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Somik Ghosh; Abhay Chavan – Design and Technology Education, 2024
Immersive technologies have gained attention in design pedagogy due to their potential as effective tools for teaching and learning. Virtual reality (VR) has been extensively explored in the design discipline for tasks such as interpretation, visualization, and collaboration. However, most applications of VR have focused on replacing traditional…
Descriptors: Computer Simulation, Technology Integration, Building Design, Experiential Learning
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Abdallah Al-Zoubi; Elio San Cristobal; Fadi R. Shahroury; Manuel Castro – IEEE Transactions on Learning Technologies, 2024
In the ever-evolving landscape of technology, Industry 4.0 stands as a monumental revolution that intertwines man and machine, reshaping the dynamics of labor and work environments. This paradigm shift demands a new outlook and necessitates a fresh set of skills and competencies to navigate the intricate web of advancements. From engineers to…
Descriptors: Foreign Countries, Job Skills, Technological Literacy, Distance Education
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Radwan Ali; Dominic Thomas – Journal of Information Technology Education: Innovations in Practice, 2024
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum. Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS…
Descriptors: Printing, Computer Peripherals, Technology Integration, Technology Uses in Education
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Nicole Dillard; Stephanie Sisco; Joshua C. Collins – New Directions for Adult and Continuing Education, 2024
This article explores the evolution and expansion of experiential learning theory (ELT) within the context of contemporary adult education, emphasizing the integration of technology, interdisciplinarity, and cultural responsiveness. Although Kolb's foundational model has been instrumental in linking theoretical knowledge with practical…
Descriptors: Experiential Learning, Adult Education, Technology Uses in Education, Interdisciplinary Approach
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Tamilla Triantoro; Tuvana Rua; Guido Lang – Information Systems Education Journal, 2025
This study explores the effectiveness of experiential learning in teaching generative AI to entrepreneurs and small business owners. The in-person training program, grounded in Kolb's Experiential Learning Theory, aimed to enhance participants' understanding, attitudes, and perceived benefits of AI adoption. Through a structured cycle of Concrete…
Descriptors: Artificial Intelligence, Entrepreneurship, Computer Software, Experiential Learning
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Simon Priest – Journal of Adventure Education and Outdoor Learning, 2024
This essay defines the metaverse and its many uses. It then draws parallels to adventure and examines the elements that make adventure a unique learning medium. Next, it predicts the future based on the present and the past and discusses the drawbacks of this process and its outcomes. Finally, it concludes with a few observations and expectations…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Definitions
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Victoria L. Lowell; Weijian Yan – TechTrends: Linking Research and Practice to Improve Learning, 2024
Virtual reality (VR) in education has tremendous potential in providing immersive and interactive experiences for students. Immersive virtual reality (IVR) technologies and IVR learning experiences have been increasingly used in education settings to support a variety of instructional methods and outcomes by providing experiential and authentic…
Descriptors: Systems Approach, Instructional Design, Computer Simulation, Learning Experience
Marielle Portaro – ProQuest LLC, 2024
Teacher education programs have a responsibility to prepare preservice teachers for the demands of teaching, including how to integrate educational technology into lessons. The purpose of this explanatory sequential mixed methods approach study is to understand the relationship between preservice teachers' self-efficacy for technology integration…
Descriptors: Student Teachers, Preservice Teacher Education, Self Efficacy, Student Teacher Attitudes
O'Leary, Patrick J. – ProQuest LLC, 2022
The demand for technology integration has presented teachers with new pedagogical choices for designing engaging learning experiences for students. These technology choices are becoming abundant and varied, confronting teachers and administrators with determining how effective these methods are for teaching. This research was focused on one of…
Descriptors: Technology Integration, Computer Simulation, Environmental Education, Field Experience Programs
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Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
Michael A. Dzbenski – ProQuest LLC, 2024
Virtual Reality (VR) and Virtual Learning Environments (VLE) are technologies that allow users to interact with virtual environments and can create and participate in digital educational experiences and simulations. Due to the VR and VLEs being relatively new technologies in education, acceptance, use, and finally adoption in a classroom…
Descriptors: Computer Simulation, Educational Environment, Technology Uses in Education, Computer Attitudes
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Jean-Anne Stewart – Action Learning: Research and Practice, 2024
Action learning is one of the most effective leadership development interventions [Day, Fleenor, Atwater, Sturm, and McKee. 2014. "Advances in Leader and Leadership Development: A Review of 25 Years of Research and Theory." The Leadership Quarterly 25 (1): 63-82; Pauleen. 2003. "Leadership in a Global Virtual Team: An Action…
Descriptors: Experiential Learning, Electronic Learning, Leadership Training, Technology Integration
Daniel Abbiw Jackson – ProQuest LLC, 2024
The evolving demands of the global job market, driven by rapid technological advancements, have heightened the need for higher education institutions (HEIs) to adapt and prepare graduates for the workforce. This study addressed the critical issue of graduate unemployment in Ghana, juxtaposed with the increasing youth unemployment rate. The primary…
Descriptors: Foreign Countries, Undergraduate Students, Business Education, Engineering Education
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Romero D'Souza – Journal of Research Initiatives, 2024
In an era of expanding research on innovative approaches to student-centered learning, this paper contributes to the discourse on heutagogy's potential benefits for individual professional growth. The concept of heutagogy is dissected, emphasizing its significance in educational settings. The study elucidates the nature of heutagogy, its…
Descriptors: Independent Study, Teaching Methods, COVID-19, Pandemics
Theodore Newfield – ProQuest LLC, 2024
This nonexperimental predictive correlational research study examined the impact of ongoing professional development, hands-on training, practical scenario-based learning, post-training support materials, and one-on-one coaching on educators' ability to adopt, maintain competency, and effectively use digital tools. The study analyzed the…
Descriptors: Blended Learning, Elementary Secondary Education, Faculty Development, Educational Technology
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