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Eleni Mangina; Georgia Psyrra; Laura Screpanti; David Scaradozzi – IEEE Transactions on Learning Technologies, 2024
This article presents an overview of educational robotics (ER) in primary and preschool education. As ER seems to be gaining popularity for its effectiveness as a learning tool, more research needs to be done in this area. Recent results from ER pilot projects advocate for the integration of ER in K-12 education curricula. On the other hand,…
Descriptors: Robotics, Technology Uses in Education, Preschool Education, Elementary Education
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Fera Dwidarti; Zamzani; Mulyo Prabowo – Journal of Education and Learning (EduLearn), 2025
The development of technology affects the use of learning media in primary schools. This research applies the method of a systematic review literature with the favored revealing things for orderly audits and meta-examination (preferred reporting items for systematic reviews and meta-analyses (PRISMA)) protocol. The research stages include…
Descriptors: Multimedia Materials, Dance Education, Elementary School Students, Technology Uses in Education
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Stéphane Colognesi; Vanessa Hanin – Technology, Pedagogy and Education, 2024
This article discusses a study conducted among final-year undergraduate students preparing to become primary school teachers. These students participated in an eight-week module on digital technology, working in pairs to create, test and analyse pedagogical scenarios using and not using digital tablets. The study aimed to address two main…
Descriptors: Technology Uses in Education, Undergraduate Students, Preservice Teachers, Student Attitudes
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Jiahong Su – Education and Information Technologies, 2025
Although artificial intelligence (AI) is becoming more commonly integrated into our everyday lives, homes, and schools, there needs to be more research regarding parental attitudes toward using AI technologies and AI literacy education to understand better and advance AI and AI literacy in kindergarten. To address this gap, this study explored…
Descriptors: Foreign Countries, Kindergarten, Young Children, Parent Attitudes
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Emery Bosch; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Journal of Education, 2025
Gamified simulations, integrating gameplay into education, cater to younger learners' digital preferences and align with Next Generation Science Standards. Current virtual modules focus on advanced high school classes, leaving a gap for middle school students. This study investigated the impact of substituting recitations in a 6th-grade ecology…
Descriptors: Grade 6, Ecology, Environmental Education, Gamification
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Alexandra Sandu; Chris Taylor – British Educational Research Journal, 2025
The global impact of the COVID-19 pandemic on school education has been unprecedented, with widespread school closures and the need for education to be delivered remotely. By providing an overview of the continuity of learning and teaching during the 2019-2021 academic years, this study aims to contribute to a better understanding of the impact of…
Descriptors: Electronic Learning, Technology Uses in Education, COVID-19, Pandemics
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Marianna Shvardak; Marianna Ostrovska; Nadiia Bryzhak; Alina Predyk; Liudmyla Moskovchuk – International Electronic Journal of Elementary Education, 2024
The growing significance of digital technologies in society creates a need to train teachers who can use these technologies in the educational process and prepare students for life in the digital world. The aim of this study was to analyse the impact of digital technologies used in professional training of primary school teachers on increasing…
Descriptors: Electronic Learning, Elementary School Teachers, Professional Training, Teacher Education
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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
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Marwan Mohammad Abualrob – Contemporary Educational Technology, 2025
This study aims to uncover the prompts most frequently repeated by pre-service teachers when using the Copilot technique, as well as their reflections on its use in preparing and planning science lessons for fourth graders. The qualitative research methodology with an exploratory case-study design was conducted on a purposeful sample of 20…
Descriptors: Preservice Teachers, Artificial Intelligence, Technology Uses in Education, Grade 4
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Mohamed Ali Nagy Elmaadaway; Mohamed Elsayed El-Naggar; Mohamed Radwan Ibrahim Abouhashesh – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence (AI) made substantial progress with language recognition. Proficiency in spoken English reading is a prerequisite for fluency in written English. However, research on its use, especially for non-native speakers, is lacking despite increased usage. Objectives: This study aimed to enhance the oral reading fluency…
Descriptors: Artificial Intelligence, Reading Fluency, Elementary School Students, Oral Reading
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Rizky Amelia; Zamzani; Ali Mustadi; Chairil Faif Pasan – Pegem Journal of Education and Instruction, 2024
Teachers must carry out innovation and learning reform to face digital transformation. Teachers must be able to find the right formula for preparing effective learning plans that suit the needs of students to meet the challenges of the 21st century. This research explores how primary teachers' understanding of the design and subsequent use of…
Descriptors: Educational Technology, Technology Uses in Education, Elementary School Teachers, Teacher Competencies
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Ilknur Bilgi Kurt; Osman Soner – Malaysian Online Journal of Educational Technology, 2025
Video magazines can make students' learning experience more effective by adding a different dimension to the learning process. This learning experience can create changes in students' attitudes and behaviors. This study aimed to investigate the impact of video magazines in the experimental group. It printed magazines in the control group on middle…
Descriptors: Periodicals, Video Technology, Student Attitudes, Information Technology
Leah Jade Pongratz – ProQuest LLC, 2024
Elementary educators across the nation are utilizing educational technology (EdTech) in a variety of ways to transform teaching and learning in their classrooms. While once seen as an additional component to learning, EdTech is now widely believed to provide alternative pathways to success for many students. EdTech can provide access to content…
Descriptors: Educational Technology, Equal Education, Elementary School Teachers, Public Schools
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Hande Aytemiz; Zeynep Çakmak Gürel – Journal of Educational Research, 2023
Empirical studies demonstrate that students have some difficulties with the mathematical modeling process. Studies contain various applications for developing students' modeling competencies. This study investigated video-based modeling tasks' impact on modeling competencies with a descriptive design. In this context, it aims to compare…
Descriptors: Mathematical Models, Mathematics Instruction, Video Technology, Grade 8
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Rosamaria Crisci; Umberto Dello Iacono; Eva Ferrara Dentice – International Journal for Technology in Mathematics Education, 2023
In this paper, we describe an educational activity involving the use of a digital artifact, implemented in a visual programming environment, for mediating the learning of axial symmetry in primary school through algorithmics and computer programming. The educational activity was designed with the aim of bringing out increasingly…
Descriptors: Programming, Algorithms, Elementary Education, Technology Uses in Education
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