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Marwan Mohammad Abualrob – Contemporary Educational Technology, 2025
This study aims to uncover the prompts most frequently repeated by pre-service teachers when using the Copilot technique, as well as their reflections on its use in preparing and planning science lessons for fourth graders. The qualitative research methodology with an exploratory case-study design was conducted on a purposeful sample of 20…
Descriptors: Preservice Teachers, Artificial Intelligence, Technology Uses in Education, Grade 4
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Herb Turner; Annette Turner – Technology, Knowledge and Learning, 2024
Reading comprehension is among the most challenging and complex skills to teach and research. Doing both well is critical to improving the reading comprehension proficiency of 67% of grade 4 students in U.S. public schools who scored below basic on the 2022 National Assessment of Educational Progress. This Chapter presents Knowledge Acquisition…
Descriptors: Reading Comprehension, Elementary Education, Educational Improvement, Knowledge Level
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Tolga Topcubasi; Aydin Tiryaki – Journal of Science Learning, 2023
The research aims to determine the effect of Arduino-based E-STEM education on entrepreneurship skills and STEM attitudes of 4th-grade students within the scope of science and social studies education. This research was designed within the framework of the nested pattern of the mixed research method. "Single group pre-test-post-test…
Descriptors: Foreign Countries, Grade 4, STEM Education, Entrepreneurship
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Ülkü Çoban Sural; Zehra Yasar Saglik – Education and Information Technologies, 2024
This study aims to compare and analyse the effects of context-based vocabulary activities with technology-assisted tools and printed materials on fourth-grade primary school students' vocabulary knowledge and learning motivation. One of the quasi-experimental designs, the "pretest-posttest control group design", was used in the study.…
Descriptors: Vocabulary, Motivation, Printed Materials, Conventional Instruction
Carmen King Binford – ProQuest LLC, 2024
School districts are employing instructional technology coaches more frequently to support teachers in adopting technology in their classroom instruction. However, many school districts still face challenges with technology adoption, raising concerns about the influence of instructional technology coaches on technology adoption. This case study…
Descriptors: Technology Integration, Grade 3, Grade 4, Grade 5
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Mesut Kandemir; Yalçin Bay – Anatolian Journal of Education, 2024
This study aims to determine the effect of the digital stories on the fluent reading skills of primary school 4th-grade students. A quasi-experimental design with a pre-test and post-test control group was used in the study. The participants comprised 46 4th-grade students from the villages of the Silvan district of Diyarbakir Province.…
Descriptors: Grade 4, Elementary School Students, Reading Fluency, Reading Skills
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Ahsen Filiz; Hülya Gür – Educational Process: International Journal, 2025
Background/purpose: This study aims to examine the impact of prospective mathematics teachers' metacognitive awareness on their perceptions and applications of ChatGPT in problem-solving processes. The research investigates how these prospective mathematics teachers perceive and utilize ChatGPT, focusing on the relationship between their…
Descriptors: Student Attitudes, Metacognition, Problem Solving, Artificial Intelligence
Eure, Kimberly Dawn – ProQuest LLC, 2023
Technology is utilized in everyday life. As such, teachers can employ educational robots and technology to assist in growing skills in collaboration, communication, computational thinking, and problem-solving. Educational robots also appear to increase engagement and motivation in students to participate in lessons. This study employed…
Descriptors: Robotics, Artificial Intelligence, Grade 4, Elementary School Students
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Taha Oruç; Özgen Korkmaz; Murat Kurt – International Journal of Technology in Education and Science, 2024
The aim of this study is to examine primary school students' views on artificial intelligence. Phenomenology design, one of the qualitative research methods, was used in the study. The study was conducted with 25 fourth grade students. The participants of the study were determined using the criterion sampling method, one of the purposeful sampling…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Student Attitudes
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Slavko Žitnik; Glenn Gordon Smith – Interactive Learning Environments, 2024
In the recent, and ongoing, COVID-19 pandemic, remote or online K-12 schooling became the norm. Even if the pandemic tails off somewhat, remote K-12 schooling will likely remain more frequent than it was before the pandemic. A mainstay technique of online learning, at least at the college and graduate level, has been the online discussion. Since…
Descriptors: Grade 4, Elementary School Students, Discussion, Automation
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Necla Dönmez Usta; Neslihan Ültay – Science Insights Education Frontiers, 2025
This study seeks to determine the pre-service science teachers' STEM self-efficacy beliefs, STEM awareness, and 21st century skills at the beginning and end of a technology-based project. 28 pre-service science teachers, all aged 20-24, were included in the study. They were the 3rd or 4th grade pre-service science teachers studying at 13…
Descriptors: STEM Education, Self Efficacy, 21st Century Skills, Preservice Teachers
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Mohammed H. Albahiri; Ali A. M. Alhaj; Bandar M. Al Oteibi – Educational Process: International Journal, 2025
Background/purpose: This research aimed at designing an educational program based on gamification for teaching mathematics as required by the Trends in International Mathematics and Science Study (TIMSS) to determine its impact on advancing strategic competence among fourth-grade male students in the first semester of Academic Year 1445AH in…
Descriptors: Gamification, Mathematics Instruction, Game Based Learning, Educational Games
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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
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Merve Kasim; Yasemin Deringöl – Education and Information Technologies, 2025
The aim of this study is to investigate the impact of technology-supported mathematical modeling method on the mathematical skills of a fourth-grade student with Mathematical Learning Disabilities. The study group consists of a fourth-grade student. It was discovered that the student lacked numerical and logical skills compared to other students.…
Descriptors: Educational Technology, Technology Uses in Education, Grade 4, Mathematics Instruction
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Liru Hu; Gaowei Chen; Jiajun Wu – Journal of Computer Assisted Learning, 2024
Background: The existing research on dialogue-based learning and teaching predominantly highlights its capacity to yield productive educational outcomes, yet it often overlooks the pivotal factor of participation equity, which is fundamental to ensuring the efficacy of dialogic teaching and learning. Objectives: In this study, participation equity…
Descriptors: Problem Solving, Participation, Equal Education, Student Participation
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