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Showing all 8 results Save | Export
Nicole Calma-Roddin; Kevin Park; Jacqueline Keighron – Journal of Chemical Education, 2023
The three-dimensional nature of macromolecules is often difficult for undergraduate students to grasp. This leads to difficulties in understanding key concepts in Biochemistry, such as protein function and conformational change. Virtual reality (VR) technologies, which can aid students in three-dimensional visualizations, have been shown to…
Descriptors: Technology Integration, Technology Uses in Education, Museums, Undergraduate Students
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Chunli Yang; Siti Ezaleila Mustafa – Eurasian Journal of Applied Linguistics, 2024
This study investigates the integration of advanced technologies to improve the translation and dissemination of Chinese museum culture through multimodal approaches. The primary aim is to incorporate Artificial Intelligence (AI) and big data to enhance the quality and accessibility of cultural exhibits. Current challenges in the translation and…
Descriptors: Museums, Technology Integration, Artificial Intelligence, Exhibits
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Dhamdhere, Sangeeta, Ed.; Andres, Frederic, Ed. – IGI Global, 2022
In higher education systems, equal importance must be given to differently abled students. However, not all educational institutions have infrastructure and facilities to admit these students even though accessibility and support for these students is growing. There are many schemes, facilities, services, and financial assistance available to…
Descriptors: Assistive Technology, Students with Disabilities, College Students, Technology Uses in Education
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Harron, Jason R.; Petrosino, Anthony J.; Jenevein, Sarah – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2019
Positioned in the context of experiential learning, this paper reports findings of a virtual reality field trip (VRFT) in conjunction with an in-person field trip involving preservice teachers in an elementary science methods course to a local natural history museum. Findings included that virtual reality (VR) is best used after a field trip to…
Descriptors: Computer Simulation, Museums, Field Trips, Preservice Teachers
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Dressler, Virginia A.; Kan, Koon-Hwee – Journal of Museum Education, 2018
Theoretical and practical implications of incorporating Quick Response (QR) codes in a traveling international art exhibition are addressed in this paper. Blending the physical and virtual dimensions, the exhibition undergirded a pilot study of the integration of technology into traditional museum settings in both China and the United States. The…
Descriptors: Museums, Case Studies, Teaching Methods, Technology Integration
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Hsiao, Hsien-Sheng; Chang, Cheng-Sian; Lin, Chien-Yu; Wang, Yau-Zng – Interactive Learning Environments, 2016
This study focused on how to enhance the interactivity and usefulness of augmented reality (AR) by integrating manipulative interactive tools with a real-world environment. A manipulative AR (MAR) system, which included 3D interactive models and manipulative aids, was designed and developed to teach the unit "Understanding Weather" in a…
Descriptors: Foreign Countries, Weather, Elementary School Science, Science Education
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Alexander, Erica – Excellence in Education Journal, 2013
In America, there is a growing consensus that educational video games should be used in the classroom to meet the needs of 21st Century learners. According to the American Federation of Scientists (2006), students that "have grown up with digital technology and video games are especially poised to take advantage of the features of educational…
Descriptors: Grade 6, Reading Instruction, Video Games, Computer Simulation
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers