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Ying-Lien Lin; Wei-Tsong Wang – Journal of Educational Computing Research, 2025
Virtual-reality business simulation games (VRBSGs) have garnered attention in management education. However, investigating the design of efficient VRBSGs from an integrated perspective of social cognitive, self-determination, and cognitive load theories is crucial but under-addressed. Therefore, this study developed a VRBSG learning system to…
Descriptors: Undergraduate Students, Business Education, Computer Simulation, Game Based Learning
Leveraging Simulation to Understand Nursing Student Learning in Technologically Complex Environments
Deborah Rojas – ProQuest LLC, 2023
Introduction: The adoption of simulation technologies in schools of nursing has increased significantly over the last 5 years. Results regarding the use of simulation technology have been positive. The use of simulation technologies has been developed to include complex nursing situations that resemble real clinical settings. Research has…
Descriptors: Computer Simulation, Simulated Environment, Nursing Education, Simulation
Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Science Education and Technology, 2022
Augmented reality (AR) has the capacity to afford a virtual experience that obviates the reliance on using two-dimensional representations of 3D molecules for teaching stereochemistry to undergraduate students. Using a combination of quantitative instruments and qualitative surveys/interviews, this study explored the relationships between…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Chemistry
Çeken, Burç; Taskin, Nazim – Smart Learning Environments, 2022
Current literature mainly focused on one or two multimedia learning principles in traditional learning environments. Studies on multimedia learning principles in AR and VR environments are also limited. To reveal the current situation and gaps of the multimedia learning principles in different learning environments, it is necessary to extend their…
Descriptors: Multimedia Instruction, Multimedia Materials, Educational Principles, Educational Environment
Ali, Almaas A.; Dafoulas, Georgios A.; Augusto, Juan Carlos – IEEE Transactions on Learning Technologies, 2019
In this paper, we report findings from a systematic mapping study, conducted to review the existing literature on collaborative educational environments incorporating mixed reality technologies. There is increasing interest in mixed reality technologies in education, especially with the introduction of new over head mounted displays (OHMDs), such…
Descriptors: Educational Environment, Cooperative Learning, Information Technology, Computer Simulation
Edwards, Bosede Iyiade, Ed.; Shukor, Nurbiha A., Ed.; Cheok, Adrian David, Ed. – Lecture Notes in Educational Technology, 2021
This book discusses the development of the next generation learning spaces with emerging technologies. These spaces result from the combined needs of classroom stakeholders, such as instructors and learners, with classroom elements, such as tools and technologies, pedagogy and content. The book presents discussions and studies on issues,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Learning
Danielle Eve Schneider – ProQuest LLC, 2021
Immersive virtual reality as a tool in the middle-school classroom is a promising avenue to aid in cognitively challenging tasks requiring access to visual processes. As these tools become ever present in society, the expectation of school districts to include them into classroom curricula has become challenging, as there is inconsistent data…
Descriptors: STEM Education, Middle Schools, Computer Simulation, Technology Uses in Education
Yehya, Fouad M.; Barbar, Aziz M.; Abou-Rjeili, Suzanne – Research in Social Sciences and Technology, 2019
Physics is a tough and challenging topic. Facilitating the learning of physics requires an innovative and constructivist view of teaching that promotes an active learning environment and an effective implementation of educational technology. The purpose of the study is to investigate whether the use of computer simulations combined with hands-on…
Descriptors: Computer Simulation, Hands on Science, Science Instruction, Instructional Effectiveness
Shaughnessy, Michael F.; Fulgham, Susan M. – Educational Technology, 2016
Sigmund Tobias came to the United States in 1948, after his family had fled to China from the Holocaust in Europe. His Memoir ("Strange Haven: A Jewish Childhood in Wartime Shanghai") describes that part of his life. He settled in New York, where he completed his B.A. and M.S. in School Psychology from the City College of New York, and a…
Descriptors: Educational Technology, Interviews, Leaders, Computer Games
Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students
Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2016
For the thirty-ninth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes.…
Descriptors: Annual Reports, Conference Papers, Conferences (Gatherings), Educational Technology
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers