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Showing 1 to 15 of 46 results Save | Export
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Aytaj Ismayilzada; Ayaz Karimov; Mirka Saarela – Journal of Interactive Learning Research, 2025
This systematic literature review explores learning analytics (LA) in serious games within virtual reality (VR) environments, focusing on studies from the International Conference on Learning Analytics and Knowledge (LAK) and the Journal of Learning Analytics (JLA). Conducted in two stages, the review identifies key domains where serious games in…
Descriptors: Educational Games, Computer Simulation, Technology Uses in Education, Instructional Effectiveness
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Mikkel Godsk; Pernille Risør Elving – Journal of Interactive Learning Research, 2024
The article provides an answer to the question: 'How can ChatGPT be used as an educational technology for learning?' by identifying its educational benefits and downsides for teaching and learning as seen from the educators' perspective. To answer this question a mixed methods case study was carried out in the context of two workshops involving a…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Learning Processes
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John Soboslai – Journal of Interactive Learning Research, 2025
Traditional methods of teaching religion often fail to capture the sensory and spatial dimensions of religious practices, leaving students with abstract understandings disconnected from lived experiences. This study pilots the use of extended reality resources--immersive 360-degree videos, enhanced video interviews, and virtual tours--as tools for…
Descriptors: Computer Simulation, Educational Resources, Teaching Methods, Religion Studies
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Laila Noor; Kamrul Islam – Journal of Interactive Learning Research, 2024
This study investigates the effectiveness of integrating smartphone technologies, including QR codes, audio textbook capabilities, and mobile apps, to enhance personalized learning and language acquisition skills among intermediate-level ESOL learners. The research involved ten participants from diverse linguistic backgrounds, employing…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Yupei Duan; Xinhao Xu; Hao He; Shangman Li; Yuanyuan Gu – Journal of Interactive Learning Research, 2025
This study examines "VirtualGeo", a Mixed Reality and Generative AI platform designed to enhance U.S. geography knowledge among international students. By integrating immersive technologies, VirtualGeo allows students to engage with spatial content within an interactive digital landscape. Using a mixed-methods approach, the study…
Descriptors: Computer Simulation, Artificial Intelligence, Geography Instruction, Educational Environment
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Ji-Eun Lee; Aravind Stalin; Vy Ngo; Katie Drzewiecki; Cindy Trac; Erin Ottmar – Journal of Interactive Learning Research, 2022
New educational technologies that utilize students' interaction data and visualizations provide a means to expand our understanding of learning processes. In this study, we apply two advanced and novel data visualization techniques, called the "Indivisualizer" and a "Sankey diagram," to explore how middle school students (N =…
Descriptors: Mathematics Instruction, Middle School Students, Problem Solving, Game Based Learning
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Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
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Pierce, Richard; Silvius, Don – Journal of Interactive Learning Research, 2019
Slate tablets and more recently detachable tablets occupy a nebulous position in education. Institutions are increasingly required to assess the return on investment of deploying these devices. The purpose of this study was to investigate user engagement with the iPad Pro + Apple Pencil in the first semester distribution in the fall of 2016. The…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
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Nehaya Alhamed; Matthew Ohlson – Journal of Interactive Learning Research, 2021
Technology has greatly impacted education around the world, including in Saudi Arabia. Educational technology supports teaching and learning processes, and its integration into schools supports successful initiatives to improve learning in the classroom. Introducing a new technology resource, such as computer tablets, into learning settings is…
Descriptors: Foreign Countries, Educational Technology, Technology Integration, Textbooks
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Code, Jillianne; Zap, Nick – Journal of Interactive Learning Research, 2017
The key to education reform lies in exploring alternative forms of assessment. Alternative performance assessments provide a more valid measure than multiple-choice tests of students' conceptual understanding and higher-level skills such as problem solving and inquiry. Advances in game-based and virtual environment technologies are creating new…
Descriptors: Educational Technology, Technology Uses in Education, Alternative Assessment, Evaluation Methods
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Kohls, Christian; Münster, Guido; Dubbert, Dennis; Dural, Meryem – Journal of Interactive Learning Research, 2018
This article describes design patterns of mobile apps for hybrid learning spaces, which often blurs the distinction between digital and non-digital, physical and virtual, online and offline, on-campus and off campus, and academic and non-academic environments. We describe relevant existing design patterns that are helpful for thinking about hybrid…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Chmiliar, Linda; Anton, Carrie – Journal of Interactive Learning Research, 2018
The world has seen substantial growth in the availability of mobile devices, as well as their implementation in post-secondary environments. Unfortunately, while there is a growing body of data on the use of mobile devices by post-secondary students in general, there is little information available on the ownership and use of mobile devices by…
Descriptors: Disabilities, Telecommunications, Handheld Devices, College Students
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Morrison, Dirk; Koole, Marguerite – Journal of Interactive Learning Research, 2018
The study investigated how retired older adults (age 55+) use the Internet and social media to facilitate informal, self-directed learning, specifically, exploring how they use mobile devices (smartphones, tablets) to enhance, access and maintain their online personal learning networks (oPLNs), facilitating "on-the-go" learning.…
Descriptors: Older Adults, Educational Technology, Technology Uses in Education, Internet
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Hardof-Jaffe, Sharon; Aladjem, Ruthi – Journal of Interactive Learning Research, 2018
A personal space of information (PSI) refers to the collection of digital information items created, saved and organized, on digital devices. PSIs play a central and significant role in learning processes. This study explores the mental models and perceptions of PSIs by learners, using drawing analysis. Sixty-three graduate students were asked to…
Descriptors: Educational Technology, Technology Uses in Education, Student Attitudes, Graduate Students
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Engen, Bård Ketil; Giæver, Tonje H.; Mifsud, Louise – Journal of Interactive Learning Research, 2018
This qualitative study explored the opportunities and challenges of wearable computers for supporting learning activities. Specifically, we address the following: (1) whether, and if so how, wearable technologies can be used to support learning in and across different subjects and (2) concerns that wearables raise regarding cyber ethics. Our…
Descriptors: Elementary Secondary Education, Educational Technology, Technology Uses in Education, Electronics
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