Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 2 |
Descriptor
| Coding | 2 |
| Technology Uses in Education | 2 |
| Barriers | 1 |
| Computer Software | 1 |
| Design | 1 |
| Educational Games | 1 |
| Electronic Publishing | 1 |
| Elementary School Teachers | 1 |
| Family Influence | 1 |
| Grade 10 | 1 |
| Grade 11 | 1 |
| More ▼ | |
Source
| Journal of Computers in… | 2 |
Author
| Annetta, Leonard | 1 |
| Cheng, Meng-Tzu | 1 |
| Folta, Elizabeth | 1 |
| Fusarelli, Bonnie | 1 |
| Holmes, Shawn | 1 |
| Lamb, Richard | 1 |
| Polly, Drew | 1 |
| Thurmond, Brandi | 1 |
| Vallett, David | 1 |
Publication Type
| Journal Articles | 2 |
| Reports - Research | 2 |
Education Level
| Elementary Education | 2 |
| Grade 10 | 1 |
| Grade 11 | 1 |
| Grade 12 | 1 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Grade 7 | 1 |
| Grade 8 | 1 |
| Grade 9 | 1 |
| High Schools | 1 |
| Higher Education | 1 |
| More ▼ | |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Polly, Drew – Journal of Computers in Mathematics and Science Teaching, 2015
Preparing pre-service teachers to effectively integrate technology in the classroom requires rich experiences that deepen their knowledge of technology, pedagogy, and content and the intersection of these aspects. This study examined elementary education pre-service teachers' development of skills and knowledge in a technology integration course…
Descriptors: Preservice Teachers, Elementary School Teachers, Mathematics Instruction, Technology Integration
Annetta, Leonard; Vallett, David; Fusarelli, Bonnie; Lamb, Richard; Cheng, Meng-Tzu; Holmes, Shawn; Folta, Elizabeth; Thurmond, Brandi – Journal of Computers in Mathematics and Science Teaching, 2014
The purpose of this study was to examine the effect Serious Educational Games (SEGs) had on student interest in science in a federally funded game-based learning project. It can be argued that today's students are more likely to engage in video games than they are to interact in live, face-to-face learning environments. With a keen eye on…
Descriptors: Educational Games, Science Instruction, Student Interests, Learning Activities

Peer reviewed
Direct link
