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Bryan R. Drost; Char Shryock – Phi Delta Kappan, 2025
Creating assessment questions aligned to standards is a time-consuming task for teachers, but large language models such as ChatGPT can help. Bryan Drost & Char Shryock describe a three-step process for using ChatGPT to create assessments: 1) Ask ChatGPT to break standards into measurable targets. 2) Determine how much time to spend on each…
Descriptors: Artificial Intelligence, Computer Software, Technology Integration, Teaching Methods
Roger Young; Emily Courtney; Alexander Kah; Mariah Wilkerson; Yi-Hsin Chen – Teaching of Psychology, 2025
Background: Multiple-choice item (MCI) assessments are burdensome for instructors to develop. Artificial intelligence (AI, e.g., ChatGPT) can streamline the process without sacrificing quality. The quality of AI-generated MCIs and human experts is comparable. However, whether the quality of AI-generated MCIs is equally good across various domain-…
Descriptors: Item Response Theory, Multiple Choice Tests, Psychology, Textbooks
Abdullah Al Fraidan – International Journal of Distance Education Technologies, 2025
This study explores vocabulary assessment practices in Saudi Arabia's hybrid EFL ecosystem, leveraging platforms like Blackboard and Google Forms. The focus is on identifying prevalent test formats and evaluating their alignment with modern pedagogical goals. To classify vocabulary assessment formats in hybridized EFL contexts and recommend the…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Perceived Acceptance and Use of Scratch Software for Teaching Programming: A Scale Development Study
Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
Morozova, Anna L.; Byzina, Yulia N.; Trostina, Kira V.; Godina, Dzhamilya Kh. – European Journal of Contemporary Education, 2020
The authors consider the specifics and possibilities of applying information technologies during foreign language training in non-linguistic universities of Russia, especially in conditions of preventing the spread of a new coronavirus infection (Covid-19) in the Russian Federation at Moscow State Institute of International Relations University of…
Descriptors: Second Language Learning, Second Language Instruction, Graduate Students, Undergraduate Students
Bokhove, Christian; Drijvers, Paul – International Journal of Computers for Mathematical Learning, 2010
In the Netherlands, as in many other countries, the algebraic expertise of students graduating from secondary education is an issue. The use of digital tools for algebra education is expected to change epistemologies, activity structures and student achievement. Therefore, a study was set up to investigate in what way the use of ICT in upper…
Descriptors: Delphi Technique, Formative Evaluation, Test Construction, Evaluation Criteria
Bahar, Mehmet; Aydin, Fatih; Karakirik, Erol – Online Submission, 2009
In this article, Structural communication grid (SCG), an alternative measurement and evaluation technique, has been firstly summarised and the design, development and implementation of a computer based SCG system have been introduced. The system is then tested on a sample of 154 participants consisting of candidate students, science teachers and…
Descriptors: Educational Technology, Technology Integration, Evaluation Methods, Measurement Techniques
Fu, Fong-Ling; Su, Rong-Chang; Yu, Sheng-Chin – Computers & Education, 2009
In an effective e-learning game, the learner's enjoyment acts as a catalyst to encourage his/her learning initiative. Therefore, the availability of a scale that effectively measures the enjoyment offered by e-learning games assist the game designer to understanding the strength and flaw of the game efficiently from the learner's points of view.…
Descriptors: Online Courses, Questionnaires, Educational Games, Student Attitudes
Garcia Laborda, Jesus; Magal Royo, Teresa; Enriquez Carrasco, Emilia – Online Submission, 2010
This paper presents the results of writing processing among 260 high school senior students, their degree of satisfaction using the new trial version of the Computer Based University Entrance Examination in Spain and their degree of motivation towards written online test tasks. Currently, this is one of the closing studies to verify whether…
Descriptors: Foreign Countries, Curriculum Development, High Stakes Tests, Student Motivation
Ginns, Paul; Ellis, Rob A. – British Journal of Educational Technology, 2009
This paper reports on the development of a scale for determining the quality of the student e-learning experience at the degree level when the student learning context is predominately a campus-based experience. Rapid developments in the use of information and communication technologies (ICT) in higher education require methods for evaluating the…
Descriptors: Undergraduate Students, Quality Control, Psychometrics, Student Experience
Hinga, Sophia W.; Chen, Linlin Irene – 1998
With the assistance of learning technology consultants in the Technology Teaching and Learning Center (TTLC) at the University of Houston-Downtown (Texas), professors have shifted their paradigms and are taking the leap to use more high-risk World Wide Web technologies in their courses. One that has become a hallmark is delivering exams via the…
Descriptors: Authoring Aids (Programming), Computer Assisted Testing, Computer Managed Instruction, Computer Security
Penuel, William R.; Yarnall, Louise – Journal of Technology, Learning, and Assessment, 2005
Since 2002, Project WHIRL (Wireless Handhelds In Reflection on Learning) has investigated potential uses of handheld computers in K-12 science classrooms using a teacher-involved process of software development and field trials. Te project is a three-year research and development grant from the National Science Foundation, and it is a partnership…
Descriptors: Research and Development, Elementary Secondary Education, Program Effectiveness, Teaching Methods