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Norton, Anderson; Wilkins, Jesse L. M.; Evans, Michael A.; Deater-Deckard, Kirby; Balci, Osman; Chang, Mido – Mathematics Teaching in the Middle School, 2014
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical need to promote that development. The app includes essential game features of immediate feedback,…
Descriptors: Video Games, Educational Games, Mathematics Curriculum, Mathematics Activities
Tho, Siew Wei; Yeung, Yau Yuen – Teaching Science, 2014
A Smartphone is not only a mobile device that is used for communication but is also integrated with a personal digital assistant (PDA) and other technological capabilities such as built-in acceleration, magnetic and light sensors, microphone, camera and Global Positioning System (GPS) unit. This handheld device has become very popular with the…
Descriptors: Instructional Innovation, Technology Uses in Education, Handheld Devices, Investigations
Andrews, Delise R. – Mathematics Teaching in the Middle School, 2011
Interactive whiteboards are somewhat unimpressive at first and look like the whiteboards that already hang on the walls of many classrooms. However, integrating interactive whiteboard technology in a unit on adding and subtracting integers enhances student engagement and understanding. In this article, the author describes how she used an…
Descriptors: Learner Engagement, Grade 5, Mathematics Instruction, Numbers
Young, Jeffrey R. – Chronicle of Higher Education, 2009
This article reports on Blackboard, a course-management system used by the University of Maryland-Baltimore County to rate and track the "most active instructors" using the university's course-management system. Just about every college has such a system these days, designed to track assignments and manage online class discussions, but…
Descriptors: Online Courses, Teaching Methods, Courseware, Classification
Schiller, Shu Z. – Journal of Information Systems Education, 2009
Guided by the principles of learner-centered teaching methodology, a Second Life project is designed to engage students in active learning of virtual commerce through hands-on experiences and teamwork in a virtual environment. More importantly, an assessment framework is proposed to evaluate the learning objectives and learning process of the…
Descriptors: Student Attitudes, Learning Motivation, Virtual Classrooms, Teaching Methods
Butler, Kevin – District Administration, 2009
Tapping into technology for foreign language learning is important, given that such learning is seen as vital to the nation's economic and cultural well-being. The development of technology has dovetailed nicely with a new paradigm of foreign language education, says Marty Abbott, director of education for the American Council on the Teaching of…
Descriptors: Second Languages, Second Language Learning, Electronic Learning, Virtual Classrooms
Ivers, Karen S. – 2003
This book is designed to assist new and practicing teachers with implementing technology into the curriculum. It focuses on the pedagogical issues of technology--using technology as an instructional and management tool and to meet students' needs. Chapter 1 examines technology standards for teachers, how to learn more about computers, and where to…
Descriptors: Computer Software Selection, Courseware, Educational Technology, Elementary Secondary Education