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Sangra, Albert; Gonzalez-Sanmamed, Mercedes – ALT-J: Research in Learning Technology, 2010
The purpose of this study is to analyse what is happening at schools regarding the integration and use of information and communication technologies (ICT) and to examine teachers' perceptions about what teaching and learning processes can be improved through the use of ICT. A multiple-case-study research methodology was applied. From a previous…
Descriptors: Information Technology, Learning Processes, Role Perception, Influence of Technology
Marshall, Stephen – ALT-J: Research in Learning Technology, 2010
Technology and change are so closely related that the use of the word innovation seems synonymous with technology in many contexts, including that of higher education. This paper contends that university culture and existing capability constrain such innovation and to a large extent determine the nature and extent of organisational change. In the…
Descriptors: Electronic Learning, Higher Education, Universities, Innovation
Traxler, John – ALT-J: Research in Learning Technology, 2010
Many educators advocate, promote and encourage the dreams of agency, control, ownership and choice amongst students whilst educational institutions take the responsibility for provision, equity, access, participation and standards. The institutions traditionally procure, provide and control the technology for learning but now students are…
Descriptors: Educational Technology, Time Factors (Learning), Handheld Devices, Conflict
Cochrane, Thomas D. – ALT-J: Research in Learning Technology, 2010
Mobile learning (m-learning) has moved beyond the realms of fantasy to become a viable platform for contextual learning that bridges formal and informal learning environments. This paper overviews how mobile Web 2.0 has been instrumental in facilitating pedagogical change and informing an institution's new e-learning strategy that focuses upon…
Descriptors: Electronic Learning, Technology Integration, Organizational Change, Educational Technology
Yaneske, Elisabeth; Oates, Briony – ALT-J: Research in Learning Technology, 2010
We present a case study to evaluate the use of a Wimba Voice Board to support asynchronous audio discussion. We discuss the learning strategy and pedagogic rationale when a Voice Board was implemented within an MA module for language learners, enabling students to create learning objects and facilitating peer-to-peer learning. Previously students…
Descriptors: Foreign Countries, Audio Equipment, Verbal Communication, Educational Technology
Livingstone, Daniel; Kemp, Jeremy; Edgar, Edmund – ALT-J: Research in Learning Technology, 2008
While digital virtual worlds have been used in education for a number of years, advances in the capabilities and spread of technology have fed a recent boom in interest in massively multi-user 3D virtual worlds for entertainment, and this in turn has led to a surge of interest in their educational applications. In this paper we briefly review the…
Descriptors: Educational Technology, Virtual Classrooms, Educational Environment, Educational Games
Gosper, M.; McNeill, M.; Phillips, R.; Preston, G.; Woo, K.; Green, D. – ALT-J: Research in Learning Technology, 2010
The uptake of web-based lecture technologies for recording and delivering live lectures has increased markedly in recent years. Students have responded positively, and for many their use has transformed learning--freeing them up from rigid timetables by providing choice in lecture attendance and supporting learning by extending the lecture…
Descriptors: Lecture Method, Educational Change, Web Based Instruction, Technology Uses in Education
Whitton, Nicola; Hollins, Paul – ALT-J: Research in Learning Technology, 2008
There is growing interest in the use of virtual gaming worlds in education, supported by the increased use of multi-user virtual environments (MUVEs) and massively multi-player online role-playing games (MMORPGs) for collaborative learning. However, this paper argues that collaborative gaming worlds have been in use much longer and are much wider…
Descriptors: Higher Education, Educational Benefits, Virtual Classrooms, Educational Games
San Diego, Jonathan P.; Laurillard, Diana; Boyle, Tom; Bradley, Claire; Ljubojevic, Dejan; Neumann, Tim; Pearce, Darren – ALT-J: Research in Learning Technology, 2008
The London Pedagogy Planner (LPP) is a prototype for a collaborative online planning and design tool that supports lecturers in developing, analysing and sharing learning designs. The tool is based on a developing model of the components involved in learning design and the critical relationships between them. As a decision tool it makes the…
Descriptors: Educational Technology, Instruction, Nontraditional Education, Teaching Models
Bayne, Sian – ALT-J: Research in Learning Technology, 2008
This paper brings together the theory of the uncanny as it emerges in cultural theory, with an understanding of the uncanniness and troublesomeness seen to be inherent in certain understandings of teaching and learning in higher education. Drawing on research into students' experiences of learning in virtual worlds, it explores the sense in which…
Descriptors: Higher Education, Virtual Classrooms, Student Experience, Online Courses
Deepwell, Frances; Malik, Samina – ALT-J: Research in Learning Technology, 2008
This paper presents an investigation into how students studying at university engage actively with learning technology in their self-directed study time. The case study surveyed 250 students studying at undergraduate and postgraduate level from a purposive sample of departments within one institution. The study has also conducted focus groups and…
Descriptors: Foreign Countries, Higher Education, College Students, Independent Study
Conole, Grainne; Dyke, Martin – ALT-J: Research in Learning Technology, 2004
The paper examines the notion that Information and Communication Technologies (ICT) have affordances that epitomize the features of our late modern age (Giddens, 1991) and explores whether these affordances (Salomon, 1993, p. 51) can be used to facilitate particular approaches to educational practice. It argues that a clear articulation of these…
Descriptors: Information Technology, Technology Uses in Education, Classification, Social Theories
Jones, Chris – ALT-J: Research in Learning Technology, 2004
This article argues that the use of the network metaphor can link together various different aspects of research into the use of advanced learning technologies based on computer networks. The idea of networked learning has become commonplace as an alternative to e-learning that stresses the interaction of learners, tutors and resources through…
Descriptors: Learning Theories, Figurative Language, Educational Technology, Computer Networks
Good, Judith; Howland, Katherine; Thackray, Liz – ALT-J: Research in Learning Technology, 2008
There is a growing use of immersive virtual environments for educational purposes. However, much of this activity is not yet documented in the public domain, or is descriptive rather than analytical. This paper presents a case study in which university students were tasked with building an interactive learning experience using Second Life as a…
Descriptors: Problem Based Learning, Virtual Classrooms, Learning Experience, Internet