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Showing 1 to 15 of 23 results Save | Export
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Hanneke Theelen; Joyce Vreuls; Jim Rutten – International Journal of Technology in Education, 2024
The rapid development of artificial intelligence and large language models (LLMs) has led to significant advancements in applying machine learning techniques across diverse disciplines, including educational science research. This study investigates the potential of LLMs like ChatGPT for qualitative data analysis, focusing on open, axial,…
Descriptors: Artificial Intelligence, Science Education, Educational Research, Coding
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Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
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Oscar Karnalim; Hapnes Toba; Meliana Christianti Johan – Education and Information Technologies, 2024
Artificial Intelligence (AI) can foster education but can also be misused to breach academic integrity. Large language models like ChatGPT are able to generate solutions for individual assessments that are expected to be completed independently. There are a number of automated detectors for AI assisted work. However, most of them are not dedicated…
Descriptors: Artificial Intelligence, Academic Achievement, Integrity, Introductory Courses
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Mark Johnson; Rafiq Saleh – Interactive Learning Environments, 2024
Educational assessment is inherently uncertain, where physiological, psychological and social factors play an important role in establishing judgements which are assumed to be "absolute". AI and other algorithmic approaches to grading of student work strip-out uncertainty, leading to a lack of inspectability in machine judgement and…
Descriptors: Artificial Intelligence, Evaluation Methods, Technology Uses in Education, Man Machine Systems
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Jiangyue Liu; Siran Li – Journal of Educational Computing Research, 2024
Pair Programming is considered an effective approach to programming education, but the synchronous collaboration of two programmers involves complex coordination, making this method difficult to be widely adopted in educational settings. Artificial Intelligence (AI) code-generation tools have outstanding capabilities in program generation and…
Descriptors: Artificial Intelligence, Programming, Technology Uses in Education, Coding
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Matthew S. Taylor; Eileen M. Glavey – Journal of Special Education Technology, 2024
Science, technology, engineering, and mathematics (STEM) curriculum and learning activities may help students learn social-emotional learning (SEL) competencies needed to support independence and community living, as well as 21st-century career development skills. Including robotics and coding curriculum in elementary classrooms can offer all…
Descriptors: Robotics, Coding, Social Emotional Learning, Autism Spectrum Disorders
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Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
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Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
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Saso Koceski; Natasa Koceska; Limonka Koceva Lazarova; Marija Miteva; Biljana Zlatanovska – Journal of Technology and Science Education, 2025
This study aims to evaluate ChatGPT's capabilities in certain numerical analysis problem: solving ordinary differential equations. The methodology which is developed in order to conduct this research takes into account the following mathematical abilities (defined according to National Centre for Education Statistics): Conceptual Understanding,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Number Concepts, Problem Solving
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Chen Zhong; J. B. Kim – Journal of Information Systems Education, 2024
Data Analytics has emerged as an essential skill for business students, and several tools are available to support their learning in this area. Due to the students' lack of programming skills and the perceived complexity of R, many business analytics courses employ no-code analytical software like IBM SPSS Modeler. Nonetheless, generative…
Descriptors: Business Education, Regression (Statistics), Programming, Artificial Intelligence
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Andrew Pilsch – Learning, Media and Technology, 2024
This article considers what 'minimal' might mean in the context of using minimal computing tools in the humanities classroom. Specifically, it recounts experiences teaching students to make websites using Jekyll, a popular minimal website generation tool, using different understandings of 'minimal.' In one, students were encouraged to use a Web…
Descriptors: Educational Technology, Technology Uses in Education, Humanities Instruction, Web Sites
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Ling Wang; Shen Zhan – Education Research and Perspectives, 2024
Generative Artificial Intelligence (GenAI) is transforming education, with assessment design emerging as a crucial area of innovation, particularly in computer science (CS) education. Effective assessment is critical for evaluating student competencies and guiding learning processes, yet traditional practices face significant challenges in CS…
Descriptors: Artificial Intelligence, Computer Science Education, Technology Uses in Education, Student Evaluation
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Sokratis Tselegkaridis; Theodosios Sapounidis; Serafeim A. Triantafyllou – Discover Education, 2025
Nowadays, the educational process is enriched with technological tools such as Arduino and Micro:bit. These tools offer both tangible and graphical interaction, however, widespread adoption by educators faces limitations. Many educators hesitate to utilize them, primarily due to lacking training. Therefore, this study examines educators'…
Descriptors: Technology Uses in Education, Elementary School Teachers, Secondary School Teachers, Electronic Equipment
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Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Yifan Zhang – ProQuest LLC, 2024
Computational thinking (CT) has been an increasing focus of research and practice since the seminal paper by Wing in 2006, especially in pre-college (K-12) education. Barr and Stephenson defined CT as a problem-solving methodology that can be automated, transferred, and applied across disciplines. With the challenges of fitting CT into already…
Descriptors: Mental Computation, Elementary Education, Problem Solving, Intellectual Disciplines
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