Publication Date
In 2025 | 0 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 5 |
Since 2016 (last 10 years) | 8 |
Since 2006 (last 20 years) | 11 |
Descriptor
Source
Author
Amir Haj-Bolouri | 1 |
Bolldén, Karin | 1 |
Freitas, Angilberto | 1 |
Graeske, Caroline | 1 |
Graziola, Paulo Gaspar | 1 |
Haas, Leslie, Ed. | 1 |
Ho, Curtis, Ed. | 1 |
Ifenthaler, Dirk, Ed. | 1 |
Isaías, Pedro, Ed. | 1 |
Jesse Katende | 1 |
Johan Lind | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 6 |
Books | 2 |
Collected Works - General | 2 |
Collected Works - Proceedings | 2 |
Reports - Evaluative | 1 |
Speeches/Meeting Papers | 1 |
Education Level
Audience
Researchers | 1 |
Students | 1 |
Teachers | 1 |
Location
Sweden | 11 |
Australia | 3 |
Greece | 3 |
Brazil | 2 |
Portugal | 2 |
Russia | 2 |
South Africa | 2 |
Spain | 2 |
United States | 2 |
Africa | 1 |
Bangladesh | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Amir Haj-Bolouri; Jesse Katende; Matti Rossi – Journal of Workplace Learning, 2024
Purpose: The reemergence of immersive virtual technology (IVR) provides both opportunities and challenges for workplace learning (WPL). The purpose of this study is to explore and develop knowledge about how gamification influences the WPL experience by addressing two research questions: "RQ1." What characterizes a gamified immersive…
Descriptors: Safety Education, Computer Simulation, Technology Uses in Education, Workplace Learning
Johan Lind – Design and Technology Education, 2024
Given the profound influence that technology has on society, shaping our behaviours, conversations, and decisions, it is essential to understand its development and nature. Obtaining a complete understanding of technology requires us to explore both the nature of technology and its historical aspects. This study examines how using supportive…
Descriptors: Computer Simulation, Technology Uses in Education, Information Technology, Interaction
Richterek, Lukáš; Ríha, Jan – International Baltic Symposium on Science and Technology Education, 2019
The report of AROMA project (AROMA project consortium, 2018) summarizes a detailed study performed within project partner countries (Belgium, Czech Republic, Greece, Malta, Romania, Spain and Sweden) aimed at identifying the training needs connected with augmented reality technology (AR) and entrepreneurial skills and mapping an awareness about…
Descriptors: Educational Technology, Technology Uses in Education, Educational Needs, Training
Graeske, Caroline; Sjöberg, Sofia Aspling – International Education Studies, 2021
Use of virtual reality (VR) to teach in upper-secondary schools has become more common during recent years. This article discusses the implementation and testing of VR to teach Swedish in upper-secondary school, a pilot study carried out during the 2020/2021. The purpose of this study is to investigate how VR can be used to teach Swedish, what…
Descriptors: Computer Simulation, Teaching Methods, Technology Uses in Education, Secondary School Students
Haas, Leslie, Ed.; Tussey, Jill, Ed. – IGI Global, 2021
The idea of storytelling goes beyond the borders of language, culture, or traditional education, and has historically been a tie that bonds families, communities, and nations. Digital storytelling offers opportunities for authentic academic and non-academic literacy learning across a multitude of genres. It is easily accessible to most members of…
Descriptors: Story Telling, Elementary Secondary Education, Popular Culture, Video Games
Bolldén, Karin – Studies in Continuing Education, 2016
This study aims to examine teachers' embodiments online. The analysis is based on online ethnographic data from two online courses in higher education settings using different information and communication technologies. The perspective of practice theory and the concepts of being a body, having a body and the instrumental body were used to analyse…
Descriptors: Online Courses, Educational Technology, Higher Education, College Faculty
Meletiadou, Eleni, Ed. – IGI Global, 2023
Recent evolutions, such as pervasive networking and other enabling technologies, have been increasingly changing human life, knowledge acquisition, and the way works are performed and students learn. In this societal change, educational institutions must maintain their leading role. They have therefore embraced digitally enhanced learning to…
Descriptors: Educational Change, Educational Technology, Technology Uses in Education, Student Needs
Klein, Amarolinda Zanela; Freitas, Angilberto; Machado, Lisiane; da Silva Freitas, José Carlos, Jr.; Graziola, Paulo Gaspar; Schlemmer, Eliane – International Journal of Information and Communication Technology Education, 2014
Frequently, research on management education does not take into account the role of Information Technology as a key resource to support teaching and learning processes. In this article, the authors explore the current applications of Three Dimensional Virtual Worlds (3DVW) for Management education. The authors researched the educational…
Descriptors: Administrator Education, Computer Simulation, Technology Uses in Education, Questionnaires
Ho, Curtis, Ed.; Lin, Grace, Ed. – Association for the Advancement of Computing in Education, 2015
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2015: World Conference on E-Learning" took place in Kona,…
Descriptors: Electronic Learning, Educational Technology, Computer Science, Concept Formation
Moldenhauer, Judith A. – Visible Language, 2010
The concept and use of the synchronous and asynchronous forms of virtual conferencing is central to the experience of global design education. Easy and ready access to people and information worldwide is at the heart of a paradigm shift in design practice and education, defined by collaboration and digital technology. The dream of smooth, global…
Descriptors: Foreign Countries, Video Technology, Computer Mediated Communication, Adjustment (to Environment)
Sampson, Demetrios G., Ed.; Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed. – International Association for Development of the Information Society, 2018
The aim of the 2018 International Association for Development of the Information Society (IADIS) Cognition and Exploratory Learning in the Digital Age (CELDA) conference was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive…
Descriptors: Learning Processes, Teaching Methods, Educational Technology, Technology Uses in Education