NotesFAQContact Us
Collection
Advanced
Search Tips
Publication Date
In 20260
Since 202512
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 12 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Jacob Beautemps; André Bresges; Sebastian Becker-Genschow – Journal of Science Education and Technology, 2025
This study investigates the impact of different animation styles on learning outcomes in physics, with a focus on explanations of the seasons. Using a combination of pre-post performance tests and eye tracking, we compared animations featuring a presenter with pure animations without a person in the frame. The sample consisted of students from a…
Descriptors: Electronic Learning, Animation, Video Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Sivakorn Malakul – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence (AI) tools have been increasingly utilised in the production of educational media, including animated educational videos (AEVs) incorporating pedagogical agents (PAs). These tools support the efficient creation of multimedia content and reduce teachers' technical workload. Objectives: This study investigates the…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Teacher Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Jason M. Harley; Byunghoon Ahn; Clarissa Hin-Hei Lau; Matthew Moreno – European Journal of Psychology of Education, 2025
Vaccine hesitancy was recently declared one of the ten greatest global health threats by the World Health Organization and research has linked it to low levels of health literacy. Health literacy can be supported by media literacy education which aims to heighten critical thinking and help individuals develop habits of inquiry and make appropriate…
Descriptors: Media Literacy, Animation, Video Technology, Technology Uses in Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Qianru Li; Saifon Songsiengchai; Ada Marie G. Mascarinas – World Journal of Education, 2025
This study investigates the impact of 3DS MAX software on creative development and skills in art education at GUIZHOU UNIVERSITY, China. As digital technologies become increasingly integral to art education, understanding how 3D animation software influences students' creative capabilities and technical skills is crucial for developing practical…
Descriptors: Foreign Countries, Computer Software, Technology Uses in Education, Animation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Suzannie K. Y. Leung; Joseph Wu; Jenny Wanyi Li; Yung Lam; Oi-Lam Ng – Early Childhood Education Journal, 2025
Educators and researchers are becoming interested in cultivating computational thinking (CT). However, in the Hong Kong context, CT-related studies regarding young children are rarely found. The present study aimed to use an unplugged digital arts activity to examine the CT concepts that children performed and document their CT developmental…
Descriptors: Foreign Countries, Computation, Thinking Skills, Young Children
Peer reviewed Peer reviewed
Direct linkDirect link
Allison Gallegos-Jeffrey; Chelsea Barth; Sierra Smith; Taylor McDowell; Tyler Janzen; Joe Smyser; Erika Bonnevie – Journal of American College Health, 2025
Objective: This study evaluates Drunken Rewind, an animated digital media campaign designed to reduce binge drinking. Participants: The campaign was targeted to white males aged 18-34, who are at the highest risk of binge drinking. Methods: The intervention consisted of an animated series that merged health communications approaches with marketing…
Descriptors: Alcohol Abuse, Drinking, Males, Whites
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Sujood Alkhraisat – Educational Process: International Journal, 2025
Background/purpose: The integration of Artificial Intelligence across creative fields, including Eastern animation, has the potential to contribute significantly to not only the development of production and narratives but also to the achievement of educational objectives. This article examines the impact of AI on culture, symbolism, and values…
Descriptors: Foreign Countries, Technology Integration, Animation, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Tianqi Huang; Zhenan Feng; Daniel Paes; Fei Ying; Xilei Zhao; Max Kinateder; E. R. Langer; Ruggiero Lovreglio – Journal of Computer Assisted Learning, 2025
Background: Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non-game contexts, offers a promising strategy to enhance learner engagement and educational effectiveness compared to traditional methods.…
Descriptors: Natural Disasters, Fire Protection, Safety Education, Gamification
Peer reviewed Peer reviewed
Direct linkDirect link
Muhiddin Furkan Kiliç; Afife Zehra Yurtsever; Feyza Açikgöz; Beste Basgut; Burcu Mavi; Ezgihan Ertuç; Sinem Sevim; Tuhan Oruk; Yavuz Selim Kiyak; Tuncay Peker – Anatomical Sciences Education, 2025
Traditional education often relies on passive learning approaches, whereas modern medical students increasingly seek interactive, technology-enhanced experiences. Despite the growing use of digital tools in anatomy education, there remains a lack of structured, student-centered 3D modeling courses embedded within the undergraduate medical…
Descriptors: Anatomy, Medical Education, Medical Students, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zahra Sadat Roozafzai; Parisa Zaeri – International Online Journal of Primary Education, 2025
Earth science concepts can be challenging for children to grasp due to their abstract nature. This study explores the potential of 3D computer animation as an engaging and effective medium to communicate various earth science processes to young learners. By creating age-appropriate, scientifically accurate visualizations of geological features and…
Descriptors: Earth Science, Scientific Concepts, Comprehension, Animation