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Junrong Lu – ProQuest LLC, 2024
Most college students take lecture notes to prepare for tests. With technology development, more students are recording notes on laptops rather than writing them longhand. Previous studies comparing laptop and longhand note taking mediums yielded mixed results, highlighting the need to identify influencing factors. The present study investigated a…
Descriptors: Notetaking, Handwriting, Laptop Computers, Learning Modalities
Jineel Raythatha; Ahmer Hameed; Taina Lee; Lawrence Yuen; Christopher B. Nahm; Tony Pang; Henry Pleass – Discover Education, 2024
Background: The COVID-19 pandemic has brought significant changes to medical education, particularly for procedural and surgical skills, which inherently require face-to-face education. The utility of adding an instructional video remains uncertain. To guide future curricula, our aim was to assess whether the addition of an optional instructional…
Descriptors: Video Technology, Audiovisual Aids, Technology Uses in Education, Medical Education
Ajay Shankar Tiwari; Kaushal Kumar Bhagat – Australasian Journal of Educational Technology, 2024
This study examined the impact of augmented reality (AR) on engineering education, focusing on spatial visualisation skills and cognitive load in an engineering drawing course. The research is based on cognitive load theory and spatial visualisation frameworks. It compares three AR methods--marker-based (MBAR), markerless (MLAR) and Web-based…
Descriptors: Computer Simulation, Engineering Education, Drafting, Visualization
Yuling Liu; Juliana Aida Abu Bakar; Asmidah Binti Alwi – International Journal of Virtual and Personal Learning Environments, 2024
Due to the rapid development of internet technology, the field of education is undergoing a revolutionary change. The purpose of this study is to explore how new media mobile terminals affect the learning style of college students, paying special attention to the changes in learners' participation and autonomous learning ability. Traditional…
Descriptors: Handheld Devices, Telecommunications, Influence of Technology, Technology Uses in Education
Hanall Sung; Mitchell J. Nathan – International Journal of Educational Technology in Higher Education, 2025
In various technology-enhanced learning (TEL) environments, knowledge co-creation progresses through multimodal interactions that integrate verbal and nonverbal modalities, such as speech and gestures. This study investigated two distinct analytical approaches for analyzing multimodal interactions--triangulating and interleaving--by applying them…
Descriptors: Technology Uses in Education, Epistemology, Research and Development, Nonverbal Learning
Garima Saini; Mubashir Majid Baba – Learning Organization, 2024
Purpose: Multimedia facilitates knowledge acquisition, which has a significant impact on students' learning and is a big potential of information and communication technology. Learning through multimedia has psychological benefits for the learner in addition to being used for recreational learning. To define the cognitive theory of multimedia in…
Descriptors: Blended Learning, Multimedia Materials, Memory, Learning Modalities
Christina Zientek – ProQuest LLC, 2024
This study employs a transcendental phenomenology case study approach to explore graduate student perspectives on multimodal assessments (MMAs) within an online environment. The primary objective is to understand how these students experience and perceive MMAs. To achieve this, semi-structured interviews were conducted to collect in-depth data…
Descriptors: Learning Modalities, Graduate Students, Student Attitudes, Evaluation
Cabellos, Beatriz; Sánchez, Daniel L.; Pozo, Juan-Ignacio – Technology, Knowledge and Learning, 2023
One of the factors associated with the educational use of video games is the conception that teachers and students have about their educative usefulness. However, there are no studies that identify what aspects are considered more effective to learn with video games and what kind of learning is more accessible using them. This study aims at…
Descriptors: Preservice Teachers, Video Games, Educational Games, Instructional Effectiveness
Rust, Jacquelyn Rene – ProQuest LLC, 2021
The purpose of this study was to determine how preservice teachers are being taught to use digital technologies to create multimodal ensembles in teacher preparation programs. A hermeneutic content analysis with a partially mixed sequential equal status designed study was used during this research. The three data sources explored and examined for…
Descriptors: Preservice Teacher Education, Educational Technology, Intermode Differences, Learning Modalities
Levi C. Ofoe – Perspectives of the ASHA Special Interest Groups, 2025
Purpose: This study examined the learning experiences of speech-language pathology students after creating three-dimensional (3D) anatomical models as part of an undergraduate Anatomy and Physiology course. Method: A total of 44 undergraduate students used 3D software programs to design anatomical components (e.g., larynx, brainstem, brain cortex,…
Descriptors: Speech Language Pathology, Allied Health Occupations Education, Student Attitudes, Anatomy
Hannah John; John Kerr; Guillaume Andrieux – Journal of Interactive Media in Education, 2024
Utilising the ABC Learning Design based on the ABC curriculum design method (Young & Perovic 2016) and the Conversational Framework (Laurillard 2012), specifically the six learning types that underpin that model, eight Massive Open Online Courses (MOOCs) from Coursera or FutureLearn were examined. These MOOCs were selected because they…
Descriptors: MOOCs, Learner Engagement, Learning Modalities, Skill Development
Changhao Liang; Izumi Horikoshi; Rwitajit Majumdar; Brendan Flanagan; Hiroaki Ogata – Educational Technology & Society, 2023
Data-driven platforms with rich data and learning analytics applications provide immense opportunities to support collaborative learning such as algorithmic group formation systems based on learning logs. However, teachers can still get overwhelmed since they have to manually set the parameters to create groups and it takes time to understand the…
Descriptors: Automation, Grouping (Instructional Purposes), Groups, Student Characteristics
Muntaha Muntaha; Julian Chen; Toni Dobinson – Language Learning & Technology, 2024
Technological advancement has enabled language learners to employ verbal and nonverbal cues in computer-mediated communication (CMC). These cues can support language use for learners wishing to communicate more effectively in English. Interactive alignment is one phenomenon that shows how humans tend to collaborate in their language use by…
Descriptors: Social Media, Technology Uses in Education, Computer Mediated Communication, Experiential Learning
Schmier, Stephanie Anne – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2022
This article explores the possibilities of incorporating collaborative digital storytelling into preservice teacher education to support teachers in learning about their students' rich perspectives on teaching and learning. Data were gathered in an elementary literacy methods course at a public university in the northeastern United States to…
Descriptors: Story Telling, Preservice Teachers, Preservice Teacher Education, Literacy
Lauren B. Zepp – ProQuest LLC, 2022
Teaching children to read has been one of the primary functions of education systems throughout history; however, not all children are adequately prepared for reading success. Students with disabilities, particularly those identified with Specific Learning Disabilities, demonstrate lower rates of reading proficiency than their nondisabled peers.…
Descriptors: Motivation, Audio Equipment, Electronic Publishing, Reading Instruction