Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 4 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 28 |
Descriptor
Source
Author
Zsolt Lavicza | 2 |
Abanmy, Fahad AbdulAziz | 1 |
Admiraal, Wilfried | 1 |
Al Saadany, Mohammed… | 1 |
Albelbisi, Nour Awni | 1 |
Aventi, Belinda | 1 |
Balci, Osman | 1 |
Ball, Lynda | 1 |
Beal, Carole R. | 1 |
Berry, Joan | 1 |
Bontea, Timea | 1 |
More ▼ |
Publication Type
Journal Articles | 24 |
Reports - Research | 21 |
Reports - Descriptive | 6 |
Speeches/Meeting Papers | 2 |
Tests/Questionnaires | 2 |
Dissertations/Theses -… | 1 |
Guides - Classroom - Teacher | 1 |
Education Level
Secondary Education | 28 |
Junior High Schools | 6 |
Middle Schools | 6 |
Elementary Education | 4 |
High Schools | 4 |
Grade 8 | 3 |
Higher Education | 3 |
Grade 7 | 2 |
Grade 9 | 2 |
Postsecondary Education | 2 |
Grade 12 | 1 |
More ▼ |
Audience
Teachers | 1 |
Location
Spain | 2 |
Taiwan | 2 |
Turkey | 2 |
Arizona | 1 |
Australia | 1 |
Brazil | 1 |
Chile | 1 |
China | 1 |
Malaysia (Kuala Lumpur) | 1 |
Netherlands | 1 |
New York | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Guillermo Bautista Jr.; Mathias Tejera; Thierry Dana-Picard; Zsolt Lavicza – International Journal for Technology in Mathematics Education, 2023
On the one hand, mathematical software is ubiquitous in mathematics education. On the other hand, word problems are an important part of the curriculum, and they often require modelling skills. This is especially true with optimisation and extrema problems proposed to high school and undergraduate students. We propose two activities around extrema…
Descriptors: Word Problems (Mathematics), Secondary School Mathematics, College Mathematics, Computer Software
Wahid Yunianto; Selen Galiç; Zsolt Lavicza – International Journal of Education in Mathematics, Science and Technology, 2024
ChatGPT has become a significant topic of interest in the field of education, prompting of the potential applications of such technology. The utilization of ChatGPT may facilitate the fostering of 21st century skills, such as computational thinking (CT) and technology, which could subsequently provide a means of offering students personalized…
Descriptors: Mental Computation, Mathematics Education, Computer Software, Synchronous Communication
Chak-Him Fung; Kin-Keung Poon; Michael Besser; Ming-Chung Fung – Journal of Computer Assisted Learning, 2024
Background Study: The effects of the flipped classroom (FC) on students' academic performance remain ambiguous, and the use of pre-class videos may be one of the main factors hindering students' progress. A software package called GeoGebra has been proposed as a substitute for pre-class videos to aid students' learning. Objective: This study…
Descriptors: Flipped Classroom, Computer Software, Academic Achievement, Geometry
Ewoldt, Kathy B. – Intervention in School and Clinic, 2018
Students with learning disabilities tend to focus on lower-level elements of writing, leading them to compose poorly organized paragraphs comprised of strings of linear ideas. Deficits in language and working memory negatively impact ability to produce quality writing. Technology and software applications can provide a means of academic supports…
Descriptors: Productivity, Writing Skills, Secondary School Students, Learning Disabilities
Shawn M. Donnelly – ProQuest LLC, 2021
The purpose of this study is to evaluate the effectiveness of IXL Math online software in raising student achievement on the New York State Math exam, with special focus on effects by student gender, ethnicity and disability status. The study includes an analysis of the relationship between scale scores and time spent using the IXL system, number…
Descriptors: Computer Software, Electronic Learning, Academic Achievement, Urban Schools
Stohlmann, Micah – Australian Mathematics Teacher, 2017
Desmos Battleship is an engaging activity in which students can improve their visualisation skills, and deepen their understanding of linear functions and circles by making connections between algebraic and graphical representations. The Desmos Battleship activity was used in a Saturday STEM (Science, Technology, Engineering, and Mathematics)…
Descriptors: Mathematical Concepts, Technology Uses in Education, Courseware, Educational Games
Eylem Yildiz Feyzioglu; Ercan Akpinar; Nilgün Tatar – Journal of Baltic Science Education, 2018
