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John W. Keller; Arianna L. Demmerly – Journal of Chemical Education, 2025
This computational exercise gives students an in-depth look at the reactants, transition state, and product of the crystal violet alkaline hydrolysis reaction. The exercise, which is aimed at second semester general chemistry students, involves DFT energy calculations on five structures: crystal violet cation, crystal violet alcohol, and 4-water…
Descriptors: Chemistry, Science Education, Computation, Scientific Concepts
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John P. Rech; Jena Cottam; Anthony DeAnda; Charlize Lichlyter; Mya Maxwell – Strategies: A Journal for Physical and Sport Educators, 2025
Gamification is a commonly used strategy in physical education (PE) to enhance students' learning experiences. The gamification of digital or video games is used to increase the relevance of PE teachings and physical activity in general. This article describes Kingdom Ball, a gamification of elements from the popular online game, Clash of Clans®.…
Descriptors: Gamification, Physical Education, Educational Technology, Video Games
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Michele Jacobsen; Susan McKenney – Educational Technology Research and Development, 2024
Educational Design Research (EDR) employs a diverse range of methods to study learning, teaching, design, and technology--and new ones are shared in this special issue. We contend that a focus on methods inherently requires examination of the questions they are used to answer and the ways in which the resulting findings advance scientific…
Descriptors: Educational Research, Research Design, Research Methodology, Intervention
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Muhammad Imran; Norah Almusharraf – Smart Learning Environments, 2024
This emerging technology report discusses Google Gemini as a multimodal generative AI tool and presents its revolutionary potential for future educational technology. It introduces Gemini and its features, including versatility in processing data from text, image, audio, and video inputs and generating diverse content types. This study discusses…
Descriptors: Artificial Intelligence, Computer Software, Educational Technology, Technology Uses in Education
Joseph E. Aoun – MIT Press, 2024
In 2017, "Robot-Proof," the first edition, foresaw the advent of the AI economy and called for a new model of higher education designed to help human beings flourish alongside smart machines. That economy has arrived. Creative tasks that, seven years ago, seemed resistant to automation can now be performed with a simple prompt. As a…
Descriptors: Artificial Intelligence, Higher Education, Educational Technology, Technology Uses in Education
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Günther Thiele; Katherine A. Mirica; Kah Chun Lau; Sebastian Habig – Journal of Chemical Education, 2023
Augmented reality, virtual reality, mixed reality, and extended reality are becoming prominent in science education. However, in many reports on the matter, there is no clear differentiation between these different technologies. We comment on potential distinctions to avoid confusion and recommend a clear separation and naming of technology, as…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Science Education
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Joseph Levitan; Jessica Perez; Andrea Velasquez; Sulem Bello; Juan Loayza; Rosa Espinoza; Daniel Zuñiga; Gerson Cadena; Juan Huertas; Cesar Cáceres; Carlos Torres; Kayla M. Johnson – International Review of Research in Open and Distributed Learning, 2025
During the COVID-19 pandemic, more than 300,000 students in Peru dropped out of the school system. Most of the students were rural Indigenous students. A lack of infrastructure and connectivity, as well as a lack of contextualized and appropriate educational resources, made it virtually impossible for rural students to engage in formal learning.…
Descriptors: Foreign Countries, Indigenous Populations, Electronic Learning, Rural Areas
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Orhun Türker; Ayse Derya Kahraman – Turkish Online Journal of Educational Technology - TOJET, 2024
Artificial intelligence is a popular technology that affects many fields today. Its impact is noticeable daily, especially in education, design, and other essential areas. This technology, which stands out with the convenience it creates for users and its help in organizing the workflow, will play a critical role in our lives in the future. This…
Descriptors: Artificial Intelligence, Educational Technology, Educational Innovation, Computer Software
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James D. Wyant; Adam Keath; Brooke Towner; Valerie Wayda; Jun Hyung Baek – Journal of Physical Education, Recreation & Dance, 2024
Considering the interconnected nature of technology with teaching, teachers often encounter challenges in remaining current with the ever-changing technological landscape. Technology integration should address the needs of all teachers, including novice and experienced users, while considering diverse budgets and teaching situations. The Universal…
Descriptors: Physical Education, Technology Integration, Educational Technology, Technology Uses in Education
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Luke K. Fryer – Frontline Learning Research, 2025
GenAI (Generative Artificial Intelligence) will have a growing role within formal education. What should that role be? How do we treat GenAIs as an opportunity to enhance and reenergise teaching and learning? This theoretical article suggests that answers to these questions should start with our foundational psychological theories about what…
Descriptors: Artificial Intelligence, Technology Uses in Education, Psychological Needs, Competence
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Geoffrey M. Cox – Studies in Philosophy and Education, 2024
The recent appearance of generative artificial intelligence (AI) platforms has been seen by many as disruptive for education. In this paper I attempt to locate the source of tension between educational goals and new information technologies including AI. I argue that this tension arises from new conceptions of epistemic agency that are…
Descriptors: Artificial Intelligence, Educational Objectives, Information Technology, Technology Uses in Education
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Harnejan K. Atwal; Kenjiro W. Quides – Journal of Microbiology & Biology Education, 2024
Many 4-year public institutions face significant pedagogical challenges due to the high ratio of students to teaching team members. To address the issue, we developed a workflow using the programming language R as a method to rapidly grade multiple-choice questions, adjust for errors, and grade answer-dependent style multiple-choice questions,…
Descriptors: Programming Languages, Public Colleges, Grading, Holistic Evaluation
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Hsu, Yu-Chang; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2023
Generative artificial intelligence (GenAI) has continued to advance at a stunning pace since our last publication on GenAI in education in spring 2023. In that first article of a two-part series, we discussed the overall dynamic frontier of GenAI, its potential uses and benefits in education, the essential abilities required in the age of GenAI,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Technology, Educational Policy
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Chen, Xu; Zhong, Zheng; Wu, Di – IEEE Transactions on Learning Technologies, 2023
As a third-generation Internet form, the Metaverse has received widespread attention for its spatio-temporal expansion, high immersion, sensory extension, and human--computer integration. Considering the prospect of application in the field of education, a series of studies on the design of Education Metaverse frameworks and applications have…
Descriptors: Computer Simulation, Simulated Environment, Design, Technology Uses in Education
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Berrit K. Czinczel; Daniela Fiedler; Ute Harms – American Biology Teacher, 2025
Evolution is the central concept of biology and key to a comprehensive understanding of any complex biological interaction. It has proven to be a particularly difficult subject for both teachers and students. Hybrid teaching environments have the potential to support students in learning about complex topics and simultaneously enable researchers…
Descriptors: Evolution, Science Instruction, Biology, Educational Technology
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