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Khaleel Asyraaf Mat Sanusi; Deniz Iren; Nardie Fanchamps; Mai Geisen; Roland Klemke – Educational Technology Research and Development, 2025
Psychomotor skill training has traditionally relied on the physical presence of both teacher and learner for effective demonstrations and feedback, posing challenges for remote and self-directed learning. Technological advancements have given rise to immersive learning environments (ILEs), offering novel solutions for interactive and multimodal…
Descriptors: Psychomotor Skills, Skill Development, Computer Simulation, Electronic Learning
Xiangge Yang; Dongfang Jiang; Meng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
Landscape design is a measure of the development of urbanization process and the improvement of people's happiness index. The process of urbanization will involve landscape design. The study and teaching of landscape design is the core teaching method of landscape design research. However, with the diversified development of landscape design…
Descriptors: Artificial Intelligence, Horticulture, Design, Technology Uses in Education
Esra Kizilay; Nagihan Tanik Önal; Asli Saylan Kirmizigül – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
This study presents a rollercoaster activity including virtual reality and following the six-steps engineering design process. In the study, a real-life problem involving a rollercoaster accident was given to 12 pre-service science teachers first. The participants were then asked to imagine, plan, create, and test a rollercoaster without an…
Descriptors: STEM Education, Learning Activities, Computer Simulation, Educational Technology
Mohamed, Tarek Ismail; Sicklinger, Andreas – Education and Information Technologies, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new…
Descriptors: Design, Technology Integration, Educational Technology, College Students
Gümüs, Muhammed Murat; Kayhan, Osman; Korkmaz, Özgen; Altun, Halis; Yilmaz, Nihat – International Online Journal of Primary Education, 2023
This study aims to create a rubric based on the pedagogical properties of educational robots for pre-school students and determine the compliance level with educational robot sets. In this sense, the study is considered a first and significant step toward selecting robots based on pedagogical-driven factors. For this aim, a mixed-method research…
Descriptors: Classification, Educational Technology, Robotics, Preschool Education
Kerr, Jeremy; Lawson, Gillian – International Journal of Art & Design Education, 2020
The rapid and ongoing development of digital technologies continues to create new opportunities for education. Over the last decade this has enabled the establishment of blended learning approaches and online education. More recently, Augmented Reality (AR) has emerged as a unique technology that can transform learning experiences across diverse…
Descriptors: Computer Simulation, Architectural Education, Horticulture, College Freshmen
Tris Kee; Hao Zhang; Ronnel B. King – International Journal of Technology and Design Education, 2024
Immersive technology plays an increasingly important role in design education, supporting digital literacy and experiential learning in higher education, particularly in the post-COVID-19 context. Many design disciplines, such as Architecture and Landscape Design, which used to rely heavily on physical field trips, and dialogic studios as…
Descriptors: Design, Higher Education, Experiential Learning, Digital Literacy
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
Usability of Virtual Reality for Basic Design Education: A Comparative Study with Paper-Based Design
Özgen, Dilay Seda; Afacan, Yasemin; Sürer, Elif – International Journal of Technology and Design Education, 2021
Virtual reality (VR) is an emerging technology that is being used in a wide range of fields such as medicine, gaming, psychology and sociology. The use of VR is promising in the field of education and requires investigation, but research on the use of VR in education is still limited. This enables the exploration of new territories, and design…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Design
Adams, Jonathan; Flavell, Fallyn; Raureti, Ramari – Research in Learning Technology, 2022
Pedagogy in vocational education is challenged by the increasing availability of mixed reality (MR) technologies. Wearable technologies such as the Microsoft HoloLens are being embedded in nursing education programmes in Aotearoa New Zealand and Australia and explored in other subject areas such as construction, architecture, and engineering.…
Descriptors: Computer Simulation, Assistive Technology, Educational Technology, Vocational Education
Elfeky, Abdellah Ibrahim Mohammed; Elbyaly, Marwa Yasien Helmy – Interactive Learning Environments, 2021
Little studies have been conducted on the question of the use of augmented reality technology in the education field. The effects of augmented reality technology on the educational environment of tertiary students need to be further explored. Therefore, the present study aimed to investigate the effectiveness of augmented reality technology in…
Descriptors: Skill Development, Clothing, Design, Aesthetics
MacCallum, Kathryn; Rimmer, Tynneale; Le Comte, Kay – Teachers and Curriculum, 2021
To drive the wider adoption of STEM in schools, researchers have promoted the benefits of teaching STEM subjects integrated across the curriculum. This integration can support more authentic learning opportunities where learning is framed in real-world application or driven through problem/project-based learning. The integration of digital…
Descriptors: STEM Education, Technology Uses in Education, Technology Integration, High Schools
Ahn, Song-ee; Edelbring, Samuel – International Journal of Learning Technology, 2020
This study is based on observations of the design process of a virtual patient (VP), which aimed to facilitate interprofessional learning. By following the design process of this particular VP, this study aimed to trace how different practices and the knowledge within these practices were enacted as a VP and to understand the design team's…
Descriptors: Patients, Health Services, Nursing Students, Medical Students
Haas, Ben; Kreis, Yves; Lavicza, Zsolt – Educational Technology & Society, 2021
Due to the COVID-19 pandemic it was impossible to carry out on-campus teaching and examinations as planned for the first-year elementary school Bachelor's degree teacher training courses during the summer term of 2019/2020. Therefore, we moved our on-campus STEAM (Science, Technology, Engineering, Arts and Mathematics) related courses to schooling…
Descriptors: Art Education, STEM Education, Outdoor Education, Recreational Facilities
García-Tudela, Pedro Antonio; Prendes-Espinosa, María Paz; Solano-Fernández, Isabel María – Journal of New Approaches in Educational Research, 2020
Educational technology evolves constantly, in line with the innovative technologies we implement, but always catering for the improvement of teaching and learning. For this, Smart Learning Environments (SLE) emerge as an optimal alternative to traditional teaching as, through ergonomics, an inclusive outlook which is bound to enhance the…
Descriptors: Educational Environment, Human Factors Engineering, Educational Research, Educational Technology
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