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Danielle S. McNamara – Grantee Submission, 2024
Our primary objective in this Special Issue was to respond to potential criticisms of AIED in potentially "perpetuating poor pedagogic practices, datafication, and introducing classroom surveillance" and to comment on the future of AIED in its coming of age. My overarching assumption in response to this line of critiques is that humans…
Descriptors: Educational Practices, Educational Quality, Intelligent Tutoring Systems, Artificial Intelligence
Irina Kuznetcova; Shantanu Tilak; Ziye Wen; Michael Glassman; Eric Anderman; Tzu-Jung Lin – Grantee Submission, 2023
Immersive storytelling (IST) is usually conceptualized within the framework of technologically immersive tools such as virtual, augmented, and mixed reality. While these tools offer some unique features (such as visual fidelity, interactivity, and embodied, first-person perspective), their level of technological immersion (based on the system's…
Descriptors: Elementary Schools, Story Telling, Civics, Interaction
Candace Walkington; Mitchell J. Nathan; Wen Huang; Jonathan Hunnicutt; Julianna Washington – Grantee Submission, 2023
The emergence of immersive digital technologies, such as shared Augmented Reality (shAR), Virtual Reality (VR) and Motion Capture (MC) offers promising new opportunities to advance our understanding of human cognition and design innovative technology-enhanced learning experiences. Theoretical frameworks for embodied and extended cognition can…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, Motion
Sheida K. Raley; Rebecca J. Townsend; Karrie A. Shogren; Valerie L. Mazzotti; Darcy Fredrick; Stephen M. Kwiatek; Richard Chapman – Grantee Submission, 2024
The Goal-Setting Challenge App (GSC App) translates the Self-Determined Learning Model of Instruction (SDLMI) to a web-based format, shifting responsibility from teachers to technology to address challenges in scaling-up implementation. The present descriptive study examines transition-age U.S. students' responses to GSC App lessons to explore the…
Descriptors: Student Reaction, Technology Uses in Education, Self Determination, Goal Orientation
Aaron Haim; Eamon Worden; Neil T. Heffernan – Grantee Submission, 2024
Since GPT-4's release it has shown novel abilities in a variety of domains. This paper explores the use of LLM-generated explanations as on-demand assistance for problems within the ASSISTments platform. In particular, we are studying whether GPT-generated explanations are better than nothing on problems that have no supports and whether…
Descriptors: Artificial Intelligence, Learning Management Systems, Computer Software, Intelligent Tutoring Systems
Moran P. Lee; Abubakir Siedahmed; Neil T. Heffernan – Grantee Submission, 2024
Contextual multi-armed bandits have previously been used to personalize student support messages given to learners by supplying a model with relevant context about the user, problem, and available student supports. In this work, we propose using careful feature selection with relevant domain knowledge to improve the quality of student support…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Reinforcement
Muhsin Menekse – Grantee Submission, 2023
Generative artificial intelligence (AI) technologies, such as large language models (LLMs) and diffusion model image and video generators, can transform learning and teaching experiences by providing students and instructors with access to a vast amount of information and create innovative learning and teaching materials in a very efficient way…
Descriptors: Educational Trends, Engineering Education, Artificial Intelligence, Technology Uses in Education
Batya Elbaum; Lynn K. Perry; Daniel S. Messinger – Grantee Submission, 2024
New technologies that combine digital sensors with automated processing algorithms are now being deployed to study preschool classrooms. This article provides an overview of these new sensing technologies, focusing on automated speaker classification, the analysis of children's and teachers' speech, and the detection and analysis of their…
Descriptors: Preschool Education, Preschool Children, Social Networks, Interaction
Candace Walkington; Mitchell J. Nathan; Jonathan Hunnicutt; Julianna Washington; Monique Zhou – Grantee Submission, 2024
Dynamic geometry software (DGS) has long been studied in mathematics education as a way for students to explore and interact with geometric objects and figures. Recent advances in Augmented Reality (AR) technologies that allow dynamic three-dimensional mathematical objects to appear in students' environment as holograms have changed the nature of…
Descriptors: Computer Software, Geometry, Computer Simulation, Educational Technology
Michelle Banawan; Reese Butterfuss; Karen S. Taylor; Katerina Christhilf; Claire Hsu; Connor O'Loughlin; Laura K. Allen; Rod D. Roscoe; Danielle S. McNamara – Grantee Submission, 2023
Writing is essential for success in academics and everyday tasks, but the development of writing skills depends on consistent access to high-quality instruction, extended practice, and personalized feedback. To address these demands and meet students' needs, educators and researchers have turned to technology-based writing tools. Ideally, these…
Descriptors: Intelligent Tutoring Systems, Writing (Composition), Technology Uses in Education, Feedback (Response)
Prihar, Ethan; Haim, Aaron; Sales, Adam; Heffernan, Neil – Grantee Submission, 2022
Personalized learning stems from the idea that students benefit from instructional material tailored to their needs. Many online learning platforms purport to implement some form of personalized learning, often through on-demand tutoring or self-paced instruction, but to our knowledge none have a way to automatically explore for specific…
Descriptors: Individualized Instruction, Educational Technology, Technology Uses in Education, Electronic Learning
Julianna Washington; Candace Walkington – Grantee Submission, 2024
This article explores the use of Extended Reality (XR) technologies, such as Augmented Reality (AR) and motion capture, in mathematics instruction, specifically focusing on geometry learning. Our research highlights the challenges students face in learning geometry due to its abstract nature and the potential of XR technologies to create…
Descriptors: Mathematics Instruction, Geometry, Physical Environment, Simulated Environment

Ha Tien Nguyen; Conrad Borchers; Meng Xia; Vincent Aleven – Grantee Submission, 2024
Intelligent tutoring systems (ITS) can help students learn successfully, yet little work has explored the role of caregivers in shaping that success. Past interventions to support caregivers in supporting their child's homework have been largely disjunct from educational technology. The paper presents prototyping design research with nine middle…
Descriptors: Middle School Mathematics, Intelligent Tutoring Systems, Caregivers, Caregiver Attitudes

Jennifer R. Morrison; Eugene Borokhovski; Robert M. Bernard; Robert E. Slavin – Grantee Submission, 2024
Research and theory indicate that the type and quality of instruction, not the delivery mechanism, are what impact learning. Previous reviews have not systematically explored variations in the instructional strategies, approaches, and designs of educational technology programs and also suffered from lax inclusion criteria, which has been known to…
Descriptors: Elementary Secondary Education, Mathematics Education, Educational Technology, Research Methodology
Bogdan Nicula; Marilena Panaite; Tracy Arner; Renu Balyan; Mihai Dascalu; Danielle S. McNamara – Grantee Submission, 2023
Self-explanation practice is an effective method to support students in better understanding complex texts. This study focuses on automatically assessing the comprehension strategies employed by readers while understanding STEM texts. Data from 3 datasets (N = 11,833) with self-explanations annotated on different comprehension strategies (i.e.,…
Descriptors: Reading Strategies, Reading Comprehension, Metacognition, STEM Education