Publication Date
| In 2026 | 0 |
| Since 2025 | 254 |
| Since 2022 (last 5 years) | 447 |
| Since 2017 (last 10 years) | 684 |
| Since 2007 (last 20 years) | 1353 |
Descriptor
| Technology Integration | 1651 |
| Computer Software | 1514 |
| Educational Technology | 799 |
| Teaching Methods | 698 |
| Foreign Countries | 655 |
| Computer Uses in Education | 365 |
| Artificial Intelligence | 313 |
| Internet | 311 |
| Student Attitudes | 304 |
| Technology Uses in Education | 282 |
| Computer Assisted Instruction | 278 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Teachers | 63 |
| Practitioners | 22 |
| Administrators | 15 |
| Researchers | 13 |
| Students | 11 |
| Policymakers | 9 |
| Media Staff | 5 |
| Support Staff | 1 |
Location
| Turkey | 61 |
| United Kingdom | 60 |
| Australia | 59 |
| China | 37 |
| Canada | 34 |
| United States | 29 |
| Indonesia | 26 |
| South Africa | 25 |
| California | 19 |
| Spain | 18 |
| New Zealand | 16 |
| More ▼ | |
Laws, Policies, & Programs
| Goals 2000 | 3 |
| Individuals with Disabilities… | 1 |
| Individuals with Disabilities… | 1 |
| Technology Related Assistance… | 1 |
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 1 |
| Meets WWC Standards with or without Reservations | 1 |
| Does not meet standards | 2 |
Schoonenboom, Judith; Sligte, Henk; Kliphuis, Eja – ALT-J: Research in Learning Technology, 2009
The literature on the re-use of learning materials has largely focused on the development of materials. This paper explores how re-use can be stimulated after learning materials have been developed and made available. We searched for and developed guidelines that support staff and/or management most frequently adopt in cases of (un)successful…
Descriptors: Grounded Theory, Higher Education, Guidelines, Case Studies
Korakakis, G.; Pavlatou, E. A.; Palyvos, J. A.; Spyrellis, N. – Computers & Education, 2009
This research aims to determine whether the use of specific types of visualization (3D illustration, 3D animation, and interactive 3D animation) combined with narration and text, contributes to the learning process of 13- and 14- years-old students in science courses. The study was carried out with 212 8th grade students in Greece. This…
Descriptors: Animation, Foreign Countries, Grade 8, Case Studies
Carbonaro, M.; Cutumisu, M.; Duff, H.; Gillis, S.; Onuczko, C.; Siegel, J.; Schaeffer, J.; Schumacher, A.; Szafron, D.; Waugh, K. – Computers & Education, 2008
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on children as players of computer games rather than builders/constructors of computer games. Recently,…
Descriptors: Creative Activities, Computers, Programming, Gender Differences
Hrastinski, Stefan – EDUCAUSE Quarterly, 2008
An ongoing debate addresses the usefulness of asynchronous versus synchronous e-learning. "Asynchronous e-learning," commonly facilitated by media such as e-mail and discussion boards, supports work relations among learners and with teachers, even when participants cannot be online at the same time. "Synchronous e-learning," commonly supported by…
Descriptors: Online Courses, Asynchronous Communication, Synchronous Communication, Intermode Differences
Gowen, Deborah C. – ProQuest LLC, 2010
Finding teaching models and strategies that benefit learners while incorporating skills students will need in the future, such as using technology, is important. This study examined the problem of whether Webquests, an inquiry-based teaching strategy where much of the information is found online, are a beneficial way to integrate technology into…
Descriptors: Multiple Intelligences, Methods Research, Teaching Models, Educational Technology
Shepherd, Carol; Mullane, Ann Mary – Journal of College Teaching & Learning, 2010
Harnessing student energy for the positive use of technology in the classroom requires significant change for many educators. Students today exhibit a one-click mentality when using computers in the classroom, and are frustrated when they are not provided with instant gratification. Gone are the reading and higher level thinking skills of the pen…
Descriptors: Toys, Learning Processes, Educational Technology, Thinking Skills
Beishuizen, Jos – Technology, Pedagogy and Education, 2008
