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Fadzli, Sazrol; Yahaya, Jamaiah; Deraman, Aziz; Hamdan, Abdul Razak; Halim, Lilia; Yahaya, Noor Zaitun; Zahari, Mohamed Shahrir Mohamed; Rais, Izhar Abadi Ibrahim – Education and Information Technologies, 2020
The development of ICT has led to the use of simulation and visualisation (S&V) in various domains as a useful virtual interactive tool. Although there are many discussions and related studies on the relevancy of S&V in current applications, the tools and methods proposed do not sufficiently meet the needs of the different and dynamic…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, STEM Education
Patterson, Timothy; Han, Insook – TechTrends: Linking Research and Practice to Improve Learning, 2019
In this article we make recommendations based on our qualitative inquiry into one elementary teacher's iterative processes of designing and implementing technology-enhanced instruction using virtual reality (VR). The use of VR has gained more attention from educational researchers and practitioners but evidence-based demonstrations of how teachers…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Computer Simulation
Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Science Education and Technology, 2022
Augmented reality (AR) has the capacity to afford a virtual experience that obviates the reliance on using two-dimensional representations of 3D molecules for teaching stereochemistry to undergraduate students. Using a combination of quantitative instruments and qualitative surveys/interviews, this study explored the relationships between…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Chemistry
Aso, Borja; Navarro-Neri, Iñaki; García-Ceballos, Silvia; Rivero, Pilar – Education Sciences, 2021
As a consequence of the scarcity of studies of augmented reality (AR) in Spain, this study developed a questionnaire to evaluate teachers' perceptions on the use of AR for heritage teaching (n = 347 teachers: n = 131 in-service/n = 216 in-training). The objectives were to: (1) identify teachers' existing knowledge about AR; (2) evaluate…
Descriptors: Educational Quality, Design Requirements, Computer Simulation, Teaching Methods
Choi, Doo-Hun; Noh, Ghee-Young – SAGE Open, 2021
The three-dimensional (3D) virtual reality content is widely used for educational and training purposes, and there has been interest in how virtual reality environments influence users' learning effect. Analyzing survey data collected from a game play, this study examined how presence in a 3D virtual reality car driving simulation game impacts…
Descriptors: Transfer of Training, Intention, Computer Simulation, Computer Games
Obaya, Adolfo V.; Barocio, Yvonne Rodríguez; Rodríguez, Yolanda Marina Vargas – Science Education International, 2021
It is imperative that a profound transformation be carried out in the traditional way in which we teach science subjects, so it is necessary that the role of student change from being a mere recipient of information to being the main player in the construction of his knowledge. One of the strategies to achieve this is to make use of ICT, within…
Descriptors: Computer Simulation, Technology Integration, Science Instruction, Instructional Effectiveness
Basche, Andrea; Krupek, Fernanda Souza; Chatterjee, Nilovna; Speth, Carol – Natural Sciences Education, 2021
As agriculture increasingly moves into a digital realm, it is important for future professionals to gain experience with predictive and computer-based technologies. Farm simulation platforms can be efficient tools for crop management and natural resources courses, yet limited research has demonstrated their efficacy in undergraduate education. We…
Descriptors: Agricultural Education, Undergraduate Students, Farm Management, Agricultural Skills
Brown, Bryan; Boda, Phillip; Ribay, Kathryn; Wilsey, Matt; Perez, Greses – Learning, Media and Technology, 2021
Although the population of science teachers in the US lacks diversity, the technology used to teach science should be diverse and culturally connected. Culturally relevant frameworks for science call for science teaching to be situated in meaningful contexts. This study calls for the integration of CRP and situated cognition perspectives as a…
Descriptors: Equal Education, Technology Integration, Computer Simulation, Culturally Relevant Education
Science Teaching with Augmented Reality Applications: Student Views about 'Systems in Our Body' Unit
Sontay, Gökhan; Karamustafaoglu, Orhan – Malaysian Online Journal of Educational Technology, 2021
Many mobile applications have emerged thanks to the technological developments that have taken place today. One of these applications is the augmented (virtual) reality application used on smartphones and tablets. Some augmented reality applications are being prepared using 4D-technology and transforming the virtual environment into real life. The…
Descriptors: Science Instruction, Instructional Effectiveness, Computer Simulation, Handheld Devices
Wei, Chooi Yi; Kuah, Yoke Chin; Ng, Chee Pung; Lau, Wai Kwan – Contemporary Educational Technology, 2021
The rapid technological development and revolution have transformed the education field, promoting the betterment of learning and teaching quality. Augmented Reality (AR) is becoming increasingly popular for its ability to help educators to create an engaging and creative method of teaching. The increasing use of technology has piqued researchers'…
Descriptors: Computer Simulation, Technology Integration, Readiness, Knowledge Level
Ai-Chu Elisha Ding; Kuo-Ting Tim Huang; Jessica DuBois; Huali Fu – Educational Technology Research and Development, 2024
Secondary science students still struggle to master scientific concepts and apply content-based knowledge. The instructional design behind the incorporation of innovative technology and the use of game-based learning (GBL) could be a key to increasing student acquisition of science knowledge. Using a mixed methods design, this study examined the…
Descriptors: Game Based Learning, Computer Simulation, Scaffolding (Teaching Technique), Student Motivation
T. Lee; Y. Wen; M. Y. Chan; A. B. Azam; C. K. Looi; S. Taib; C. H. Ooi; L. H. Huang; Y. Xie; Y. Cai – Interactive Learning Environments, 2024
This study investigates the use of virtual and augmented reality (VAR) in higher education on students' self-efficacy in science and engineering, and academic performance. An innovative VAR classroom is set up as an immersive and interactive learning environment at Nanyang Technological University for curriculum-based learning. This classroom is…
Descriptors: Computer Simulation, STEM Education, Universities, Physical Environment
Wahyu, Yuliana; Suastra, I. Wayan; Sadia, I. Wayan; Suarni, Ni Ketut – International Journal of Instruction, 2020
This study aims at describing the effectiveness of Mobile Augmented Reality (MAR) Assisted STEM-Based Learning on Scientific Literacy and Students' Achievement. This Quasi-Experimental research employed posttest-only control group design. It was conducted at the fourth-grade students of the Elementary School Teacher Program of Saint Paul…
Descriptors: Computer Simulation, Instructional Effectiveness, STEM Education, Scientific Literacy
Demitriadou, Eleni; Stavroulia, Kalliopi-Evangelia; Lanitis, Andreas – Education and Information Technologies, 2020
Primary school students often find it difficult to understand the differences between two dimensional and three-dimensional geometric shapes. Taking advantage of the ability of virtual and augmented reality to visualize 3D objects, we investigate the potential of using virtual and augmented reality technologies for teaching the lesson of geometric…
Descriptors: Computer Simulation, Mathematics Instruction, Elementary School Students, Geometric Concepts
Lim, Kyungeun; Lee, Soon Goo – Art Education, 2022
Virtual reality (VR) is no longer a surprisingly novel technology. Most art educators have heard about VR, although they may not have a detailed knowledge of or experience with it. However, as VR has become commercialized, education researchers have also looked at using VR for teaching, and they have discussed its effects on students' learning.…
Descriptors: Computer Simulation, Art Education, Educational Technology, Technology Integration

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