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Showing 1 to 15 of 32 results Save | Export
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Karen Ann Walstra; Johannes Cronje; Thirusellvan Vandeyar – Electronic Journal of e-Learning, 2024
Virtual reality (VR) is used across the educational spectrum (higher education, high school, primary school, and even pre-school); however, primary school teachers' perceptions of using VR in their classrooms require further research. A brief review of the literature of 100 existing articles related to teaching within the primary school context…
Descriptors: Computer Simulation, Elementary School Teachers, Teacher Attitudes, Technology Uses in Education
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Paulina Pui Yun Wong; Gary Wai Chung Wong; Piyasuda Pangsapa; Daniel Jiandong Shen – Electronic Journal of e-Learning, 2024
The use of the metaverse in education has gained increasing attention as a potential supplement to traditional teaching methods. This study aimed to investigate the impact of experiential learning on students' intent to use metaverse learning platforms and to explore how the metaverse can support these approaches. The study included participants…
Descriptors: Computer Simulation, Educational Strategies, Experiential Learning, Game Based Learning
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Jayaron Jose; Blessy Jayaron Jose – Electronic Journal of e-Learning, 2024
The study on "Educators' Academic Insights on Artificial Intelligence -- Challenges and Opportunities" was conducted to gain a deeper understanding of the rapidly evolving phenomenon of AI in education. This research serves multiple objectives. Firstly, it aims to foster awareness regarding the integration of AI into teaching and…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Definitions
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Hanadi Aldreabi; Nisreen Kareem Salama Dahdoul; Mohammad Alhur; Nidal Alzboun; Najeh Rajeh Alsalhi – Electronic Journal of e-Learning, 2025
The examination of the impact of Generative AI (GenAI) on higher education, especially from the viewpoint of students, is gaining significance. Although prior research has underscored GenAI's potential advantages in higher education, there exists a discernible research gap concerning the determinants that affect its adoption. In the present study,…
Descriptors: Student Behavior, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
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Irum Naz; Rodney Robertson – Electronic Journal of e-Learning, 2024
This study explores the feasibility of using AI technology, specifically ChatGPT-3, to provide reliable, meaningful, and personalized feedback. Specifically, the study explores the benefits and limitations of using AI-based feedback in language learning; the pedagogical frameworks that underpin the effective use of AI-based feedback; the…
Descriptors: Artificial Intelligence, Synchronous Communication, Computer Software, Feedback (Response)
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Sandí-Delgado, Juan Carlos; Sanz, Cecilia Verónica; Lovos, Edith Noemi – Electronic Journal of e-Learning, 2022
Serious games are the focus of the current research agenda. They show promise for allowing students to learn and practice skills. In fewer studies, they are used for the development of academic competencies. Therefore, it is of interest to deepen the research on the benefits of serious games in academic education and training. This article…
Descriptors: Educational Games, Technological Literacy, Higher Education, Technology Integration
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Otchie, Wilson O.; Pedaste, Margus; Bardone, Emanuele; Chounta, Irene-Angelica – Electronic Journal of e-Learning, 2021
The potential of social media technology has made its use a daily habit among individuals, institutions, and communities. However, several studies on technology adoption, especially social media use in education, focus more on its impact on the student than the teacher, who is generally perceived as a key stakeholder. This study used purposive…
Descriptors: Social Media, Ecology, Affordances, Teacher Attitudes
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Magano, José; Alves, Marta; Durão, Rita; de Carvalho, Carlos Vaz – Electronic Journal of e-Learning, 2020
Changing trends in educational technology are one of the driving forces behind many of the new educational strategies Higher Education Institutions are introducing. These changes are frequently justified with the "digital native" nature of the current generation of students who have been surrounded by digital technology from the moment…
Descriptors: Technology Integration, Technology Uses in Education, Educational Technology, Marketing
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Albelbisi, Nour Awni; Yusop, Farrah Dina – Electronic Journal of e-Learning, 2020
The purpose of this study is to analyze and synthesize the recent research related to nationwide MOOC initiatives in Malaysian higher education that have been published from 2014 to 2018 in order to gain an overview of the growth of MOOC in Malaysia and to identify the issues facing implementation of nationwide MOOC initiatives in the Malaysian…
Descriptors: Foreign Countries, Online Courses, Large Group Instruction, Higher Education
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Yu-Ching Tseng; Yi-Hsuan Lin – Electronic Journal of e-Learning, 2024
This research explores the innovative integration of OpenAI's GPT-3.5 within a university-level English as a Foreign Language (EFL) writing course, illustrating a novel approach to academic instruction. The course follows the ADDIE instructional design model, encompassing five systematic stages: analysis, design, development, implementation, and…
Descriptors: Foreign Countries, Second Language Instruction, Second Language Learning, English (Second Language)
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Apostolou, Charalampos – Electronic Journal of e-Learning, 2020
This paper examines the extent to which the level of technological equipment affects the integration of the Information and Communication Technologies (ICT) in Greek high school science teaching. The limited ICT infrastructure environment, with only one computer-projector system available and access to the internet ("PC-VP" environment),…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, High School Students
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West, Joyce; Malatji, Makwalete Johanna – Electronic Journal of e-Learning, 2021
The integration of technology within higher education, specifically teacher education, has become vital in preparing pre-service teacher for the 21st-century classroom. Literature shows that the integration of technology allows students to engage deeply with content and promote authentic learning. Over two years, pre-service teachers who enrolled…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Higher Education
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Sadeck, Osman; Cronjé, Johannes – Electronic Journal of e-Learning, 2017
The introduction of technologies into the teaching and learning environment has implied changes to the way education plays out in an e-Environment. Previous research has highlighted the many barriers and challenges in integration technology into teaching and learning. Technology is said to be underutilised. However there are studies that have…
Descriptors: Educational Technology, Technology Uses in Education, Technology Integration, Teaching Methods
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Sánchez-Mena, Antonio; Martí-Parreño, José; Aldás-Manzano, Joaquín – Electronic Journal of e-Learning, 2017
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that dissuade them from using educational video games in their courses. This study analyses factors affecting teachers' behavioural intention to use educational video games…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Teaching Methods
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Nkonki, Vuyisile; Ntlabathi, Siyanda – Electronic Journal of e-Learning, 2016
This study is an Information and Computer Technology evaluation of the Blackboard Learning Management System into teaching and learning at an institution of higher education in South Africa. In view of the institution's objective of developing a context-driven, transformative, and innovative teaching and learning practices involving the…
Descriptors: Information Technology, Transformative Learning, Educational Innovation, Integrated Learning Systems
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