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Teena L. Martin – ProQuest LLC, 2024
This study investigated the understudied area of virtual reality (VR) creation among elementary-aged youth, exploring their engagement in VR creation and the ways in which educators can facilitate this creative process. Using an embedded case study, the researcher examined how the youth visualize writing using the VR creation tool, CoSpaces. To…
Descriptors: Computer Simulation, Elementary School Students, Grade 3, Grade 4
Kaitlyn Marie Sassone – ProQuest LLC, 2020
Integrating technology into the classroom is more than just putting tools and hardware in front of children. To provide high-quality instruction, educators need to understand the relationship between pedagogy and technology. When technology is integrated into the classroom in a meaningful way, students become more engaged and they learn to take…
Descriptors: Grade 3, Grade 4, Grade 5, Teacher Attitudes