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Tang Minh Dung; Le Thai Bao Thien Trung; Nguyen Thi Nga – Journal of Pedagogical Research, 2025
This study investigates whether Vietnamese students face specific challenges when visualizing skew versus intersecting lines and whether using the anaglyph feature of GeoGebra can help overcome these difficulties. Employing a design-based research approach over four phases with 12th-grade students, the study involved tasks in traditional…
Descriptors: Mathematics Instruction, Computer Software, Grade 12, High School Seniors
Georgios A. Bazoukis; Spyros T. Halkidis; Evangelos Pepes; Pantelis Venardos – European Journal of Science and Mathematics Education, 2024
The problem behind our research that was investigated was the evaluation of an artificial intelligence in education tool, namely ASSISTments by seventy one science and technology students in a small city. The objective was to find to what extent the students assimilate this tool. The data collection and instrumentation were done by the tool…
Descriptors: Ethics, Mathematics Instruction, Science Education, Technology Education
Grepon, Benzar Glen S.; Martinez, Aldwin Lester M. – Online Submission, 2021
Purpose: The study aims to design and develop a virtual structural design that simulates the campus and its buildings of a community college in Bukidnon, Philippines through Virtual Reality. With the immersion of technology, this project represents the architectural design of the establishment with the use of Virtual Reality Technology. Method:…
Descriptors: Foreign Countries, Computer Simulation, Community Colleges, School Buildings
Nabbout-Cheiban, Marie; Fisher, Forest; Edwards, Michael Todd – Mathematics Teacher, 2017
The Common Core State Standards for Mathematics envisions data analysis as a key component of K-grade 12 mathematics instruction with statistics introduced in the early grades. Nonetheless, deficiencies in statistical learning persist throughout elementary school and beyond. Too often, mathematics teachers lack the statistical knowledge for…
Descriptors: Mathematics Instruction, Technology Uses in Education, Educational Technology, Statistics
Charles A. Wood; Debbie Tyrrell; Manetta Calinger; Jackie Shia; Lori Kudlak; Laura Ondeck – Journal of STEM Outreach, 2018
Pandem-Sim is a live, distance-learning simulation where 10th-12th grade students perform as epidemiologists to investigate infectious disease outbreaks. Prior to a mission, teachers review content and introduce students to the sim interfaces. During the mission students analyze data concerning demographics, symptoms and patient histories for a…
Descriptors: Electronic Learning, Computer Simulation, Technology Uses in Education, Secondary School Science
Altintas, Esra; Iigun, Sukru; Kucuk, Soner – Educational Research and Reviews, 2017
This study investigates opinions of Grade 12 students about the use of Graphics Interchange Format (GIF) animations in mathematics lessons. It explores the ways of making mathematics easier and more understandable for students by demonstrating whether or not GIF animations that emerged from the integration of technology into mathematics education…
Descriptors: Grade 12, Mathematics Education, Animation, Educational Technology
Abdüsselam, Mustafa Serkan; Yildiz, Cemalettin; Göl, Resül – Online Submission, 2016
The aim of this qualitative study is to determine middle and secondary school students' approaches related to computers and internet. To achieve this aim a form consisted of 8 open-ended questions was used. The implementation was carried out to 322 middle school and 161 secondary school students in Trabzon and Giresun cities on 2015-2016 school…
Descriptors: Middle School Students, High School Students, Student Attitudes, Knowledge Level
Blikstein, Paulo; Gomes, July Silveira; Akiba, Henrique Teruo; Schneider, Bertrand – Technology, Knowledge and Learning, 2017
Technology is changing the way students interact with knowledge, and open-ended activities are one of the main types of tasks that students engage with in technology-rich environments. However, the amount of guidance needed to promote learning in these environments remains unknown. We explore this issue by focusing on the effects of step-by-step…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Arousal Patterns
Phillips, Andrea; Pane, John F.; Bogart, Andy – RAND Corporation, 2018
The Kentucky Valley Educational Cooperative and Green River Regional Educational Cooperative received an Investing in Innovation (i3) development grant from the U.S. Department of Education to implement the Creating College and Career Readiness (C3R) initiative. The initiative offered a suite of software developed by WIN Learning (WIN) to support…
Descriptors: Career Readiness, College Readiness, Program Effectiveness, Program Evaluation
Ferrara, Francesca; Ng, Oi-Lam – North American Chapter of the International Group for the Psychology of Mathematics Education, 2014
In this paper, we explore an approach to understanding how multimodality works in a community of practice. Using a social learning framework, we show how a community of practice, involving a pair of high school students, engaged in perceptual, bodily, and imaginary experiences while discussing about calculus concepts in a dynamic geometry…
Descriptors: Communities of Practice, High School Students, Calculus, Student Experience
Frankel, Lois; Brownstein, Beth – Educational Testing Service, 2016
The work described in this report is the second phase of a project to provide easy-to-use tools for authoring and rendering secondaryschool algebra-levelmath expressions insynthesized speech that is useful for studentswithblindnessor lowvision.This report describes the development and results of the second feedback study performed for our project,…
Descriptors: Visual Impairments, Blindness, Assistive Technology, Feedback (Response)
Valavicius, Eugenijus; Babravicius, Kestutis – Informatics in Education, 2012
The paper analyses the results of the computer literacy survey conducted among the 11th and 12th form students in gymnasiums and secondary schools in Lithuania. The basis for the questionnaire was taken from previous surveys carried out in Vilnius Pedagogical University. The questionnaire is divided into five topics, such as computer hardware and…
Descriptors: Foreign Countries, Computer Literacy, Student Surveys, Grade 11
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities
Magdas, Ioana; Bontea, Timea – Acta Didactica Napocensia, 2011
Many teachers and people in educational institutions consider it necessary to prepare children for living in a computerized society. The Internet offers an incredible number of opportunities for teachers. The Web offer of e-learning open source platforms reached an impressive configuration. In this article, we present an educational software for…
Descriptors: Competence, Computer Literacy, Grade 12, Courseware