriptors: Virtual Classrooms, Cooperative Learning, Instructional Effectiveness, Preservice Teacher Education
Siergiejczyk, Galina – European Journal of Open, Distance and E-Learning, 2020
While technology-assisted learning has become commonplace in education, its applications are rarely examined along geopolitical and cultural perspectives that reveal certain shared and vastly distinct localized practices in evolving pedagogy and cultural dynamics. For developing countries such as Uzbekistan, collaborating virtually with a…
Descriptors: International Educational Exchange, Virtual Classrooms, Online Courses, Technology Integration
Munoz-Cristobal, Juan A.; Asensio-Perez, Juan I.; Martinez-Mones, Alejandra; Prieto, Luis P.; Jorrin-Abellan, Ivan M.; Dimitriadis, Yannis – IEEE Transactions on Learning Technologies, 2018
Technology offers rich opportunities for learning across different physical and virtual spaces. However, most of current across-spaces proposals are either highly teacher-centered, inflexible in the students' self-management of learning artifacts during the enactment, or allow the teacher little/no control of such students' management of…
Descriptors: Computer Uses in Education, Technology Integration, Pilot Projects, Electronic Learning
Boulton, Helen – Technology, Pedagogy and Education, 2019
This article reports findings of an 18-month research project, funded by the Higher Education Academy in the United Kingdom (UK), to develop understanding of pedagogical differences in employing emerging technologies with transnational doctoral students. The focus of the research is a Professional Doctorate course delivered by a UK-based…
Descriptors: Affordances, Cooperative Learning, Doctoral Students, International Educational Exchange
Mavridis, Apostolos; Tsiatsos, Thrasyvoulos; Terzidou, Theodouli – International Journal of Game-Based Learning, 2016
This paper focuses on methodologies of serious games deployment and evaluation. Particularly, this study will present a specific category of serious games that are based on Collaborative Virtual Environments and they aim to support Collaborative Learning. We call these serious games Collaborative Virtual Educational Games (CVEG). The paper aims to…
Descriptors: Virtual Classrooms, Instructional Design, Cooperative Learning, Educational Games
Ahn, June; Asbell-Clarke, Jodi; Berland, Matthew; Chase, Catherine; Enyedy, Noel; Fusco, Judith; Gardner, Shari; Grover, Shuchi; Halverson, Erica; Jona, Kemi; Lane, H. Chad; Martin, Wendy; Mercier, Emma; Moher, Tom; Ogan, Amy; Pinkard, Nichole; Polman, Joseph; Roschelle, Jeremy; Schank, Patricia; Taylor, Katie Headrick; Wilkerson, Michelle; Worsley, Marcelo – Grantee Submission, 2017
Cyberlearning researchers envision and investigate the future of learning with technology. As of summer 2017, the Cyberlearning and Future Learning Technologies (CFTL) program of the National Science Foundation (NSF) had made 279 research grant awards. In addition, several hundred other NSF research projects have cyberlearning themes. Many of…
Descriptors: Educational Research, Science Course Improvement Projects, Instructional Design, Research Projects
Nussli, Natalie; Oh, Kevin; McCandless, Kevin – Journal of Educational Multimedia and Hypermedia, 2014
The purpose of this mixed methods study was to help pre-service teachers experience and evaluate the potential of Second Life, a three-dimensional immersive virtual environment, for potential integration into their future teaching. By completing collaborative assignments in Second Life, nineteen pre-service general education teachers explored an…
Descriptors: Preservice Teachers, Cooperative Learning, Science Education, Electronic Learning
Williams, John; Cowie, Bronwen; Khoo, Elaine; Saunders, Kathy; Taylor, Simon; Otrel-Cass, Kathrin – Teaching and Learning Research Initiative, 2013
This research project aimed to understand and explore the ways electronically networked (e-networked) tools can support authentic science inquiry in junior secondary classrooms in order to address concerns about student engagement in science. The research questions for this study were: (1) What are the existing ideas, experiences and visions that…
Descriptors: Active Learning, Inquiry, Secondary School Science, Learner Engagement
Kohut, Gary F. – Journal of Effective Teaching, 2012
With the growth in the global economy and the rapid development of communication and information technologies, global virtual teams are quickly becoming the norm in the workplace. Research indicates, however, that many students have little or no experience working in such teams. Students who learn through these experiences benefit from higher task…
Descriptors: Teamwork, Global Approach, Virtual Classrooms, Teaching Methods
Thorsteinsson, Gísli – Journal of Educational Technology, 2012
The paper outlines the TTPTE project (2010-2011) which was based on the need for innovative and effective ideas for increasing the efficiency of teachers' in design and technology daily work. The project was aimed at finding new ways of how to support in-service teachers in design and technology education and how teachers themselves can upgrade…
Descriptors: Technology Education, Design, Training Methods, Inservice Teacher Education
Regueras, L. M.; Verdu, E.; Munoz, M. F.; Perez, M. A.; de Castro, J. P.; Verdu, M. J. – IEEE Transactions on Education, 2009
Over the last few years, most of the attempts to introduce active learning methodologies in the classroom have made use of Information and Communication Technology (ICT). Many of these efforts have been directed to collaborative scenarios used in remote, blended or face-to-face experiences, in order to take advantage of the flexibility provided by…
Descriptors: Electronic Learning, Cooperative Learning, Active Learning, Telecommunications
Bhattacharya, Bani – Innovations in Education and Teaching International, 2008
Engineering education in India has witnessed a major change over the past few years. Substantial increase in the demand for high-quality education has led to the adoption of Information and Communication Technologies for extending the outreach of education. This paper presents a review of some of these technology-enhanced initiatives already taken…
Descriptors: Engineering Education, Educational Quality, Laboratories, Engineering
Holley, Debbie; Dobson, Caroline – Learning, Media and Technology, 2008
Research shows that some non-traditional students find the university environment alienating, impersonal and unsupportive. The "Quickstart' project combines traditional lectures and seminars with a sequence of carefully designed online tasks, aimed at lessening the impact of the start of year uncertainties for new students. One thousand students…
Descriptors: Group Discussion, Student Attitudes, Student Experience, Learning Experience
Kidd, Terry T., Ed.; Keengwe, Jared, Ed. – Information Science Reference, 2010
As instructors move further into the incorporation of 21st century technologies in adult education, a new paradigm of digitally-enriched mediated learning has emerged. This book provides a comprehensive framework of trends and issues related to adult learning for the facilitation of authentic learning in the age of digital technology. This…
Descriptors: Foreign Countries, Electronic Learning, Educational Technology, Web Sites
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