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Furkan Kalyoncu; Hasan Karal – Education and Information Technologies, 2025
The aim of this study is to design and develop an augmented reality based mobile application (HardwARe teaching material) based on the "Computer Systems" subject outcomes in the 5th grade curriculum. In the design and development phase of the HardwARe teaching material, the design-based research (DBR) method, which is frequently…
Descriptors: Computer Simulation, Technology Uses in Education, Design, Material Development
Ilknur Bilgi Kurt; Osman Soner – Malaysian Online Journal of Educational Technology, 2025
Video magazines can make students' learning experience more effective by adding a different dimension to the learning process. This learning experience can create changes in students' attitudes and behaviors. This study aimed to investigate the impact of video magazines in the experimental group. It printed magazines in the control group on middle…
Descriptors: Periodicals, Video Technology, Student Attitudes, Information Technology
Carmen King Binford – ProQuest LLC, 2024
School districts are employing instructional technology coaches more frequently to support teachers in adopting technology in their classroom instruction. However, many school districts still face challenges with technology adoption, raising concerns about the influence of instructional technology coaches on technology adoption. This case study…
Descriptors: Technology Integration, Grade 3, Grade 4, Grade 5
Khodabandelou, Rouhollah; Alhoqani, Khaloud – Education 3-13, 2023
This research aimed to study the effects of the WeDo 2.0 robot workshop on grade five students' acquisition of the computational thinking concepts (CTCs) and their acceptance of the robot technology. A quasi-experimental method, One-Group Pre-test Post-test design, was used. Thirty-five grade 5 students participated in a five-day (four hours of…
Descriptors: Robotics, Workshops, Foreign Countries, Grade 5
Nadra Hafizah; Syafri Ahmad; Melva Zainil; Alwen Bentri – Elementary School Forum (Mimbar Sekolah Dasar), 2024
This research is motivated by observations that show the lack of additional teaching materials in schools that facilitate students in communicating mathematical ideas (symbols, pictures, and graphs) as well as concepts related to fractions by presenting the surrounding environment as a source of learning. The purpose of this study is to reveal the…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Learning Modules, Educational Technology
Rizqa Raudatul Jannah; Galih Mahardika Christian Putra – Elementary School Forum (Mimbar Sekolah Dasar), 2024
Student learning outcomes that have not been maximized can be caused by one of them is the utilization of learning media that is less varied. The use of varied learning media can attract student interest and can affect student learning outcomes. However, in reality there are still many teachers who have not maximized the use of learning media. The…
Descriptors: Foreign Countries, Computer Simulation, Cartoons, Educational Technology
Faten A. Zahran – Journal of Educational Research and Practice, 2025
The current study examined the effect of using Nearpod with a guided reading strategy on primary pupils' reading comprehension skills and motivation. I designed three tools to accomplish the research, including a reading skills checklist, a reading test, and a reading motivation scale. The results confirmed that the regular technique used in…
Descriptors: Reading Strategies, Reading Instruction, Elementary School Students, Reading Comprehension
Jackie D. Freeman – ProQuest LLC, 2022
The purpose of this research project was to investigate the effect of the Think Through Math (TTM) online tutorial on student achievement in mathematics and student self-perception in mathematics ability. The treatment group consisted of 140 fifth grade students who received general instruction and daily access to TTM. The control group consisted…
Descriptors: Mathematics Education, Self Efficacy, Grade 5, Technology Uses in Education
Alaattin Arikan; Mert Bilen; Elif Aladag – Education and Information Technologies, 2024
This research aimed to investigate the effect of a technology-supported 3E learning model on middle school students' knowledge of disasters and their attitudes towards disaster preparedness. To this end, it used an explanatory sequential mixed methods design. Quantitative and qualitative data were used to describe how the technology-supported 3E…
Descriptors: Grade 5, Middle School Students, Student Attitudes, Emergency Programs
Carolien A. N. Knoop-van Campen; Joep van der Graaf; Anne Horvers; Rianne Kooi; Rick Dijkstra; Inge Molenaar – Journal of Computer Assisted Learning, 2024
Background: Even though monitoring and control enactment are key aspects of self-regulated learning (SRL), Adaptive learning technologies (ALTs) may reduce the need for learners to monitor and control their learning. Personalized dashboards are effective in supporting learners' monitoring and can potentially support control behaviour. Allowing…
Descriptors: Elementary School Students, Grade 5, Educational Technology, Technology Uses in Education
Mikhail Shchevliagin; Diana Koroleva – Turkish Online Journal of Distance Education, 2024
The process of humanization, placing a person at the heart of learning and teaching, has become a key movement in education to meet the requirements of the 21st century. In this regard, designing innovations to serve the human needs first is essential. Personalized learning (PL), being an example of a human-centric innovation, is a promising…
Descriptors: Individualized Instruction, Teacher Attitudes, Foreign Countries, Grade 5
Wei-Cheng Lee; Chiu-Lin Lai – International Journal of Science and Mathematics Education, 2024
Collaborative mathematical argumentation plays an important role in mathematics education. However, students often focus on the efficiency of solving problems and neglect the importance of expressing statements and reasoning in the collaborative argumentation process. Due to the weak knowledge changes in group argumentation, students' learning…
Descriptors: Mathematics Instruction, Persuasive Discourse, Gamification, Student Participation
Erif Ahdhianto; Yohannes K. Barus; M. Anas Thohir – Journal of Pedagogical Research, 2025
This study examines the role of Augmented Reality (AR) in enhancing cultural understanding through experiential learning. Using Partial Least Squares Structural Equation Modeling (PLS-SEM) with Smart PLS 4.0, we analyzed how different AR-based experiences--Simulation, Experiment 1, and Experiment 2--affect cultural diversity comprehension. Data…
Descriptors: Experiential Learning, Elementary Education, Cultural Education, Physical Environment
Antje Boomgaarden; Katharina Loibl; Timo Leuders – Interactive Learning Environments, 2023
PS-I learning approaches with an initial problem-solving phase (PS) followed by an instruction phase (I) can be optimised by providing adaptive (individualised) instruction that builds on students' problem-solving products. A computer-based implementation of both phases offers the possibility of adaptivity at the transition from the…
Descriptors: Computer Assisted Instruction, Technology Uses in Education, Fractions, Educational Environment
Badawi; Purie Nawa Utami; Elizar; Masitoh; Meutia Rachmatia – Elementary School Forum (Mimbar Sekolah Dasar), 2023
This research aimed to develop science teaching media in the form of learning applications that use the help of iSpring Suite. The development of ecosystem material science learning applications is made to maximize the use of smartphones owned by students and reduce the various negative impacts of using Android in learning. The Research and…
Descriptors: Elementary School Students, Grade 5, Science Instruction, Telecommunications