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Emery Bosch; Jonathan Sun; Andrew Wang; Jin Kim Montclare – Journal of Education, 2025
Gamified simulations, integrating gameplay into education, cater to younger learners' digital preferences and align with Next Generation Science Standards. Current virtual modules focus on advanced high school classes, leaving a gap for middle school students. This study investigated the impact of substituting recitations in a 6th-grade ecology…
Descriptors: Grade 6, Ecology, Environmental Education, Gamification
Rizzo, Frank G. – ProQuest LLC, 2023
When moving a district to a 1:1 computing environment, a great deal of planning is necessary to ensure the program's success. Implementing this level of change requires those plans to simultaneously look at the big picture of how these devices affect instruction while also dealing with the minute details of supporting such an endeavor. With the…
Descriptors: Educational Technology, Planning, Elementary Secondary Education, COVID-19
Pooja Patel; Madeline Joy Trimble – ITHAKA S+R, 2024
CUNY Transfer Explorer (CUNY T-Rex) was developed to simplify the transfer of credits and represents an at-scale technology tool solution that provides transparent and up-to-date information about transfer credit equivalencies to students, faculty, and advisors. In addition to collaborating with CUNY to develop CUNY T-Rex, ITHAKA S+R undertook a…
Descriptors: College Credits, Bachelors Degrees, College Admission, Technology Uses in Education
Seema Sumod – ProQuest LLC, 2024
The advances in technology in the past decades have revolutionized the field of K-12 education, and its widespread implementation has given rise to the concurrent need to educate students about its responsible usage. The concept of digital citizenship as applicable to schools includes elements like digital access, digital communication, digital…
Descriptors: Elementary Secondary Education, School Districts, Web Sites, Digital Literacy
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Hier, Bridget O.; MacKenzie, Connor K.; Ash, Tory L.; Maguire, Samantha C.; Nelson, Kaytlin A.; Helminen, Emily C.; Watts, Emily A.; Matsuba, Erin S. M.; Masters, Ellen C.; Finelli, Carly C.; Circe, Joshua J.; Hitchings, Taylor J.; Goldstein, Alec R.; Sullivan, William E. – Journal of Positive Behavior Interventions, 2024
This multiple-baseline design study examined the effects of the Good Behavior Game (GBG) on class-wide academic engagement in online general education classrooms. Teachers in three third- through fifth-grade classrooms in the state of New York implemented the GBG remotely during the COVID-19 pandemic. Treatment integrity was supported using…
Descriptors: Behavior Patterns, Games, Learner Engagement, Distance Education
Allyson Michelle Rose – ProQuest LLC, 2024
Technology use has been identified as a key contributor to the decrease in youth mental health (Children's Bureau, 2019; Lebrun-Harris et al., 2022; Dwyer, 2022; Mojtabai et al., 2016; Yasakci, 2019; Odgers & Jensen, 2020). The purpose of this qualitative instrumental case study was to investigate how school district administrators are…
Descriptors: Administrators, Well Being, Technology, Elementary School Students
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Ellana Black; Kristen Betts – Impacting Education: Journal on Transforming Professional Practice, 2025
This convergent mixed methods research study investigated how a small, non-representative sample of Educational Doctorate (EdD) faculty perceive and use generative AI and how they have leveraged the technology to support EdD students. A cross-sectional survey was used to gather data from 27 EdD faculty members to assess their generative AI…
Descriptors: Doctoral Programs, Education Majors, College Faculty, Artificial Intelligence
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Sclafani, Chris – Networks: An Online Journal for Teacher Research, 2022
Community mapping can be an important tool for educators who aim to freely allow students to share their own connections and experiences. During community mapping, students identify areas within their own localities that matter to them, and engage in various literacy events centered on those places. Often, classes will study foreign lands and…
Descriptors: Maps, Teaching Methods, Literacy Education, Grade 3
Robert Babirad – Knowledge Quest, 2024
School librarians have a critical role to play in supporting the use of Ed Tech within our schools. It is an ever-changing field. Additionally, it is often the school librarian who has the unique responsibility of introducing and sharing new technology with their school community. However, school librarians also have the added responsibility of…
Descriptors: School Libraries, Librarians, Library Role, Educational Technology
Kealy, Michael Thomas – ProQuest LLC, 2022
The purpose of this study was to measure teacher self-efficacy--that is, teachers' confidence in implementing one-to-one learning with Chromebooks and creating engaging lessons--to discover what training and/or materials, if any, are required to successfully implement a one-to-one Chromebook program at a middle school in Dutchess County, New York.…
Descriptors: Self Efficacy, Middle School Teachers, Teacher Effectiveness, Educational Technology
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Tekel, Esra; Bayir, Özge Öztekin; Dulay, Sabiha – International Journal of Progressive Education, 2022
Today, many countries ensure that student teachers get into the real classrooms, practice in there, spend more time and translate theoretical knowledge into practice in schools during Initial Teacher Education. So that they can receive stronger support in the practicum process, and they can develop themselves. However, schools have been closed in…
Descriptors: Practicums, COVID-19, Pandemics, Comparative Education
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Chicas, Vanessa E.; Steinway, Caren; Chen, Jack; Schwartz, Matthew C.; Wright, Charmaine; Cornacchia, Michelle; Davis, Thomas W.; Berens, John C.; Riddle, Ilka; Woodward, Jason F.; Jan, Sophia – Journal of Applied Research in Intellectual Disabilities, 2022
Background: Few family caregivers of individuals with intellectual or developmental disabilities develop long-term care (LTC) plans for their relative. Web-based interventions promoting LTC planning have potential for widespread adoption into clinical practice. Methods: We conducted focus groups with 49 primary caregivers of individuals with…
Descriptors: Caregivers, Intellectual Disability, Developmental Disabilities, Long Range Planning
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Snyder, Catherine; Oppenlander, Jane; Foley, Nicki; Goldberg, Leanne – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2023
Clarkson University is home to a 30-year-old, graduate-level teacher education program which includes a student teaching placement. The placement process is one of the most time consuming aspects of the work done in the teacher education program. In order to minimize time spent placing student teachers and increase the level of service provided to…
Descriptors: Student Teaching, Student Teachers, Teacher Placement, Technology Uses in Education
Herrera, Danny – ProQuest LLC, 2023
The purpose of this research study was to examine the effect of technology, in particular the effect of one-to-one devices in literacy and math academic achievement. The study explored how technology may affect students' reading and math scores. The study involved students from a public school district located in Upstate New York in the county of…
Descriptors: Literacy, Mathematics Achievement, Program Implementation, Outcomes of Education
Joseph Kenny Vermeille – ProQuest LLC, 2024
The problem addressed in this study was the challenging lived experiences, beliefs, and perceptions of K-12 public school teachers from the New York, New Jersey, and Connecticut tri-state areas who were precipitously forced to move from face-to-face to online during the COVID-19 pandemic despite their lack of skills and preparedness to perform in…
Descriptors: Teaching Experience, Electronic Learning, COVID-19, Pandemics
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