The aim of this research was to explore the effect of a Technology-enhanced Metacognitive Learning Platform (TeMLP) on student's monitoring accuracy and understanding of electricity. An interactive TeMLP was prepared on the electricity unit covering the topics of static and current electricityfor 7th graders; the platform contained computer…
Descriptors: Grade 7, Energy, Units of Study, Metacognition
Albelbisi, Nour Awni; Yusop, Farrah Dina – Turkish Online Journal of Educational Technology - TOJET, 2018
The purposes of this study were twofold: 1) to examine the influence of performance expectancy, and effort expectancy on secondary school students attitudes toward the use of a mathematics online homework package called MyiMaths; and 2) to predict the factor that best influences their attitudes. A 15 item, five-point Likertscale instrument was…
Descriptors: Secondary School Students, Online Courses, Mathematics Instruction, Homework
Jagodzinski, Piotr; Wolski, Robert – Journal of Science Education and Technology, 2015
Natural User Interfaces (NUI) are now widely used in electronic devices such as smartphones, tablets and gaming consoles. We have tried to apply this technology in the teaching of chemistry in middle school and high school. A virtual chemical laboratory was developed in which students can simulate the performance of laboratory activities similar…
Descriptors: Computer Simulation, Virtual Classrooms, Science Laboratories, Computer Interfaces
Geyer, Michael J. – Journal of Chemical Education, 2014
A modified technique for demonstrating the magnitude of Avogadro's number using a new Raspberry Pi computer and the Python language is described. The technique also provides students the opportunity to review dimensional analysis.
Descriptors: Technology Uses in Education, Teaching Methods, Courseware, Stoichiometry
Mota, Ana Isabel; Oliveira, Hélia; Henriques, Ana – Electronic Journal of Research in Educational Psychology, 2016
Introduction: Mathematical resilience is assumed as one of the most important areas in school context and whose focus should be given priority, due to the distress exhibited by students when learning and understanding basic knowledge in mathematics year after year. The main goal of this research was to study how students attending middle schools…
Descriptors: Student Attitudes, Technology Uses in Education, Classroom Techniques, Mathematics Education
Clark-Wilson, Alison; Noss, Richard – Research in Mathematics Education, 2015
The notion of the lesson "hiccup", defined as the perturbation experienced by a teacher during teaching that has been triggered by the use of mathematical technology, was first proposed in Clark-Wilson. Hiccups which are both unanticipated and unplanned, emerged from a study that sought to make sense of the process of secondary…
Descriptors: Epistemology, Mathematics Teachers, Pedagogical Content Knowledge, Mathematics
Calvo, Boris Vázquez; Cassany, Daniel – Research-publishing.net, 2016
This paper identifies and describes current attitudes towards classroom digitization and digital language learning practices under the umbrella of EduCAT 1x1, the One-Laptop-Per-Child (OLPC or 1x1) initiative in place in Catalonia. We thoroughly analyze practices worked out by six language teachers and twelve Compulsory Secondary Education (CSE)…
Descriptors: Foreign Countries, Secondary School Students, Access to Computers, Language Teachers
Wu, Yi-Chieh; Liao, Wen-Hung; Chi, Ming-Te; Li, Tsai-Yen – International Association for Development of the Information Society, 2016
In response to the recent trend in maker movement, teachers are learning 3D techniques actively and bringing 3D printing into the classroom to enhance variety and creativity in designing lectures. This study investigates the usage pattern of a 3D modeling software, Qmodel Creator, which is targeted at K-12 students. User logs containing…
Descriptors: Courseware, Use Studies, Technology Uses in Education, Computer Software
Norton, Anderson; Wilkins, Jesse L. M.; Evans, Michael A.; Deater-Deckard, Kirby; Balci, Osman; Chang, Mido – Mathematics Teaching in the Middle School, 2014
The authors introduce an educational video game (application, or "app"), "CandyFactory Educational Game," designed to promote students' development of partitive understanding of fractions while demonstrating the critical need to promote that development. The app includes essential game features of immediate feedback,…
Descriptors: Video Games, Educational Games, Mathematics Curriculum, Mathematics Activities
Previous Page | Next Page »
Pages: 1 | 2