Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 2 |
Descriptor
Coding | 2 |
Educational Technology | 2 |
Knowledge Level | 2 |
Technology Uses in Education | 2 |
After School Programs | 1 |
Best Practices | 1 |
Case Studies | 1 |
Clubs | 1 |
Educational Games | 1 |
Focus Groups | 1 |
Fractions | 1 |
More ▼ |
Author
Evans, Michael A. | 2 |
Chang, Mido | 1 |
Deater-Deckard, Kirby | 1 |
Huang, Lixiao | 1 |
Nino, Miguel | 1 |
Won, Samantha G. L. | 1 |
Publication Type
Journal Articles | 2 |
Reports - Research | 2 |
Education Level
Middle Schools | 2 |
Audience
Location
Virginia | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Won, Samantha G. L.; Evans, Michael A.; Huang, Lixiao – Learning, Media and Technology, 2017
Social networking sites (SNSs) are popular technologies used frequently among youth for recreational purposes. Increasing attention has been paid to the use of SNSs in educational settings as a way to engage youth interest and encourage academically productive discussion. Potential affordances of using SNSs for education include knowledge…
Descriptors: Clubs, After School Programs, STEM Education, Educational Technology
Evans, Michael A.; Nino, Miguel; Deater-Deckard, Kirby; Chang, Mido – Asia-Pacific Education Researcher, 2015
This case study uses the Technological Pedagogical Content Knowledge (TPACK) framework to describe how teachers from two contiguous school districts in southwest Virginia implemented "The CandyFactory," an iPad-specific learning game that focuses on pre-algebraic concepts, particularly fraction knowledge. As a result of this…
Descriptors: Case Studies, Pedagogical Content Knowledge, Technological Literacy, School Districts