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Roshanak Basty; Jess Kropczynski; Shane Halse – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examined the understudied perceptions of higher education instructors on the use of art-based AI generators in digital art, design, and creative-based courses and answered the research questions: (1) how disruptions by generative artificial intelligence (GenAIs) are impacting teaching, and (2) what are the major factors…
Descriptors: College Faculty, Teacher Attitudes, Artificial Intelligence, Art Education
Robin, Bernard R.; McNeil, Sara G. – Digital Education Review, 2012
In this paper, the authors present some of the most important lessons they have learned from teaching courses, conducting workshops, writing articles, and supervising graduate student research on the educational uses of digital storytelling. The guidelines described here are categorized within the ADDIE instructional design framework and are…
Descriptors: Guidelines, Instructional Design, Internet, Graduate Students
Miller, Michael V. – Online Submission, 2009
Description centers on an approach for efficiently incorporating online media resources into course and classroom. Consideration is given to pedagogical rationale, types of media, locating programs and clips, content retrieval and delivery, copyright issues, and typical problems experienced by instructors and students using online resources. In…
Descriptors: Web Sites, Electronic Publishing, College Instruction, Social Sciences
Smith, Rachel S., Ed. – New Media Consortium, 2008
The conference proceedings include the following papers: (1) Digital Storytelling: An Alternative Instructional Approach (Ruben R. Puentedura); (2) Digital Storytelling: Old Ways, New Tools (Laurie Burruss); (3) The Adding Machine: Remote Digital Storytelling and Performance (George Brown and James Ferolo); (4) Building and Supporting a…
Descriptors: Conferences (Gatherings), Creativity, Educational Innovation, Story Telling
Reilly, Rob – MultiMedia Schools, 1999
Examines how educational technology's architecture preempts policy decisions, discussing filtering, copyright, and password protection. Outlines four aspects of technology that must be understood before crafting policy: (1) identify critical issues; (2) anticipate vicarious results; (3) explore the range of policies; (4) consider stakeholders'…
Descriptors: Computer Uses in Education, Copyrights, Educational Policy, Educational Practices
Wagner, Gretchen – EDUCAUSE Review, 2007
Educational institutions should be actively rethinking how they are accessing and using copyrighted visual arts images, and they should be exploring an approach that seeks to address copyright owners' interests, as well as users' needs, in an environment that encourages increased, shared access to these images for teaching and study. (Contains 23…
Descriptors: Visual Arts, Copyrights, Technological Advancement, Computer Uses in Education
OECD Publishing (NJ1), 2006
The development of digital content raises new issues as rapid technological developments challenge existing business models and government policies. This OECD study identifies and discusses six groups of business and public policy issues and illustrates these with existing and potential OECD Digital Content Strategies and Policies: (1) Innovation…
Descriptors: Intellectual Property, Job Skills, Job Training, Foreign Countries