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Showing all 6 results Save | Export
Shawn M. Donnelly – ProQuest LLC, 2021
The purpose of this study is to evaluate the effectiveness of IXL Math online software in raising student achievement on the New York State Math exam, with special focus on effects by student gender, ethnicity and disability status. The study includes an analysis of the relationship between scale scores and time spent using the IXL system, number…
Descriptors: Computer Software, Electronic Learning, Academic Achievement, Urban Schools
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Eylem Yildiz Feyzioglu; Ercan Akpinar; Nilgün Tatar – Journal of Baltic Science Education, 2018
The aim of this research was to explore the effect of a Technology-enhanced Metacognitive Learning Platform (TeMLP) on student's monitoring accuracy and understanding of electricity. An interactive TeMLP was prepared on the electricity unit covering the topics of static and current electricityfor 7th graders; the platform contained computer…
Descriptors: Grade 7, Energy, Units of Study, Metacognition
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Mota, Ana Isabel; Oliveira, Hélia; Henriques, Ana – Electronic Journal of Research in Educational Psychology, 2016
Introduction: Mathematical resilience is assumed as one of the most important areas in school context and whose focus should be given priority, due to the distress exhibited by students when learning and understanding basic knowledge in mathematics year after year. The main goal of this research was to study how students attending middle schools…
Descriptors: Student Attitudes, Technology Uses in Education, Classroom Techniques, Mathematics Education
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Norton, Anderson; Wilkins, Jesse L. M.; Evans, Michael A.; Deater-Deckard, Kirby; Balci, Osman; Chang, Mido – Mathematics Teaching in the Middle School, 2014
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical need to promote that development. The app includes essential game features of immediate feedback,…
Descriptors: Video Games, Educational Games, Mathematics Curriculum, Mathematics Activities
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Beal, Carole R.; Rosenblum, L. Penny – Journal of Visual Impairment & Blindness, 2015
Introduction: The present study evaluated the feasibility of using an iPad application or "app" for algebra-readiness mathematics, with accompanying braille materials and accessible graphics, when used in authentic educational settings. Methods: Twenty-nine students with visual impairments in grades 4-11 used the materials under the…
Descriptors: Mathematics Skills, Courseware, Handheld Devices, Assistive Technology
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Pilgrim, Jodi; Berry, Joan – Journal of Digital Learning in Teacher Education, 2014
Many districts have implemented one-to-one technology initiatives, where students have access to computers or tablets for use in and out of school. Teachers participating in these initiatives may lack knowledge about ways to integrate technology into classroom practices (Pilgrim and Bledsoe, 2012); therefore, teacher preparation programs must…
Descriptors: Technology Integration, Preservice Teachers, Summer Programs, Handheld Devices