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No Child Left Behind Act 20011
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P. Blose; M.T. Gumbo – South African Journal of Education, 2024
With the single descriptive case study reported on here we aimed to explore incorporating indigenous knowledge (IK) into the teaching of graphic design (GD) as a part of Grade 9 Technology lessons. Incorporating IK into GD could make the topic more meaningful -- especially for indigenous learners. The "Curriculum and Assessment Policy…
Descriptors: Indigenous Knowledge, Graphic Arts, Design, Technology Uses in Education
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David Chilton; Kim Wilson; Janet Dutton – Education and Information Technologies, 2025
In recent years, laptop and 'Bring Your Own Device' (BYOD) programs have become an integral part of teaching and learning in many Australian schools. For history teachers, the presence of BYOD in the classroom potentially provides the opportunity to align two key teaching goals: historical research skills; and information, communication and…
Descriptors: Student Attitudes, Teacher Attitudes, Technology Uses in Education, History Instruction
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Gault, Jimmy; Cuevas, Josh A. – International Journal of Technology in Education, 2022
As society becomes more technologically advanced, digital instructional strategies continue to emerge. Students are becoming more involved with technology, and schools must supply students with more tools to succeed in an increasingly technology-based world. This study examined the impact of technology-based strategies in a high school social…
Descriptors: Blended Learning, High School Students, Instructional Effectiveness, Social Studies
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Abhipriya Roy; S. Bhavani – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study examines the effectiveness of the Digital Storytelling (DST) teaching approach in improving English learning among ninth graders in four schools in Bengaluru, India. Using a sequential mixed-methods design, the quantitative phase included a non-randomized, post-test-only quasi-experimental design with 200 students divided into a…
Descriptors: Foreign Countries, Story Telling, English (Second Language), Second Language Instruction
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Amber Van Hoe; Joel Wiebe; Tijs Rotsaert; Tammy Schellens – International Journal of STEM Education, 2024
Computer-supported collaborative inquiry learning (CSCiL) has been proposed as a successful learning method to foster scientific literacy. This research aims to bridge the knowledge gap surrounding the role of peers as scaffolding sources in CSCiL environments. The primary objective is to explicitly implement peer assessment as a scaffolding tool…
Descriptors: Peer Evaluation, Scaffolding (Teaching Technique), Active Learning, Inquiry
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Gwo-Jen Hwang; Yi-Ting Chen; Shu-Yun Chien – Education and Information Technologies, 2024
With the growing popularity of Virtual Reality (VR), the integration of the Community of Inquiry (CoI) framework provides insights into its role in facilitating student learning in VR environments. VR offers immersive experiences and visualization of abstract concepts. However, the abundance of information in VR can be overwhelming without proper…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Concept Mapping
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Subhadip Senapati; Athavan Alias Anand Selvam – Clearing House: A Journal of Educational Strategies, Issues and Ideas, 2024
This study aims to assess the effect of experiential learning coupled with thinking-based learning (TBL) pedagogy in developing higher-order thinking skills. We utilized OLabs, a virtual lab, as a mode of experiential electronic-learning for the topic "chemical reactions." Online experimental activities, embedded with thinking-based…
Descriptors: Thinking Skills, Experiential Learning, Chemistry, Educational Technology
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Marcel Mierwald – Journal of Educational Media, Memory and Society, 2024
Generative artificial intelligence (AI) offers new opportunities for history education, such as the ability to chat with historical figures. However, little is known about pupils' interaction with AI applications such as ChatGPT. A qualitative case study was conducted to explore how pupils (n = 21, year nine, fourteen years old) interacted with…
Descriptors: Artificial Intelligence, Man Machine Systems, Natural Language Processing, History Instruction
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Serhat Güzel; Cevdet Yilmaz – JALT CALL Journal, 2025
Gamification has been studied in the context of English as a foreign language (EFL) teaching as an intriguing approach, and its impact on language skills and motivational states of learners has been an area of interest; however, further experimental and qualitative accounts on the matter are still required. Additionally, the construct of 'self' as…
Descriptors: Gamification, English (Second Language), Second Language Instruction, Program Effectiveness
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Kure, Astrid Elisabeth; Brevik, Lisbeth M.; Blikstad-Balas, Marte – Journal of Computer Assisted Learning, 2023
Background: Globally, digital skills are a crucial aspect of education that schools should develop systematically. Research on digital skills tends to be measured using self-reports, performance tests or interventions. There is less knowledge about student and teacher uptake of technology in school, making it important to investigate the actual…
Descriptors: Technological Literacy, Technology Uses in Education, Secondary School Students, English (Second Language)
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Sibel Ergün Elverici – Shanlax International Journal of Education, 2024
With their growing popularity, mobile technologies can be seen as having the capacity to enhance language learning by offering learners a flexible and dynamic learning environment that is not limited by time or location. The main objective of this study is to explore the potential benefits and implications of incorporating mobile technologies as…
Descriptors: Technology Uses in Education, Handheld Devices, Electronic Learning, Blended Learning
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Omurtak, Esra; Zeybek, Gulcin – Journal of Education in Science, Environment and Health, 2022
In this study, it was aimed to determine the effect of activities based on augmented reality applications in 9th grade biology lesson on students' achievement and motivation towards biology lesson and to get students' opinions about the applications. In the study, mixed method was used. The study group of the research consisted of students of two…
Descriptors: Computer Simulation, Technology Uses in Education, Biology, Academic Achievement
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Kamuran Özdemir – African Educational Research Journal, 2023
The age of digital media has gradually changed our habits of accessing information and the knowledge we have. The learning habits of students and the way they access information have also changed. Reflecting on this fact, the main purpose of this research is to determine the reflection of this change in history education and students. The main…
Descriptors: Student Attitudes, Access to Information, History Instruction, Grade 9
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Lynda Wynn; William Zahner; Carren Walker – Digital Experiences in Mathematics Education, 2024
We report on a long-term collaboration with ninth-grade mathematics teachers at a linguistically diverse high school in which we examined the intersection between mathematics and language, and how language and mathematical thinking can be developed together in a multilingual setting. We co-designed lessons that promoted conceptual understanding,…
Descriptors: Mathematics Teachers, High School Teachers, Grade 9, Secondary School Mathematics
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Shuxia Yang; Rui Wang; Bing Mei – Interactive Learning Environments, 2024
Given the paucity of research on mobile-assisted language learning (MALL) in secondary schools in China, this retrospective case study explored the psychological processes underlying the non-voluntary MALL experiences of Chinese secondary school students during a lockdown to contain the spread of COVID-19. Drawing on prior technology acceptance…
Descriptors: Foreign Countries, Student Attitudes, Telecommunications, Handheld Devices
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