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Kaushal Kumar Bhagat; Tianchong Wang; Nitesh Kumar Jha; Georgios Lampropoulos – Australasian Journal of Educational Technology, 2025
The integration of immersive technologies, such as 360-degree virtual reality (VR) in education presents a promising avenue for enhancing teaching and learning. However, educators often face challenges due to limited technical expertise and resource constraints. This study examined the usability and readiness of educators in adopting the 360 VR…
Descriptors: Computer Simulation, Computer Uses in Education, Technology Integration, Educational Technology
Using Mobile Applications to Develop the Teacher's Teaching Performance and Professional Development
Mona Esmat; Nahed Amasha – Education and Information Technologies, 2025
This research examines the integration of mobile applications with the Egyptian Knowledge Bank (EKB) to support the professional development of teachers, with a particular focus on computer science educators. Given the barriers teachers face in attending traditional training programs, such as time constraints, location, and costs, Mobile Learning…
Descriptors: Computer Uses in Education, Computer Oriented Programs, Teacher Effectiveness, Faculty Development
Ishant Singhal; Guru Ratan Satsangee; Lakshya Bhardwaj; Gaurang S. Sharma; Anand Swarup Chandrakar; Hritav Gupta; Gargi Malik; Bobby Tyagi; Ankit Sahai; Rahul Swarup Sharma – IEEE Transactions on Learning Technologies, 2024
3D-printing (3DP) is a rapidly evolving sector and is advancing at an unmatched pace. Integrating digital-based approaches to disseminate knowledge within institutional curricula is crucial for mainstreaming knowledge. This work explores the development of a virtual lab (VL) for additive manufacturing (AM), using an interactive VL simulator. The…
Descriptors: Computer Peripherals, Printing, Laboratories, Computer Simulation
Brady D. Lund – Journal of Cybersecurity Education, Research and Practice, 2024
This paper investigates the integration of blockchain technology into core systems within institutions of higher education, utilizing the National Institute of Standards and Technology's (NIST) Cybersecurity Framework as a guiding framework. It supplies definitions of key terminology including blockchain, consensus mechanisms, decentralized…
Descriptors: Computer Oriented Programs, Computer Security, Databases, Information Storage
Mohammed Ahmed Kofahi; Anas Jebreen Atyeh Husain – Journal of Information Technology Education: Research, 2025
Aim/Purpose: In this study, we propose an AI technology-based learning model using ChatGPT and investigate its effect on students' higher-order thinking (HOT) ability in an operating systems (OS) course. Background: A critical requirement for IT and engineering students is supporting them in understanding advanced OS concepts and fostering their…
Descriptors: Artificial Intelligence, Computer Science Education, Thinking Skills, Computer System Design
Chengliang Wang; Xiaojiao Chen; Zhebing Hu; Sheng Jin; Xiaoqing Gu – Journal of Computer Assisted Learning, 2025
Background: ChatGPT, as a cutting-edge technology in education, is set to significantly transform the educational landscape, raising concerns about technological ethics and educational equity. Existing studies have not fully explored learners' intentions to adopt artificial intelligence generated content (AIGC) technology, highlighting the need…
Descriptors: College Students, Student Attitudes, Computer Attitudes, Computer Uses in Education
Esmail Mohebbi – Decision Sciences Journal of Innovative Education, 2025
Microsoft Excel and Access are widely used in introductory courses designed to teach the fundamentals of spreadsheet and relational database modeling skills in various disciplines. To achieve the targeted learning outcomes, instructors of these courses strive to provide students with guided, frequent, and incrementally fruitful practice with the…
Descriptors: Teaching Methods, Instructional Effectiveness, Spreadsheets, Computer Simulation
Zhihan Wang – Education and Information Technologies, 2025
The integration of classical and modern teaching strategies enables the creation of an effective educational environment that meets the needs of various types of learners. The aim of this study is to explore the potential for integrating mobile applications into vocal education by analyzing their accessibility and effectiveness as learning tools,…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Computer Oriented Programs
Andy Nguyen; Anh Thi Duong; Diep Thi Bich Nguyen; Van Thi Thanh Lai; Belle Dang – Information and Learning Sciences, 2025
Purpose: The rapid advancement and widespread adoption of generative artificial intelligence (GenAI) in education have significantly impacted learning, teaching and assessment practices. This development has raised critical questions about necessary changes to learning design and traditional assessment methods for a society where GenAI becomes…
Descriptors: Artificial Intelligence, Instructional Design, Public Policy, Educational Policy
Yanyi Wu – Anatomical Sciences Education, 2025
The increasing adoption of advanced simulation technologies (virtual reality, augmented reality, sophisticated mannequins) in anatomical science education offers undeniable pedagogical advantages, including safe practice environments and enhanced visualization of complex structures. This article explores the simulation paradox, arguing that the…
Descriptors: Anatomy, Computer Simulation, Computer Uses in Education, Visualization
Clara Puni-Nyamesem; Candi Clevinger – Dimensions of Early Childhood, 2025
As technology becomes more important in our daily lives, teaching computer science in schools is becoming a priority. In 2022, the Tennessee General Assembly passed PC 979, a law requiring all public and charter schools to teach computer science at every grade level including kindergarten classrooms (Tennessee Department of Education, 2024). While…
Descriptors: Early Childhood Education, Computer Use, Technology Integration, Computer Science Education
Kofi Ayebi-Arthur; Kwaku Anhwere Barfi; Valentina Arkorful; Theophilus Ocran; Nyinaku Odoi Baffour – Education and Information Technologies, 2024
Higher institutions are increasingly embracing the use of computer technologies in advancing education. Despite evidence pointing to the positive impact of computer technologies on teaching and learning, systematic research study on the role of teachers' competencies in computer technologies integration is still not saturated in literature.…
Descriptors: Computer Uses in Education, Computer Science Education, Teaching Methods, Higher Education
Thottoli, Mohammed Muneerali – Higher Education Evaluation and Development, 2023
Purpose: The objective of this paper is to review and analyze the existing literature on computerized accounting education (CAE) in educational institutions across the Gulf Cooperation Council (GCC) countries and to suggest a research agenda for the future. Design/methodology/approach: The author employs a structured literature review (SLR)…
Descriptors: Foreign Countries, Accounting, Business Education, Higher Education
Carl Boel; Kim Dekeyser; Marijke Lemal; Tijs Rotsaert; Martin Valcke; Tammy Schellens; Dieter Struyf – TechTrends: Linking Research and Practice to Improve Learning, 2024
As augmented, virtual and mixed reality have become more user-friendly and affordable, these technologies gained increasing interest from education. Teachers all over the world are triggered by the perceived benefits and start experimenting. However, teachers encounter obstacles to pursue effective implementation. This paper describes how these…
Descriptors: Educational Technology, Barriers, Technology Integration, Computer Simulation
Devender Rapolu – ProQuest LLC, 2024
As the number and complexity of instructional tools have increased, universities have rapidly adapted to ensure their students have the necessary tools and resources for academic success (Rafi et al., 2014; Rafi et al., 2020). One of these adaptations has been the creation of virtual learning platforms using Virtual Reality (VR) technology. This…
Descriptors: Undergraduate Students, Black Colleges, Computer Simulation, STEM Education

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