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Yizhen Wang – Innovation in Language Learning and Teaching, 2025
Purpose: This study investigated the effects of an AR application (Civilisations AR) on EFL learners' oral proficiency in the dimensions of content, fluency, vocabulary, pronunciation, and grammar, as well as their attitudes and perceptions toward AR technology. Design: Utilizing a quasi-experiment, twenty-four EFL learners engaged in a…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
Zhao, Zigang – International Journal of Disability, Development and Education, 2023
This study aims to investigate the connection between the degree of visual impairment and educational task performance and management in the e-learning environment with an emphasis on writing and visual recognition disorders. The study was conducted in 2019 in Beijing city, Anhui province, Jiangsu province, Guizhou province, Zhejiang province…
Descriptors: Visual Impairments, Sensory Integration, Grade 6, Foreign Countries
Nuic, Ines; Glažar, Saša Aleksej – EURASIA Journal of Mathematics, Science and Technology Education, 2020
E-learning strategies for the teaching unit Structure and States of Matter were developed. Students' achievements and the percentages of misconceptions were compared between experimental groups taught using web-based learning material (WBLM) used as homework after conventional teaching at school (EG1), and at school settings (EG2) with the control…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Science, Science Instruction
van de Sande, Eva; Segers, Eliane; Verhoeven, Ludo – Early Education and Development, 2018
The current study used a dyadic and coconstructive approach to examine how to embed exercises that support executive functioning into early literacy instruction to empower its effects. Using a randomized controlled trial design with 100 children, we examined the effects of dyadic activities in which children scaffolded each other's learning and…
Descriptors: Kindergarten, Executive Function, Literacy Education, Emergent Literacy
D'souza, Flavia; Kumari S. N, Vijaya – Journal on School Educational Technology, 2018
The fact that the future of a nation lies in the hands of its knowledgeable, technologically skilled, and civilized citizens is irrefutable. Secondary schools are primary centers for acquiring academic excellence as well as essential life skills. With each student being unique in his ability, learning styles, and social background, diverse…
Descriptors: Teaching Methods, Secondary School Students, Physics, Science Education
D'Amico, Antonella – International Journal of Emotional Education, 2018
"Developing Emotional Intelligence" is an Italian language multimedia tool created for children between 8 and 12 years of age. The software is based on the four 'branches' of model of emotional intelligence proposed by Mayer and Salovey and aims to evaluate and improve abilities in perception of emotions; using emotion to facilitate…
Descriptors: Emotional Intelligence, Educational Technology, Technology Uses in Education, Multimedia Instruction
Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Salmi, Hannu; Thuneberg, Helena; Vainikainen, Mari-Pauliina – International Journal of Science Education, Part B: Communication and Public Engagement, 2017
The aim of the study was to analyse learning using Augmented Reality (AR) technology and the motivational and cognitive aspects related to it in an informal learning context. The 146 participants were 11- to 13-year-old Finnish pupils visiting a science centre exhibition. The data, which consisted of both cognitive tasks and self-report…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Early Adolescents