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Hanneke Theelen; Joyce Vreuls; Jim Rutten – International Journal of Technology in Education, 2024
The rapid development of artificial intelligence and large language models (LLMs) has led to significant advancements in applying machine learning techniques across diverse disciplines, including educational science research. This study investigates the potential of LLMs like ChatGPT for qualitative data analysis, focusing on open, axial,…
Descriptors: Artificial Intelligence, Science Education, Educational Research, Coding
Pavlos Toukiloglou; Stelios Xinogalos – Education and Information Technologies, 2024
Hour of Code is a widely recognized global event that aims to introduce programming to novice users and integrate computer science into education. This paper presents an analysis of the effectiveness of the support system and user interface of Minecraft Adventurer, a serious game designed for the Hour of Code global event. Although previous…
Descriptors: Novices, Programming, Coding, Computer Science Education
Jiangyue Liu; Siran Li – Journal of Educational Computing Research, 2024
Pair Programming is considered an effective approach to programming education, but the synchronous collaboration of two programmers involves complex coordination, making this method difficult to be widely adopted in educational settings. Artificial Intelligence (AI) code-generation tools have outstanding capabilities in program generation and…
Descriptors: Artificial Intelligence, Programming, Technology Uses in Education, Coding
Incorporating Coding into the Classroom: An Important Component of Modern Bioinformatics Instruction
Nichole Orench-Rivera; April Bednarski; Paul Craig; Austin Talbot – Journal of College Science Teaching, 2025
Advancements in computation and machine learning have revolutionized science, enabling researchers to address once insurmountable challenges. Bioinformatics, a field that heavily relies on computer-driven analysis of biological data, has greatly benefited from these developments. However, traditional bioinformatics instruction frequently lacks the…
Descriptors: Coding, Computer Science Education, Integrated Curriculum, Programming
Saso Koceski; Natasa Koceska; Limonka Koceva Lazarova; Marija Miteva; Biljana Zlatanovska – Journal of Technology and Science Education, 2025
This study aims to evaluate ChatGPT's capabilities in certain numerical analysis problem: solving ordinary differential equations. The methodology which is developed in order to conduct this research takes into account the following mathematical abilities (defined according to National Centre for Education Statistics): Conceptual Understanding,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Number Concepts, Problem Solving
Xuejia Zhu; Suebsiri Saelee – International Journal of Education and Literacy Studies, 2025
Wuxia culture has deep historical roots in traditional Chinese culture and is an important manifestation of the national spirit and social values. This study explores the cultural representation mechanism of Wuxia animation characters and analyzes their educational functions and communication paths. Current research on Wuxia animation is…
Descriptors: Cultural Influences, Asian Culture, Animation, Foreign Countries
Chen Zhong; J. B. Kim – Journal of Information Systems Education, 2024
Data Analytics has emerged as an essential skill for business students, and several tools are available to support their learning in this area. Due to the students' lack of programming skills and the perceived complexity of R, many business analytics courses employ no-code analytical software like IBM SPSS Modeler. Nonetheless, generative…
Descriptors: Business Education, Regression (Statistics), Programming, Artificial Intelligence
David DiSabito; Lisa Hansen; Thomas Mennella; Josephine Rodriguez – New Directions for Teaching and Learning, 2025
This chapter investigates the integration of generative AI (GenAI), specifically ChatGPT, into institutional and course-level assessment at Western New England University. It explores the potential of GenAI to streamline the assessment process, making it more efficient, equitable, and objective. Through the development of a proprietary GenAI tool,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Educational Assessment
Todd Cherner; David Russo – Journal of Educational Multimedia and Hypermedia, 2022
Creation-based augmented reality platforms (CB-ARPs) are an emerging technology that allows users to design, develop, and deliver content in the form of augmented reality without having to code. Though researchers have found AR to be motivational and engaging to students, they are only beginning to determine if it results in higher levels of…
Descriptors: Computer Simulation, Technology Uses in Education, Technology Integration, Learner Engagement
Mayer, Christian W. F.; Ludwig, Sabrina; Brandt, Steffen – Journal of Research on Technology in Education, 2023
This study investigates the potential of automated classification using prompt-based learning approaches with transformer models (large language models trained in an unsupervised manner) for a domain-specific classification task. Prompt-based learning with zero or few shots has the potential to (1) make use of artificial intelligence without…
Descriptors: Prompting, Classification, Artificial Intelligence, Natural Language Processing
Sokratis Tselegkaridis; Theodosios Sapounidis; Serafeim A. Triantafyllou – Discover Education, 2025
Nowadays, the educational process is enriched with technological tools such as Arduino and Micro:bit. These tools offer both tangible and graphical interaction, however, widespread adoption by educators faces limitations. Many educators hesitate to utilize them, primarily due to lacking training. Therefore, this study examines educators'…
Descriptors: Technology Uses in Education, Elementary School Teachers, Secondary School Teachers, Electronic Equipment
Eman Abdullah AlOmar – ACM Transactions on Computing Education, 2025
Large Language Models (LLMs), such as ChatGPT, have become widely popular for various software engineering tasks, including programming, testing, code review, and program comprehension. However, their impact on improving software quality in educational settings remains uncertain. This article explores our experience teaching the use of Programming…
Descriptors: Coding, Natural Language Processing, Artificial Intelligence, Computer Software
Betül Tonbuloglu – Education and Information Technologies, 2024
The purpose of this research is to evaluate the potential of use for computer science course designs (CSCD) created by game-based learning method. Qualitative case study was used as the research design. CSCDs created for Minecraft Education Edition (MinecraftEdu) were examined in the context of various criteria by document analysis method, and…
Descriptors: Game Based Learning, Computer Science Education, Video Games, Computer Assisted Design
Figen Durkaya – Shanlax International Journal of Education, 2023
The present study has been developed in order to inquire the cognitive awareness of the 2nd grade-level students of the Science Teaching program on "sensors", which has an important place in the development of the robotic and automation systems. In the study, the method of case study, which is one of the qualitative research motifs, was…
Descriptors: Preservice Teachers, Science Teachers, Grade 2, Teacher Education Programs
Andreas Larsson; Karin Stolpe – International Journal of Technology and Design Education, 2024
In recent years, subject content such as programming and digital literacy has become an integral part of technology education. However, research shows that many programming teachers lack sufficient formal education to teach programming and show disparate educational and professional experiences. This study investigates how three teachers'…
Descriptors: Knowledge Base for Teaching, Teacher Characteristics, Digital Literacy, Technology Education