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Crisp, Erin; Hardman, Philippa – New Directions for Teaching and Learning, 2023
This chapter proposes a new approach to evaluating course quality by prioritizing the learner's feedback experience. The authors argue that courses may still be ineffective despite having the core components and suggest incorporating technology to enhance the feedback experience.
Descriptors: Learning Motivation, Feedback (Response), Design, Standards
Nurlan Apakhayev; Indira Mussabekova; Dina Bugybay; Kaldarbek Kuandykov; Kuanysh Koishybaiuly – E-Learning and Digital Media, 2025
This study addresses the pressing relevance of implementing distance learning technology in the Republic of Kazakhstan across various educational levels, guided by the framework of legal regulation. The study aims to investigate the benefits of using diverse distance learning technologies in modern education, improving access, motivation, and…
Descriptors: Foreign Countries, Distance Education, Technology Integration, Teaching Methods
Minseong Kim; Jihye Kim; Tami L. Knotts; Nancy D. Albers – Education and Information Technologies, 2025
Integrating generative artificial intelligence (AI) tools like ChatGPT into education has reshaped academic practices, offering students innovative ways to engage with learning tasks. This study examines the cognitive, emotional, and behavioral factors influencing undergraduate students' engagement with ChatGPT, guided by the technology acceptance…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Factor Analysis
Allison Bayro; Bryan Havens; Heejin Jeong – IEEE Transactions on Learning Technologies, 2024
This work investigates the design and usability of a novel eXtended Reality (XR) Vest, which combines two viewpoints for demonstration-based training (DBT). Traditional modalities for DBT, such as prerecorded videos and live instruction, are minimally engaging and potentially hazardous resulting in low motivation and knowledge retention. To combat…
Descriptors: Simulated Environment, Computer Simulation, Demonstrations (Educational), Retention (Psychology)
Chih-Hung Wu; Ting-Sheng Weng; Chih-Hsing Liu – Educational Technology & Society, 2025
With the growing attention directed towards ChatGPT and its applications in education, this study explored its impact on various variables pertaining to student learning. Specifically, an integrated theoretical framework was used to investigate the factors that influence student problem-solving and critical thinking abilities when using ChatGPT…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Learning Motivation
Chen-Ting Chang; Tricia A. Gorby; Bret R. Shaw; Jeremy Solin; Patrick Robinson; Kris Tiles; Chad Cook – Journal of Agricultural Education and Extension, 2024
Purpose: Using the framework of Adult Learning Theory, this study worked to uncover the composition of rural landowners' information sources and learner characteristics that impact information-seeking behavior among maple syrup producers in Wisconsin. Design: Regression models were used to analyze data from a survey targeted at Wisconsin maple…
Descriptors: Agricultural Occupations, Agricultural Production, Farm Management, Adults
Jingjing Chen; Rao Muhammad Aqib Hassan; Shuai Sun; Yilin Mo; Dan Zhang – IEEE Transactions on Learning Technologies, 2025
The lightboard, an affordable and readily accessible tool, has become a promising approach for enhancing engagement in instructional videos. Despite its potential, previous studies have primarily highlighted the benefits of lightboard videos by evaluating learners' subjective experiences, with limited empirical research examining their impact on…
Descriptors: College Students, Mathematics Skills, Mathematics Achievement, Video Technology
Xianlin Liu; Khalid Abdullah Alotaibi; Arash Hashemifardnia – European Journal of Education, 2025
In recent years, the integration of digital technologies into language learning has gained significant attention, particularly in the context of English as a Foreign Language (EFL) education. However, there remains a gap in understanding the broader affective and cognitive benefits of serious game-based learning (SGBL) in this field. The present…
Descriptors: Game Based Learning, Comparative Analysis, English (Second Language), Second Language Learning
de Brabander, Cornelis J.; Glastra, Folke J. – Education and Information Technologies, 2021
This study explored the readiness of teachers to learn about learning and teaching supportive modes of ICT use with the lens of the Unified Model of Task-specific Motivation (UMTM). According to the UMTM readiness for action is driven by feelings of activities and thoughts about the value of consequences of activities, which both can be positive…
Descriptors: Computer Uses in Education, Teacher Motivation, Readiness, Models
Dreimane, Santa; Daniela, Linda – Technology, Knowledge and Learning, 2021
The use of different technologies and technological solutions for learning purposes is no longer a novelty in the educational environment. Digital teaching materials are being developed that can be used both in classroom activities and for providing students with opportunities for independent learning. However, alongside these materials, there are…
Descriptors: Computer Simulation, Electronic Learning, Anatomy, Human Body
Sena Sayici; Selami Aydin – Online Submission, 2025
Learners' achievements, motivation, and emotional states are closely linked to the roles and effectiveness of their teachers, while several challenges in foreign language classrooms hinder teacher efficacy. Artificial intelligence (AI) has the potential to offer substantial solutions by addressing individual student needs, expectations, and…
Descriptors: Artificial Intelligence, Computer Software, English (Second Language), Second Language Learning
Weijuan Li – European Journal of Education, 2025
In recent years, the integration of big data and learning analytics has emerged as a significant trend across educational systems worldwide. The implementation of such technologies within universities -- particularly in China -- holds considerable potential for transforming teaching and learning practices. By enabling personalised, data-driven…
Descriptors: Universities, Learning Analytics, Educational Practices, Foreign Countries
Hafiz Muhammad Ihsan Zafeer; Samra Maqbool; Yu Rong; Sufyan Maqbool – International Journal of Technology in Education and Science, 2025
The integration of digital learning tools in school science classes has garnered significant attention, prompting an investigation into their effects on student engagement and achievement. This study examines the impact of students' access to technology, teachers' digital competency, and the frequent use of digital tools on the engagement and…
Descriptors: Science Achievement, Science Instruction, Middle School Students, Science Teachers
Kabilan, Muhammad Kamarul; Annamalai, Nagaletchimee; Chuah, Kee-Man – Education and Information Technologies, 2023
Literature emphasizes that gamification significantly enhances students' engagement in learning and their motivation level. Studies have also examined the benefits of gamification in learning across different levels of education. However, the focus on academics' pedagogical understanding, knowledge, and skills and how they utilize these in…
Descriptors: Technology Uses in Education, Technology Integration, Gamification, College Faculty
Havard, Byron; Podsiad, Megan – Educational Technology Research and Development, 2020
The integration of wearables in education environments to enhance teaching and learning is an emerging area of research. However, many studies lack the rigor of formal research designs and results are inconclusive. The purpose of this meta-analysis was to examine the overall effect of wearable use on learning and motivation outcomes and describe…
Descriptors: Technology Integration, Assistive Technology, Learning Motivation, Outcomes of Education