Although self-regulated learning is considered as a characteristic of individual students, the question may be raised as to whether a community of learners with its emphasis on inquiry learning in teams of students provides an appropriate environment to acquire and develop active and dynamic self-regulation strategies. Two cases of communities of…
Descriptors: Medical Education, Cancer, Active Learning, Inquiry
McCabe, Michael – Teaching Mathematics and Its Applications: An International Journal of the IMA, 2009
The number of students studying university mathematics in the UK has been increasing gradually and linearly since 2002. At the University of Portsmouth, number of students studying mathematics doubled from 30 to 60 between 2002 and 2007, then increased by 240% in just 1 year to over 140 in 2008. This article explains how learning technology has…
Descriptors: Mathematics Education, Educational Trends, College Students, Mathematics Instruction
Torrente, Javier; Moreno-Ger, Pablo; Martinez-Ortiz, Ivan; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
Game-based learning is becoming popular in the academic discussion of Learning Technologies. However, even though the educational potential of games has been thoroughly discussed in the literature, the integration of the games into educational processes and how to efficiently deliver the games to the students are still open questions. This paper…
Descriptors: Electronic Learning, Educational Games, Models, Barriers
Ginns, Paul; Ellis, Rob A. – British Journal of Educational Technology, 2009
This paper reports on the development of a scale for determining the quality of the student e-learning experience at the degree level when the student learning context is predominately a campus-based experience. Rapid developments in the use of information and communication technologies (ICT) in higher education require methods for evaluating the…
Descriptors: Undergraduate Students, Quality Control, Psychometrics, Student Experience
Mayall, Hayley J.; Robinson, Rhonda S. – TechTrends: Linking Research and Practice to Improve Learning, 2009
In order to begin to understand the current levels of awareness and understanding of teachers regarding visual literacy resources and tools, a descriptive study was recently undertaken by the authors. Data were gathered through a researchers-generated and pilot-tested web-based survey from 43 in-service teachers from the northern Illinois region.…
Descriptors: Educational Technology, Visual Literacy, Teacher Surveys, Computer Software
Trelease, Robert B. – Anatomical Sciences Education, 2008
The author has previously reported on principles of diffusion of innovations, the processes by which new technologies become popularly adopted, specifically in relation to anatomy and education. In presentations on adopting handheld computers [personal digital assistants (PDAs)] and personal media players for health sciences education, particular…
Descriptors: Video Technology, Anatomy, Educational Media, Educational Technology
Hohlfeld, Tina N.; Ritzhaupt, Albert D.; Barron, Ann E.; Kemker, Kate – Computers & Education, 2008
While there is evidence that access to computers in schools has increased, there remain questions about whether low socio-economic status (SES) schools provide students with equitable supports for achieving information communication technology (ICT) literacy. This research first presents a theoretical model to examine the digital divide within…
Descriptors: Access to Computers, Disadvantaged, Elementary Secondary Education, Public Schools
Knobel, Michele; Lankshear, Colin – Journal of Adolescent & Adult Literacy, 2008
"Remix" means to take cultural artifacts and combine and manipulate them into new kinds of creative blends. In this sense, remix is as old as human cultures, and human cultures are themselves products of remixing. Since the late 1980s, however--originating with highly contrived forms of music remix by dancehall DJs--remix practices have been…
Descriptors: Literacy Education, Literature, Educational Technology, Literary Genres
Schenone-Stevens, M. Carla – 1996
As educational institutions prepare to meet the challenges of the new millennium, it becomes more apparent that computer-competent students should be graduated to meet the needs of the advances in technology in the workplace. One technology that is readily available is presentation software, which allows the student to generate slides, overheads,…
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Literacy, Computer Software

Peer reviewed
Direct link
