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Showing 1 to 15 of 28 results Save | Export
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Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
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Soydas Çakir, Hülya; Akyazi, Erhan – Online Submission, 2021
Interaction is one of the key elements for learning and it also has a significant role in increasing efficiency in e-learning programs. Several studies indicate that high level of learner and content interaction provided by e-learning programs brings learner satisfaction and achievement. During the learning process, content interaction provides an…
Descriptors: Electronic Learning, Online Courses, Course Content, Learning Processes
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Storch, Sharon L.; Juarez-Paz, Anna Victoria Ortiz – International Journal of Mobile and Blended Learning, 2019
Through qualitative measures, this article seeks to explore the efficacy of cell phones within college level instructional design specifically through the eyes of the professor. Three main themes evolved from this data: Pedagogical Approaches, Value, and Setting Behavioral Expectations. Based on interviews with ten college professors regarding…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Telecommunications
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Zawawi, Boshra – Journal of Educational Multimedia and Hypermedia, 2020
Informal learning plays a critical role in supporting instructional design (ID) students to develop knowledge and skills they will need as future employees and to establish their professional development trajectory. This survey study is part of a larger design-based study that seeks to design, develop, and evaluate a technology-mediated learning…
Descriptors: Informal Education, Instructional Design, Alumni, Student Attitudes
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Burgos, Daniel, Ed.; Affouneh, Saida, Ed. – Lecture Notes in Educational Technology, 2022
This book brings together education research and practice carried out by An-Najah National University, a lead Higher Institution in Palestine that managed to move from a face-to-face setting to a fully online learning and teaching environment during the initial COVID-19 outbreak, within a month, seamlessly, which makes a success cases study of…
Descriptors: Foreign Countries, Higher Education, COVID-19, Pandemics
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Alley, Kathleen M. – Middle School Journal, 2019
The decline in middle school students' motivation and engagement during young adolescence remains a concern for educators, administrators, and educational researchers. This article draws on the philosophies of providing the appropriate person-environment fit and meeting students' basic psychological needs to enhance teaching and learning. These…
Descriptors: Middle School Students, Personal Autonomy, Student Motivation, Learner Engagement
Jaramillo Cherrez, Nadia Veronica – ProQuest LLC, 2019
This study examines the impact of technology-mediated pedagogical tasks on students' willingness to communicate and communicative performance in the intermediate level of Spanish at Iowa State University. Drawing from the framework on technology-mediated tasks by Gonzalez-Lloret & Ortega, 2014, and the World-Readiness Standards for…
Descriptors: Second Language Learning, Second Language Instruction, Oral Language, Communicative Competence (Languages)
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Armier, David Des, Jr.; Shepherd, Craig E.; Skrabut, Stan – College Teaching, 2016
Gamification incorporates game-elements in non-gaming situations to enhance student engagement and desired behavior. This study examined participant's willingness to take part in gamified activities where reward systems were not directly tied to course grades. Participants enrolled in a technology integration course for preservice teachers, were…
Descriptors: Educational Games, Learner Engagement, Assignments, Rewards
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Lubin, Ian A.; Ge, Xun – Educational Technology Research and Development, 2012
This paper discusses a qualitative study which examined students' problem-solving, metacognition, and motivation in a learning environment designed for teaching educational technology to pre-service teachers. The researchers converted a linear and didactic learning environment into a new open learning environment by contextualizing domain-related…
Descriptors: Preservice Teachers, Instructional Design, Problem Solving, Metacognition
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Simonson, Michael, Ed.; Seepersaud, Deborah, Ed. – Association for Educational Communications and Technology, 2019
For the forty-second time, the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Las Vegas, Nevada. The Proceedings of AECT's Convention are published in two volumes. Volume 1 contains 37 papers dealing…
Descriptors: Educational Technology, Technology Uses in Education, Research and Development, Elementary Education
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Simonson, Michael, Ed. – Association for Educational Communications and Technology, 2015
For the thirty-eighth time, the Research and Theory Division of the Association for Educational Communications and Technology (AECT) is sponsoring the publication of these Proceedings. Papers published in this volume were presented at the annual AECT Convention in Indianapolis, Indiana. The Proceedings of AECT's Convention are published in two…
Descriptors: Information Technology, Educational Technology, Student Attitudes, Online Courses
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Mgombelo, Joyce R.; Buteau, Chantal – International Journal of Mathematical Education in Science and Technology, 2009
This article describes a conceptual framework developed to illuminate how prospective teachers' learning experiences are shaped by didactic-sensitive activities in departments of mathematics. We draw from the experiences of prospective teachers in the Department of Mathematics at our institution in designing, implementing (i.e. computer…
Descriptors: Preservice Teachers, Secondary School Teachers, Teaching Methods, Mathematics Instruction
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Keller, John M. – Distance Education, 2008
Technology-assisted learning systems are being developed at ever increasing rates, and the labels applied to such systems are growing with them. For example, not only do we have e-learning, but we also have hybrid learning, online learning, and mobile learning (m-learning), to mention only a few. Considering that technology is being incorporated…
Descriptors: Online Courses, Learning Motivation, Educational Technology, Educational Principles
Cornetto, Karen M.; Doolittle, Martha – Online Submission, 2008
This report summarizes results from a Fall 2007 Austin Independent School District teacher survey with teachers reporting what areas or topics in which they would like more professional development. The most commonly requested topics included integrating technology, motivating students, designing classroom activities, differentiated instruction,…
Descriptors: Faculty Development, Teacher Attitudes, Student Behavior, Classroom Techniques
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Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
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