Descriptor
| Appropriate Technology | 1 |
| Cognitive Processes | 1 |
| Computer Games | 1 |
| Computer Interfaces | 1 |
| Computer Simulation | 1 |
| Design Requirements | 1 |
| Problems | 1 |
| Psychophysiology | 1 |
| Technological Advancement | 1 |
| Technology Transfer | 1 |
| Virtual Reality | 1 |
| More ▼ | |
Source
Author
| Bailey, Dan | 1 |
| Cornell, Richard | 1 |
Publication Type
| Reports - Descriptive | 1 |
| Speeches/Meeting Papers | 1 |
Education Level
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cornell, Richard; Bailey, Dan – 1996
Virtual Reality (VR) is a new medium which allows total stimulation of one's senses through human/computer interfaces. VR has applications in training simulators, nano-science, medicine, entertainment, electronic technology, and manufacturing. This paper focuses on some current and potential problems of virtual reality and virtual environments…
Descriptors: Appropriate Technology, Cognitive Processes, Computer Games, Computer Interfaces


