Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 5 |
Descriptor
Comparative Analysis | 5 |
Computer Simulation | 5 |
Experimental Groups | 5 |
Technology Integration | 5 |
Control Groups | 4 |
Foreign Countries | 4 |
Achievement Tests | 3 |
Educational Technology | 3 |
Handheld Devices | 3 |
Simulated Environment | 3 |
Teaching Methods | 3 |
More ▼ |
Source
Anatomical Sciences Education | 1 |
Australasian Journal of… | 1 |
Computers & Education | 1 |
Interactive Learning… | 1 |
Journal of Educational… | 1 |
Author
Avouris, Nikolaos | 1 |
Bin Hassan, Isham Shah | 1 |
Chang, Cheng-Sian | 1 |
Chen, Chih Hung | 1 |
Göktas, Yüksel | 1 |
Hsiao, Hsien-Sheng | 1 |
Ismail, Mohd Arif | 1 |
Jeng, Ming Chang | 1 |
Kapakin, Samet | 1 |
Küçük, Sevda | 1 |
Lin, Chien-Yu | 1 |
More ▼ |
Publication Type
Journal Articles | 5 |
Reports - Research | 5 |
Education Level
Higher Education | 3 |
Postsecondary Education | 3 |
Elementary Education | 2 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Greece | 1 |
Malaysia | 1 |
Taiwan | 1 |
Taiwan (Taipei) | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Küçük, Sevda; Kapakin, Samet; Göktas, Yüksel – Anatomical Sciences Education, 2016
Augmented reality (AR), a new generation of technology, has attracted the attention of educators in recent years. In this study, a MagicBook was developed for a neuroanatomy topic by using mobile augmented reality (mAR) technology. This technology integrates virtual learning objects into the real world and allow users to interact with the…
Descriptors: Anatomy, Medical Education, Undergraduate Students, Medical Students
Vrellis, Ioannis; Avouris, Nikolaos; Mikropoulos, Tassos A. – Australasian Journal of Educational Technology, 2016
Although problem-based learning (PBL) has many advantages, it often fails to connect to the real world outside the classroom. The integration with the laboratory setting and the use of information and communication technologies (ICTs) have been proposed to address this deficiency. Multi-user virtual environments (MUVEs) like Second Life (SL) are…
Descriptors: Science Activities, Outcomes of Education, Satisfaction, Problem Based Learning
Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Wang, Yau-Zng – Interactive Learning Environments, 2016
This study focused on how to enhance the interactivity and usefulness of augmented reality (AR) by integrating manipulative interactive tools with a real-world environment. A manipulative AR (MAR) system, which included 3D interactive models and manipulative aids, was designed and developed to teach the unit "Understanding Weather" in a…
Descriptors: Foreign Countries, Weather, Elementary School Science, Science Education
Bin Hassan, Isham Shah; Ismail, Mohd Arif; Mustafa, Ramlee – Journal of Educational Technology, 2011
The purpose of this research is to examine the effect of integrating the mobile and CAD technology on teaching architectural design process for Malaysian polytechnic architectural students in producing a creative product. The website is set up based on Caroll's minimal theory, while mobile and CAD technology integration is based on Brown and…
Descriptors: Technology Integration, Building Design, Architectural Education, Creative Activities
Yang, Jie Chi; Chen, Chih Hung; Jeng, Ming Chang – Computers & Education, 2010
The aim of this study is to design and develop a Physically Interactive Learning Environment, the PILE system, by integrating video-capture virtual reality technology into a classroom. The system is designed for elementary school level English classes where students can interact with the system through physical movements. The system is designed to…
Descriptors: Feedback (Response), Experimental Groups, Computer Simulation, Learning Motivation