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Shih-Yeh Chen; Ying-Hsun Lai; Pei-Hsuan Lin; Yu-Sheng Su – Educational Technology & Society, 2025
There is an increasing international focus on multi-user virtual reality (VR) training for all emergency medical technicians within the framework of their respective disaster medical preparedness initiatives. While multiuser VR is often deployed in a variety of digital educational settings, it has not been meaningfully explored in emergency…
Descriptors: Job Training, Computer Simulation, Employee Attitudes, Adoption (Ideas)
Diego Addan Gonçalves; Ricardo Caceffo; José Armando Valente; Rodrigo Bonacin; Julio Cesar dos Reis; Maria Cecília Calani Baranauskas – Educational Technology & Society, 2024
Learning environments can benefit from the enactive concept which considers human and technological aspects as coupled together so that interaction is seen as a cycle of perceptually guided actions. Although existing literature reviews have been conducted to address the use of technologies in enactive learning environments, we observe they do not…
Descriptors: Interaction, Educational Technology, Technology Uses in Education, Barriers
Rustam Shadiev; Xuan Chen; Wayan Sintawati; Fahriye Altinay; Yan Li; Nurassyl Kerimbayev; Ahmed Tlili – Educational Technology & Society, 2025
Students are unable to view each other's VR content created with 360-degree video technology using head-mounted displays and discuss it in real-time. This limitation may confine the application of 360degree video technology in the field of intercultural learning to merely passive observation of cultural content on individual devices, thereby…
Descriptors: Video Technology, Technology Uses in Education, Computer Simulation, Cultural Awareness
Seokmin Kang; Chun-Hao Chang; Sungyeun Kim – Educational Technology & Society, 2025
Virtual tools are rapidly supplementing physical tools in classrooms. Although extensive research has compared the benefits of using virtual and physical manipulatives, few studies have systematically explored the learning benefits of using a physical and a virtual tool. As the major learning goal in science, technology, engineering, and…
Descriptors: Educational Technology, Technology Uses in Education, Manipulative Materials, STEM Education
Hao-Chiang Koong Lin; Chun-Hsiung Tseng; Nian-Shing Chen – Educational Technology & Society, 2025
In recent years, learning programming has been a challenge for both learners and educators. How to enhance student engagement and learning outcomes has been a significant concern for researchers. This study examines the effects of AI-based pedagogical agents on students' learning experiences in programming courses, focusing on web game development…
Descriptors: Programming, Learner Engagement, Self Efficacy, Artificial Intelligence
Ching-Yi Chang; Chin-Lan Yang; Hsiu-Ju Jen; Hiroaki Ogata; Gwo-Haur Hwang – Educational Technology & Society, 2024
Traditional nursing and health education design courses usually only transfer knowledge via lectures, and lack interaction, drills and personalized feedback. However, the development and widespread adoption of generative artificial intelligence via the ChatGPT system presents an opportunity to address these issues. Some CIDI model-based ChatGPT…
Descriptors: Nursing Education, Health Education, Artificial Intelligence, Technology Uses in Education
Yu-Ju Lan; Scott Grant; Hui-Chin Yeh – Educational Technology & Society, 2025
This study investigated the use of virtual chatbots in a 3D multi-user virtual environment (3D MUVE) to enhance the communication skills of Chinese as a foreign language (CFL) learners. Several virtual chat agents, developed using pattern matching techniques and embedded in Second Life, created a blended learning environment in which CFL learners…
Descriptors: Artificial Intelligence, Communication Skills, Educational Technology, Technology Uses in Education
Di Blas, Nicoletta – Educational Technology & Society, 2022
PoliCultura is a collaborative digital storytelling program for schools (K-12), which has gathered so far more than 41,000 students. It is an example of authentic learning experience, for a number of reasons, including the fact that students are required to do a "professional" work that will be made public in the frame of a competition.…
Descriptors: Authentic Learning, Creativity, Cooperative Learning, Story Telling
Merve Basdogan; Curtis J. Bonk – Educational Technology & Society, 2025
This descriptive-interpretive qualitative study analyzed educational technology scholars' written discourse with the goal of promoting sustainable terminology usage in the educational technology field. The study analyzed 105 conceptual definitions extracted from 191 doctoral dissertations on various forms of technology-based learning, including…
Descriptors: Foreign Countries, Doctoral Dissertations, Language Usage, Vocabulary
Wei Wei; Rong Xia; Haoming Lin; Ziqi Chen; Xiaoshu Xu – Educational Technology & Society, 2025
The development of classroom-based formative assessment is crucial for preservice teachers. This study investigated the extent to which Virtual Reality (VR) simulation may improve teacher trainees' self-efficacy and influence their preferences regarding classroom-based formative assessment practices. A total of 66 pre-service language teacher…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Formative Evaluation
Feng Zhang; Gege Li; Heng Luo – Educational Technology & Society, 2025
With the development of virtual reality technology, 3D multi-user virtual environments (MUVEs) have attracted increasing research attention and are thought to bring many learning benefits in higher education. However, the widespread and sustained application of MUVEs in higher education lies in learners' intention to use them, but the mechanism…
Descriptors: Student Attitudes, Intention, College Students, Educational Technology
Yun-Fang Tu – Educational Technology & Society, 2024
With the rapid development of generative artificial intelligence (GAI), the performance and usability of related tools, such as ChatGPT, have significantly improved. The advancement has fostered researchers to increasingly focus on students' perceptions and application of the roles, functionalities, and interaction patterns of these tools in…
Descriptors: Artificial Intelligence, Interaction, Undergraduate Students, Student Attitudes
Lianjiang Jiang; Hayley Kam; Daniel Ferguson – Educational Technology & Society, 2024
The importance of self-directed language learning is well documented. Yet whether and how teachers in K-12 contexts can facilitate self-directed language learning, particularly during the pandemic, remains underexplored. Informed by a sociocultural conceptualization of self-directed language learning as socially mediated action, this study…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Second Language Instruction
Tania Heap; Regina Kaplan-Rakowski; Audon Archibald – Educational Technology & Society, 2024
Understanding blindness or imagining being blind can be challenging for individuals without visual impairments. One of the affordances of high-immersion virtual reality (VR) is its ability to build empathy and facilitate perspective-taking. VR can be potent when providing narrative, experience-laden education that exposes users to ideas and…
Descriptors: Computer Simulation, Blindness, Technology Uses in Education, Empathy
Glenn Stockwell; Yijen Wang – Educational Technology & Society, 2024
With mobile phones now in the hands of virtually all of our learners, it is becoming increasingly more difficult to imagine environments that do not include learning through mobile devices in even some small capacity. The interest in mobile learning is reflected in the enormous number of publications which have appeared over the past 10 to 15…
Descriptors: Handheld Devices, Telecommunications, Second Language Learning, Educational Technology