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Rankin, Andrea; Luzeckyj, Ann; Haggis, Jane; Gare, Callum – Journal of Learning Design, 2016
In this paper we argue that a messy design process does not mitigate against sharing and transfer of artefacts across educational domains. In fact, such a process can aid in developing a model for learning and teaching that is reusable and authentic. We describe the planning and design of an integrated and interactive blended learning environment…
Descriptors: Instructional Design, Blended Learning, Technology Uses in Education, Educational Technology
Gillett-Swan, Jenna – Journal of Learning Design, 2017
Higher education providers are becoming increasingly aware of the diversity of their current and potential learners and are moving to provide a range of options for their engagement. The increasingly flexible delivery modes available for university students provide multiple pathways and opportunities for those seeking further education. In…
Descriptors: Electronic Learning, Online Courses, Learner Engagement, Educational Technology
Sawang, Sukanlaya; O'Connor, Peter; Ali, Muhammad – Journal of Learning Design, 2017
This paper aims to answer how we can increase students' engagement in a large class. We hypothesised that the use of KeyPad, an interactive student response system, can lead to enhanced student engagement in a large classroom. We tested a model of classroom technology integration enhancing the students' engagement among first year undergraduate…
Descriptors: Learner Engagement, Large Group Instruction, Hypothesis Testing, Audience Response Systems
Coyne, Richard David; Lee, John; Denitsa, Petrova – Journal of Learning Design, 2017
After explaining our experience with a flipped classroom model of learning, we argue that the approach brings to light the dramaturgical and mediatized aspects of learning experiences that favour a closer connection between recorded content and "live" presentation by the lecturer. We adopted the flipped classroom approach to learning and…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
Taljaard, Johann – Journal of Learning Design, 2016
This article reviews the literature on multi-sensory technology and, in particular, looks at answering the question: "What multi-sensory technologies are available to use in a science, technology, engineering, arts and mathematics (STEAM) classroom, and do they affect student engagement and learning outcomes?" Here engagement is defined…
Descriptors: STEM Education, Art Education, Multisensory Learning, Technology Uses in Education
Yeung, Alexandra; Raju, Sadhana; Sharma, Manjula D. – Journal of Learning Design, 2016
While blended learning has been around for some time, the interplay between lecture recordings, lecture attendance and grades needs further examination particularly for large cohorts of over 1,000 students in 500 seat lecture theatres. This paper reports on such an investigation with a cohort of 1,450 first year psychology students' who indicated…
Descriptors: Blended Learning, Lecture Method, Attendance, Grades (Scholastic)
Latham, Gloria; Carr, Nicky – Journal of Learning Design, 2015
The article "Authentic learning for pre-service teachers in a technology-rich environment" (Latham & Carr, 2012) appeared in the "Journal of Learning Design," Volume 5, Issue 1 in 2012. Since writing this paper three years ago, the authors reflect upon and brainstorm what they describe here as a radically revised approach.…
Descriptors: Preschool Teachers, Action Research, Participatory Research, Foreign Countries
Fleischmann, Katja – Journal of Learning Design, 2015
The article "Big Bang technology: What's next in design education, radical innovation or incremental change?" (Fleischmann, 2013) appeared in the "Journal of Learning Design" Volume 6, Issue 3 in 2013. Two years on, Associate Professor Fleischmann reflects upon her original article within this article. Although it has only been…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Crowther, Phillip – Journal of Learning Design, 2013
This paper presents an analysis of the studio as the signature pedagogy of design education. A number of theoretical models of learning, pedagogy, and education are used to interrogate the studio for its advantages and shortcomings, and to identify opportunities for the integration of new technologies and to explore the affordances that they…
Descriptors: Design, Teaching Methods, Architectural Education, Architecture
Fleischmann, Katja – Journal of Learning Design, 2013
Since the introduction of digital media, design education has been challenged by the ongoing advancement of technology. Technological change has created unprecedented possibilities for designers to engage in the broadening realm of interactive digital media. The increasing sophistication of interactivity has brought a complexity which needs to be…
Descriptors: Educational Technology, Design, Technological Advancement, Information Technology
Cimadomo, Guido – Journal of Learning Design, 2014
The changes that the European Higher Education Area (EHEA) framework obliged the School of Architecture of Malaga, University of Malaga. to make to its "History of Architecture" course are discussed in this paper. It was taken up as an opportunity to modify the whole course, introducing creative teaching and "imaginative…
Descriptors: Foreign Countries, Architectural Education, Higher Education, Educational Technology
Conti, Alvaro – Journal of Learning Design, 2013
This paper outlines an attempt to loosen the existing role and structure of the traditional "thesis" as the key undergraduate learning instrument within universities in Thailand. It does so by describing an exemplary project -- Polly's project - that uses technology to facilitate an exit from the "regulatory space" in which…
Descriptors: Theses, Foreign Countries, Educational Innovation, Educational Change
Marty, Paul F.; Mendenhall, Anne; Douglas, Ian; Southerland, Sherry A.; Sampson, Victor; Kazmer, Michelle M.; Alemanne, Nicole; Clark, Amanda; Schellinger, Jennifer – Journal of Learning Design, 2013
The ubiquity of mobile devices makes them well suited for field-based learning experiences that require students to gather data as part of the process of developing scientific inquiry practices. The usefulness of these devices, however, is strongly influenced by the nature of the applications students use to collect data in the field. To…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Inquiry
Pak, Burak; Verbeke, Johan – Journal of Learning Design, 2013
The main aim of this paper is to discuss how the combination of Web 2.0, social media and geographic technologies can provide opportunities for learning and new forms of participation in an urban design studio. This discussion is mainly based on our recent findings from two experimental urban design studio setups as well as former research and…
Descriptors: Web 2.0 Technologies, Social Networks, Geographic Information Systems, Educational Technology
Sweetser, Penelope – Journal of Learning Design, 2013
Level design is often characterised as "where the rubber hits the road" in game development. It is a core area of games design, alongside design of game rules and narrative. However, there is a lack of literature dedicated to documenting teaching games design, let alone the more specialised topic of level design. Furthermore, there…
Descriptors: Design, Educational Games, Action Research, Educational Technology
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