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Tsubasa Minematsu; Atsushi Shimada – International Association for Development of the Information Society, 2024
In using large language models (LLMs) for education, such as distractors in multiple-choice questions and learning by teaching, error-containing content is used. Prompt tuning and retraining LLMs are possible ways of having LLMs generate error-containing sentences in the learning content. However, there needs to be more discussion on how to tune…
Descriptors: Educational Technology, Technology Uses in Education, Error Patterns, Sentences
Ryusei Munemura; Fumiya Okubo; Tsubasa Minematsu; Yuta Taniguchi; Atsushi Shimada – International Association for Development of the Information Society, 2024
Course planning is essential for academic success and the achievement of personal goals. Although universities provide course syllabi and curriculum maps for course planning, integrating and understanding these resources by the learners themselves for effective course planning is time-consuming and difficult. To address this issue, this study…
Descriptors: Curriculum Development, Artificial Intelligence, Natural Language Processing, Technology Uses in Education
Liat Eyal; Talia Traister – International Association for Development of the Information Society, 2024
Multicultural classes in academia present challenges, intensified further in the context of online learning. Addressing these disparities requires innovative solutions to the challenges stemming from the diverse cultural backgrounds, religious affiliations, age disparities, varying learning skills, and differences in technology access. This study…
Descriptors: Handheld Devices, Telecommunications, Multicultural Education, Electronic Learning
Sebastian Simon; Iza Marfisi-Schottman; Sébastien George – International Association for Development of the Information Society, 2024
Technology to support collaborative learning has come a long way. Interactive tabletops support collaboration when correctly integrated in activity design. While these devices can now, in principle, be purchased by the general public, wide adoption in schools is hindered by their high cost and lack of mobility. In this paper, we analyze the…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
Pohl, Margit; Potzmann, Benjamin; Stoiber, Christina; Aigner, Wolfgang – International Association for Development of the Information Society, 2023
Visualizations have become more complex in recent years so that users need to learn how to use these systems. Onboarding systems can help users to learn how to interact with a visualization efficiently. Simple tutorials are often not sufficient. There are still open questions on how to design such onboarding systems. So far, a few usability…
Descriptors: Visualization, Visual Aids, Teaching Methods, Active Learning
Angeli, Charoula; Diakou, Panayiota; Anastasiou, Vaso – International Association for Development of the Information Society, 2023
Educational Robotics is increasingly used in elementary-school classrooms to develop students' algorithmic thinking and programming skills. However, most research appears descriptive and lacks experimental evidence on the effects of teaching interventions using robotics to develop algorithmic thinking. Using the robots Dash and Dot, this study…
Descriptors: Robotics, Technology Uses in Education, Elementary School Students, Algorithms
Stephen Downes – International Association for Development of the Information Society, 2024
This paper reports on literature related to the assessment of barriers to educational technology assessment. It surveys the development of technology acceptance models from social cognitive theory and innovation diffusion theory through to a unified theory that considers performance expectancy, effort expectancy, and social influence. Because risk…
Descriptors: Barriers, Educational Technology, Attitudes, Risk Assessment
Lukas Spirgi; Sabine Seufert – International Association for Development of the Information Society, 2024
Academic writing has undergone significant evolution due to advancements in AI. Students are leveraging AI in diverse ways for their studies. This study introduces a course design (SOCRAT) to teach students genre-based academic writing through AI. Genre-based academic writing is an educational strategy instructing students in the writing…
Descriptors: Artificial Intelligence, Technology Uses in Education, Writing Instruction, Intellectual Disciplines
On the Effectiveness of an AI-Driven Educational Resource Recommendation System for Higher Education
Schrumpf, Johannes – International Association for Development of the Information Society, 2022
Digital resources offer a vast assortment of educational opportunities for students in higher education. From 2018 to 2022, a digital study assistant (DSA), named SIDDATA, was developed at three German universities and consequently field-tested. One of the DSA's features is an AI-driven natural language interface for educational resource…
Descriptors: Higher Education, Artificial Intelligence, Educational Technology, Educational Resources
Sabine Seufert; Stefan Sonderegger – International Association for Development of the Information Society, 2024
The digital transformation challenges teachers to constantly keep up to date with new technologies, often leading to a lack of time for further training and uncertainty in using these technologies. To address these challenges, this conceptual paper introduces the Teacher Copilot, a training and assistant system based on Large Language Models (LLM)…
Descriptors: Teacher Education, Technology Uses in Education, Artificial Intelligence, Technological Literacy
Keller, Thomas; Curcio, Rosalia; Brucker-Kley, Elke – International Association for Development of the Information Society, 2022
A virtual reality learning unit for the functioning of a router is used to show how students at bachelor level can be provided with another teaching tool in the future, whereby the didactic approach of a change of perspective makes optimal use of the advantages of virtual reality and should enable a more profound understanding. Further studies are…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Academic Achievement
An Empirical Study on the Impact of Immersive Virtual Reality on Enhancing Intercultural Sensitivity
Mahnaz Moallem; Folashade Agbolade – International Association for Development of the Information Society, 2024
Virtual reality (VR) is a computer-generated three-dimensional environment representing the real or imaginary world with the virtual world through various sensory channels. The multisensory immersion feature of VR (Immersive VR-I-VR) reduces the user's awareness of what is happening in the surroundings. The use of immersive virtual reality…
Descriptors: Computer Simulation, Cultural Awareness, Technology Uses in Education, Culturally Relevant Education
Thomas Keller; Stefan Botchkovoi; Elke Brucker-Kley – International Association for Development of the Information Society, 2022
The potential of using virtual reality in the school context is assessed heterogeneously from a scientific point of view. Especially the embedding in existing didactic approaches, the concrete design of the support system as well as the competence of the teachers are relevant. But it is undisputed that virtual reality opens up new possibilities to…
Descriptors: Computer Simulation, Astronomy, Technology Uses in Education, Information Transfer
Kyriakos Kouveliotis; Maryam Mansuri – International Association for Development of the Information Society, 2022
The world is changing at an incredible rate, and different processes are using technology more and more every day. One of the most widely used applications of artificial intelligence today is to simplify employee tasks and office automation. In the future, robots can, like an author, produce articles or create conferences and instructional videos.…
Descriptors: Artificial Intelligence, Electronic Learning, Technology Uses in Education, COVID-19
Yoshihiro Okada; Kanami Oki – International Association for Development of the Information Society, 2023
This paper introduces web viewers for educational VR contents. Recently, many types of VR goggles have been released as commercial products and many entertainment applications for them have been created. However, educational VR contents have been created so far are not so many because the creation of VR contents is time consuming task. We need to…
Descriptors: Computer Simulation, Technology Uses in Education, Web 2.0 Technologies, Educational Technology