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Christian Gießer; Johannes Schmitt; Emma Löwenstein; Christian Weber; Veit Braun; Rainer Brück – IEEE Transactions on Learning Technologies, 2024
Digital technologies have transformed medical care and education by providing rapid access to knowledge and advanced methods, such as augmented reality and haptic feedback. These technologies are improving the efficiency of healthcare professionals and the quality of medical education. Particularly in Germany, where a shortage of skilled workers…
Descriptors: Computer Simulation, Medical Education, Technology Uses in Education, Feedback (Response)
Yeo, Marie Alina – TESOL Journal, 2023
What does it mean to write, learn to write, and teach writing in an age when students can use the latest artificial intelligence (AI) co-authoring tools to produce entire essays without even adding an original idea or composing a single sentence? This article addresses questions of authorship and academic integrity concerning the use of AI writing…
Descriptors: Integrity, Ethics, Artificial Intelligence, Writing (Composition)
Ujjwal Biswas; Samit Bhattacharya – Education and Information Technologies, 2024
The application of machine learning (ML) has grown and is now used to enhance learning outcomes. In blended classroom settings, ML, emerging smartphones and wearable technologies are commonly used to improve teaching and learning. The combination of these advanced technologies and ML plays a crucial role in enhancing real-time feedback quality.…
Descriptors: Artificial Intelligence, Blended Learning, Flipped Classroom, Technology Uses in Education
Corey Schimpf; Brian Castellani – International Journal of Social Research Methodology, 2024
Advances in the integration of smart technology with interdisciplinary methods has created a new genre, approachable modeling and smart methods -- AM-Smart for short. AM-Smart platforms address a major challenge for applied and public sector analysts, educators and those trained in traditional methods: accessing the latest advances in…
Descriptors: Technology Integration, Technology Uses in Education, Computer Oriented Programs, Artificial Intelligence
Ibrahim Halil Topal – The EUROCALL Review, 2024
Vocabulary is an essential component in language learning. In addition to its relationship with other language skills, such as pronunciation (form), reading (meaning), and grammar (use), vocabulary is required for language proficiency. In parallel, language learners must be equipped with specific amounts of vocabulary to comprehend texts of…
Descriptors: Vocabulary Development, Educational Technology, Technology Uses in Education, Computer Oriented Programs
Bing Mei; Wenya Qi; Xiao Huang; Shuo Huang – RELC Journal: A Journal of Language Teaching and Research, 2024
Recent years have witnessed the growing presence of artificial intelligence in language learning apps. Against this backdrop, this technology review provides an overview of the affordances of Speeko and discusses its potential in developing English-as-a-foreign-language students' public speaking skills.
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Speech Communication, Speech Skills
Reid Proctor; Renee Hayslett – Journal of Teaching and Learning with Technology, 2024
Conventional team-based learning (TBL) uses a paper-based system to deliver a team-quiz component of the instructional method. We observed the use of this paper-based system in various settings and identified it could be challenging in a large classroom. Challenges include distributing paper answer cards, time to grade them, and additional…
Descriptors: Open Source Technology, Computer Oriented Programs, Group Instruction, Teamwork
Torbjørn Netland; Rafael Lorenz; Daniel Kwasnitschka; Julian Senoner; Clemens Gróf – INFORMS Transactions on Education, 2024
The authors develop, use, and evaluate a spherical video-based virtual reality (SVVR) app for teaching operations management. The app contains a 360-degree photo- realistic copy of real factory environments with blended information and gamified exercises. To solve a learning assignment, students virtually immerse themselves in the factory using…
Descriptors: Computer Simulation, Industry, Video Technology, Visual Aids
Signe Sophus Lai; Victoria Andelsman; Sofie Flensburg – Learning, Media and Technology, 2024
Amid the increasing reliance on digital tools and services in education, this article examines the datafication and commodification of student life in Denmark. We analyse the web and app (iOS and Android) versions of 45 tools and services that teachers in Danish public primary schools use as part of their teaching, the types of data generated by…
Descriptors: Data, Foreign Countries, Educational Technology, Web Sites
Schmidt, LeAnne J.; DeSchryver, Michael – Journal of Educational Technology Systems, 2022
As educators and administrators look to countless mobile apps, software programs, and web-based learning tools to meet the demands of students in remote, virtual, and hybrid settings, risks and assumptions of online platforms and assessments must be considered. With the urgency of the COVID-response closure of many schools and the unusual methods…
Descriptors: Technological Literacy, Media Literacy, Computer Oriented Programs, Technology Uses in Education
de Roock, Roberto Santiago – Theory Into Practice, 2021
This article argues that digital writing pedagogy needs to prepare students to deal with underlying oppressive realities within the range of everyday digital writing practices as opposed to simply focusing on affordances as unfettered opportunities. In particular, digital writing is increasingly mediated through digital apps and other interactive…
Descriptors: Technological Literacy, Technology Uses in Education, Writing (Composition), Racial Bias
McMahon, Don D.; McMahon, Amanda K.; Anglin, Mykala; Abrams, Kathryn; Wilds, Kelley; Aumel, Aidan – Journal of Special Education Technology, 2023
Research on using technology to support students with intellectual and developmental disabilities in exercise, health, and wellness is not as abundant as using technology in academic areas. The purpose of this article is to provide educators with resources that will assist in filling this technology gap. This article provides examples of specific…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Exercise
Lior, Noam – Research in Drama Education, 2020
Multimedia Shakespeare apps include performance materials alongside Shakespeare's text. I examine two innovations across seven such digital Shakespeare projects: combination of Shakespeare performance with text, and the use of digital platforms to place Shakespeare text and performance literally at users' fingertips. Multimedia Shakespeare…
Descriptors: Classical Literature, Drama, Theater Arts, Performance
Natalie Rusk; Rupal Jain; Caitlin K. Martin; Ricarose Roque; João Adriano Freitas; Linford Molaodi – Learning, Media and Technology, 2024
This paper shares reflections and stories from a collaborative design process between the Lifelong Kindergarten group at the MIT Media Lab and a global network of community-based educators to develop a creative coding app called OctoStudio, which supports children and families to create and share interactive projects on mobile devices. The app…
Descriptors: Community Education, Teachers, Cooperative Learning, Design
Klašnja-Milicevic, Aleksandra; Ivanovic, Mirjana – Informatics in Education, 2018
Amount of educational data has been constantly increasing for years in all domains and kinds of education (formal or informal) and educational activities (teaching, learning, assessment, use of social media and collaboration and so on). Accordingly, Learning Analytics (LA) become a powerful mechanism for supporting learners, instructors, teachers,…
Descriptors: Data Analysis, Learning, Technology Uses in Education, Higher Education