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Ali Sharaf Al Musawi; Asma Al Suhi; Zainab Al Mamari – Contemporary Educational Technology, 2025
Virtual reality (VR) has fundamentally changed how students interact with their subjects and learn because it offers an immersive learning environment. This qualitative study aims at exploring Omani English as a foreign language (EFL) teachers' perceptions of using VR. It employed semi-structured interviews with 20 schoolteachers working in…
Descriptors: Language Teachers, Teacher Attitudes, Second Language Instruction, English (Second Language)
Belle Dang; Luna Huynh; Faaiz Gul; Carolyn Rosé; Sanna Järvelä; Andy Nguyen – British Journal of Educational Technology, 2025
The rise of generative artificial intelligence (GAI), especially with multimodal large language models like GPT-4o, sparked transformative potential and challenges for learning and teaching. With potential as a cognitive offloading tool, GAI can enable learners to focus on higher-order thinking and creativity. Yet, this also raises questions about…
Descriptors: Man Machine Systems, Artificial Intelligence, Technology Uses in Education, Cooperative Learning
Diego Vergara; Álvaro Antón-Sancho; Georgios Lampropoulos; Pablo Fernández-Arias – Education and Information Technologies, 2025
Virtual reality (VR) is an effective technology when applied to higher education. A fruitful line of research is the study of the reception of VR by the agents involved, especially professors. This provides keys to help universities and countries, especially developing ones, in the process of digital integration. In this work, a quantitative…
Descriptors: Technology Uses in Education, Artificial Intelligence, Engineering Education, Computer Simulation
Wei-Sheng Wang; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
This study explores the integration of ChatGPT technology into Virtual Reality (VR) learning environments to support self-regulated learning (SRL) strategies and foster higher-order thinking skills (HOTS). Utilizing a randomized controlled trial (RCT) design, 81 undergraduate students were randomly assigned to either an experimental group with…
Descriptors: Undergraduate Students, Independent Study, Thinking Skills, Computer Simulation
Nivine Aziz; Rayya Younes – Contemporary Educational Technology, 2025
Today's generation exhibits a strong affinity for video games, presenting an opportunity to harness this interest for educational purposes. Integrating gaming elements into education has the potential to captivate students while improving information retention. Virtual reality (VR), in particular, offers a transformative approach by creating…
Descriptors: Teacher Attitudes, Technology Integration, Technology Uses in Education, Computer Simulation
Mohamed, Tarek Ismail; Sicklinger, Andreas – Education and Information Technologies, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new…
Descriptors: Design, Technology Integration, Educational Technology, College Students
Jair J. Aguilar; Seokmin Kang – International Electronic Journal of Mathematics Education, 2023
In-service teachers must be provided with high-quality professional development (PD) opportunities that not only effectively improves and develops their skills, but also engage, and motivate them to continue growing. In this project, we studied in-service teachers' perceptions, opinions, and mindset toward the use of mixed-reality simulations…
Descriptors: Mathematics Teachers, Inservice Teacher Education, Faculty Development, Computer Simulation
Joshua Vidal, Editor – Online Submission, 2023
The Outlook of emerging Technologies in Education underscored the role and implications of cutting-edge technologies, tools, innovations and trends in transforming educational systems globally. This paper, edited by Joshua Vidal, MSSc, MAEd, LPT, PhD (student), attempts to contribute to academic leaders and researchers, examines the integration of…
Descriptors: Technology Uses in Education, Educational Technology, Technological Advancement, Educational Trends
Alex Fegely; Heather Hagan; George Warriner III; Michael McKenzie – TechTrends: Linking Research and Practice to Improve Learning, 2024
As education preparation programs align their instruction to the contemporary technologies used in schools, they may begin to design and deliver virtual reality instruction in the teaching methods classroom. In this study, we examined the experiences of 24 pre-service teachers as they used virtual reality for the first time through the lens of the…
Descriptors: Computer Simulation, Teaching Methods, Preservice Teacher Education, Preservice Teachers
Domenic DeSocio – Unterrichtspraxis/Teaching German, 2024
Immersive virtual reality (iVR) is a novel form of computer technology that promises to transform not only the delivery of language and cultural instruction but also how students produce language. The existing, yet limited, scholarship on the applications of iVR in the language classroom suggests affective and cultural benefits (e.g., increased…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Second Language Learning
Felix Averbeck; Simon Leifeling; Katja Müller; Thomas Schoenfelder – Electronic Journal of e-Learning, 2024
The use of virtual reality and 360° videos has been little researched so far, especially in social work studies and teaching. The reasons for this are the low prevalence of VR headsets in social work courses and the fundamental technological deficit in social work, which means the lack of clear causal chains within it. Professionals must adapt…
Descriptors: Computer Simulation, Computer Uses in Education, Video Technology, Social Work
Mirjana Maricic; Zsolt Lavicza – Education and Information Technologies, 2024
Emerging technologies can potentially transform education through student engagement. The aim of our study is threefold. Firstly, we aspired to examine the validity and reliability of Reeve and Tsengs' 4-construct (emotional, behavioral, cognitive, and agentic) engagement scale (EBCA scale). Secondly, we aimed to examine whether and to what extent…
Descriptors: Learner Engagement, Technology Integration, STEM Education, Technology Uses in Education
Yohan Hwang; Je-Young Lee – SAGE Open, 2024
This study aims to analyze the experiences of creating the metaverse classroom on pre-service EFL (English as a Foreign Language) teachers' technological acceptance and affordance, as well as their perception of its potential for language learning and teaching. To achieve this purpose, this study utilized an in-depth analysis of survey and…
Descriptors: Preservice Teachers, Language Teachers, Second Language Instruction, English (Second Language)
Deef Allah Al Shorman – ProQuest LLC, 2024
This dissertation, utilizing a mixed-methods approach within a design-based research (DBR) framework, investigated the impact of augmented reality (AR) technology on the self-efficacy of preservice elementary teachers (PSTs) in integrated STEM teaching and technology. Incorporating both a pilot study and a subsequent dissertation study, the…
Descriptors: Preservice Teachers, Computer Simulation, Technology Uses in Education, Elementary School Teachers
Fatima Rahioui; Mohammed Ali Tahri Jouti; Mohammed El Ghzaoui – Journal of Educators Online, 2024
Artificial intelligence (AI) is now affecting all aspects of our social lives. Without always knowing it, we interact daily with intelligent systems. They serve us invisibly. At least that is the goal we assign to them: to make our lives better, task by task. Artificial intelligence has the potential to make biology education more engaging,…
Descriptors: Artificial Intelligence, Biological Sciences, Scientific Concepts, Technology Integration

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