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Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
Santos, Brian James – ProQuest LLC, 2019
This study investigated the relationship between adult learner attitudes toward technology and learning style. A sample of community college Spanish students in a Midwestern city in the United States was surveyed to determine (a) an attitude score toward Spanish e-instruction based on the Lukow ATUTS (Attitudes toward Using Technology Survey) and…
Descriptors: Adult Students, Cognitive Style, Electronic Learning, Second Language Instruction

Hester, Kathleen; Hirsch, Jude – Journal of Experiential Education, 1999
Two graduate courses in outdoor education administration were altered to integrate computer technology in ways that might enhance experiential learning. Student reactions indicated that if experiential components need not be limited to conventional outdoor education experiences, and if they foster relevant reflection and generalization, then…
Descriptors: Computer Attitudes, Computer Literacy, Computer Uses in Education, Educational Strategies

Stringer, L. Allison – Journal of Experiential Education, 1999
Because new information-age learning models incorporate experiential education theories and practices, integration of information technology is an opportunity to integrate experiential methods. Scenarios are presented for integrating technology into experiential curricula. Problems include cost, training, lack of quality software, and…
Descriptors: Active Learning, Computer Attitudes, Computer Uses in Education, Educational Change