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Tiina Korhonen; Noora Laakso; Aino Seitamaa; Visajaani Salonen; Netta Tiippana; Jari Lavonen; Kai Hakkarainen – Cogent Education, 2024
Digital fluency is a central 21st-century competence. Schools are responsible for ensuring that all students cultivate sophisticated sociodigital competences and mindsets needed for studying and collaborating through and around technology and overcoming digital challenges encountered. Although some schools have successfully integrated digital…
Descriptors: Technological Literacy, Student Attitudes, COVID-19, Pandemics
Chaudhuri, Parama – Distance Learning, 2022
The COVID-19 pandemic began in the late months of 2019, and by the spring of 2020, to limit transmission of the virus, schools across the globe closed and transitioned to emergency online teaching. While the move to online teaching and learning was inevitable, many learners, especially in rural and remote areas, found that online schooling had…
Descriptors: Rural Schools, Elementary School Teachers, COVID-19, Pandemics
Oliveira, Ana; Pombo, Lúcia – International Journal of Research in Education and Science, 2017
The EduLab model is a "new" educational model that integrates technologies in educational contexts comprising full equipped classrooms with attractive and easy-to-use technological resources. This model tries to promote a dynamic and more effective teaching and learning process. For this purpose, the model provides teachers training and…
Descriptors: Teaching Methods, Mathematics Instruction, Mathematics, Natural Sciences
Coleman, LaToya O.; Gibson, Philip; Cotten, Shelia R.; Howell-Moroney, Michael; Stringer, Kristi – Journal of Educational Computing Research, 2016
This study examines the relationship between internal barriers, professional development, and computer integration outcomes among a sample of fourth- and fifth-grade teachers in an urban, low-income school district in the Southeastern United States. Specifically, we examine the impact of teachers' computer attitudes, computer anxiety, and computer…
Descriptors: Correlation, Barriers, Technology Integration, Computer Uses in Education
Xu, Xinhao; Ke, Fengfeng – American Journal of Distance Education, 2016
This exploratory study examined the design issues related to a virtual-reality-based, gamelike learning environment (VRGLE) developed via OpenSimulator, an open-source virtual reality server. The researchers collected qualitative data to examine the VRGLE's usability, playability, and content integration for math learning. They found it important…
Descriptors: Computer Simulation, Educational Environment, Mathematical Concepts, Mathematics Instruction
Ahn, June; Beck, Austin; Rice, John; Foster, Michelle – AERA Open, 2016
In this article, we present analyses from a researcher-practitioner partnership in the District of Columbia Public Schools, where we are exploring the impact of educational software on students' academic achievement. We analyze a unique data set that combines student-level information from the district with data of student usage of a mathematics…
Descriptors: Public Schools, Urban Schools, Computer Software, Computer Uses in Education
Díaz, Anita; Nussbaum, Miguel; Ñopo, Hugo; Maldonado-Carreño, Carolina; Corredor, Javier – Educational Technology & Society, 2015
While investment in technology for use in the classroom is increasing, studies still do not reveal significant improvements in learning. Investigations have shown that aligning the design of learning experiences with students' needs creates synergy in the teaching and learning classroom processes. This can be achieved through orchestration, the…
Descriptors: Technology Integration, Educational Technology, Scaffolding (Teaching Technique), Pacing
Sayan, Hamiyet – Educational Research and Reviews, 2015
This study aims to analyze the relationship between playing computer games and learning basic mathematics skills. It shows the role computer games play in the learning and achievement of basic mathematical skills by students. Nowadays it is clear that individuals, especially young persons are very fond of computer and computer games. Since…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Games, Mathematics Skills
Mayers, Edith G. – Social Studies and the Young Learner, 2008
This article presents a social studies unit plan taught to fifth graders in a gifted resource class that infuses technology into student-centered activities. The unit demonstrates how the teacher and students were able to use the technology to learn about life during the Klondike Gold Rush. The goal of the unit was to show how the Klondike Gold…
Descriptors: United States History, Grade 5, Local History, History Instruction
Vekiri, Ioanna – Computers & Education, 2010
The purpose of the study was to explore possible links between student socioeconomic status (SES), beliefs about information and communication technologies (ICTs), and out-of-school learning resources. Grades 5 and 6 students (N = 345) who were enrolled in one private and six public elementary schools in Greece, located in areas with different…
Descriptors: Self Efficacy, Computer Uses in Education, Foreign Countries, Grade 5
Chou, Chien; Yu, Sen-chi; Chen, Chao-hsiu; Wu, Huan-Chueh – Computers & Education, 2009
The purposes of this study are to investigate fifth-graders' attitudes toward the Internet based on the 5-T framework (Tool, Toy, Telephone, Territory, and Treasure of Information), and to understand whether gender makes any difference in their attitudes. The data were obtained from 2,253 Taiwan fifth-grade students. Through a confirmatory factor…
Descriptors: Elementary School Students, Student Attitudes, Toys, Factor Analysis
Larson, Lotta C. – Reading Teacher, 2009
This article describes how fifth-grade students created collaborative online learning communities while discussing and responding to literature on an asynchronous message board. At their own initiative, students constructed and posted various types of literature response prompts, which elicited rich responses from their peers. Types of identified…
Descriptors: Reader Response, Online Courses, Grade 5, Elementary School Students
Peer reviewedvan't Hooft, Mark; Kelly, Jan – Social Education, 2004
Imagine a classroom where students beam their assignments to the teacher instead of handing them in. Imagine a classroom where technology is ubiquitous yet nearly invisible. Imagine a classroom where all students simultaneously work together using technology. This is the reality for students in the fifth grade classroom of Jan Kelly, an elementary…
Descriptors: Computer Uses in Education, Grade 5, Social Studies, Economics Education
Ehrich, Rodger; McCreary, Faith; Ramsey, Amy; Reaux, Ray; Rowland, B. Keith – 1998
In the fall of 1996, the Computer Science Department at Virginia Tech initiated a joint project with the Montgomery County Public Schools in Virginia to determine how ready access to networked computing in the fifth grade would affect long-term student achievement. This project examines what can be achieved if technology access, support, and…
Descriptors: Computer Networks, Computer Uses in Education, Constructivism (Learning), Distance Education
Grant, Michael M.; Ross, Steven M.; Wan, Weiping; Potter, Allison; Wilson, Yola – Association for Educational Communications and Technology, 2004
Four fifth grade classrooms embarked on a modified ubiquitous computing initiative in Fall 2003. Two 15-computer wireless laptop carts were shared among the four classrooms in an effort to integrate technology across the curriculum and affect change in student learning and teacher pedagogy. This initiative?in contrast to other 1:1 programs and…
Descriptors: Grade 5, Educational Strategies, Technology Integration, Pedagogical Content Knowledge
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