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Di Blas, Nicoletta – Educational Technology & Society, 2022
PoliCultura is a collaborative digital storytelling program for schools (K-12), which has gathered so far more than 41,000 students. It is an example of authentic learning experience, for a number of reasons, including the fact that students are required to do a "professional" work that will be made public in the frame of a competition.…
Descriptors: Authentic Learning, Creativity, Cooperative Learning, Story Telling
Demir, Mehmet; Zengin, Yilmaz – Education and Information Technologies, 2023
The purpose of this study is to examine the effect of a technology-enhanced collaborative learning environment on secondary school students' mathematical reasoning in the concept of triangle. The participants of the study are 30 secondary school students. This study was carried out with the embedded design, one of the mixed methods designs. The…
Descriptors: Technology Uses in Education, Cooperative Learning, Educational Environment, Secondary School Students
Aksu, Nazli; Zengin, Yilmaz – Education and Information Technologies, 2022
We focus on students' mathematical reasoning in a technology-enhanced collaborative learning environment. We adopt a dialogical approach to analyze students' mathematical reasoning. The participants of this study include six middle school students. The data consist of participants' written productions, dynamic materials, and the transcriptions of…
Descriptors: Middle School Students, Mathematics Skills, Mathematical Logic, Cooperative Learning
Tao Wang – Education and Information Technologies, 2024
Peer tutoring is beneficial as a method of education because it allows students with different learning styles to work together in comfortable settings to complete academic assignments that will improve their grades. Peer tutoring gives students of all skill levels the chance to collaborate, democratically, and amicably work on academic…
Descriptors: Peer Teaching, Tutoring, Program Effectiveness, Academic Achievement
Zappatore, Marco – Journal of Information Technology Education: Research, 2022
Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student…
Descriptors: Cooperative Learning, Graduate Students, Educational Technology, Technology Uses in Education
YangHyun Kim; Alex Kumi-Yeboah – Distance Education, 2025
The rapid growth of digital technologies has expanded opportunities for faculty to assist students with diverse self-regulatory abilities in online higher education. Yet, limited research explores effective strategies for supporting racially diverse students' self-regulated learning (SRL) in online learning. Further, new research has called for…
Descriptors: Self Management, Online Courses, Student Diversity, Educational Technology
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Report Series, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Cooperative Learning, Educational Technology, Technology Uses in Education, Interaction
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Institute, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Middle School Students, Technology Uses in Education, Educational Technology, Computer Mediated Communication
Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
Green, David – Science Education and Civic Engagement, 2022
A team-based learning activity is presented that was created to support a university-level course with an integrative theme of environmental sustainability. Students in a General Education "Environmental Biology" course were asked to relate academic concepts to real-world scenarios by creating a hypothetical ecoresort on an island that…
Descriptors: Cooperative Learning, Learning Activities, Environmental Education, Sustainability
Stockless, Alain; Villeneuve, Stéphane; Bisaillon, Jérémie; Fournier, Frédéric; Venant, Fabienne – Computers in the Schools, 2022
Digital training plays a major role in the initial training for preschool, primary, and high school teachers in Québec, Canada. Since the mastery of information and communications technology (ICT) is prescriptive, measures have been implemented in university teacher training programs to ensure its development. Nevertheless, after this training,…
Descriptors: Foreign Countries, Preservice Teachers, Technological Literacy, Educational Technology
Tablet-to-Student Ratio Matters: Learning Performance and Mental Experience of Collaborative Inquiry
Wang, Cixiao; Yu, Shufan – Journal of Research on Technology in Education, 2023
The use of virtual manipulatives (VMs) in tablets has become increasingly popular in science courses, and previous studies have indicated its educational benefits. However, the tablet-to-student ratio (TSR), which may affect students' learning, has rarely been examined. This study compares how learning in groups with different TSRs influences the…
Descriptors: Tablet Computers, Technology Uses in Education, Academic Achievement, Cooperative Learning
Brenner, Corinne; DesPortes, Kayla; Ochoa Hendrix, Jessica; Holford, Mandë – Information and Learning Sciences, 2021
Purpose: This paper aims to describe the design and user testing of GeoForge, a multiple-player digital learning experience for middle school that leverages virtual reality (VR) and individualized websites for learning concepts in planetary science. This paper investigates how specific instructional design choices and features of the technology…
Descriptors: Computer Simulation, Web Sites, Cooperative Learning, Middle School Students
Ying Zhang – Computer Assisted Language Learning, 2024
The role of practice has been largely overlooked in second/foreign (L2) pragmatics research. Furthermore, very few studies have directly compared the effects of different "practice contexts" (e.g. practice in a telecollaborative context versus practice in a face-to-face context) on L2 learners' pragmatic competence (e.g. in compliment…
Descriptors: Second Language Learning, Telecommunications, Video Technology, In Person Learning
Sigmon, Anna J.; Bodek, Matthew J. – Journal of Chemical Education, 2022
A free online social annotation platform, Perusall, was incorporated into a flipped organic chemistry course sequence. The platform provides an interactive chat enhanced with social media features that facilitates student engagement with each other as they watch videos in an asynchronous format. This technology transforms how students watch…
Descriptors: Flipped Classroom, Organic Chemistry, Science Instruction, Social Media