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Gayathri Sadanala; Xinhao Xu; Hao He; Jhon Alexander Bueno-Vesga; Shangman Li – Journal of Research on Technology in Education, 2024
Virtual reality (VR) applications have displayed remarkable development in the past two decades and have now been used vastly across the world for various educational purposes. The aim of this study was to explore the experience of a three dimensional (3D) desktop VR-based orientation for new online university students. The research study adopted…
Descriptors: Computer Simulation, College Students, School Orientation, Student Adjustment
Halil Kayaduman; Mehmet Saglam – Journal of Research on Technology in Education, 2024
This study explores the research trends regarding augmented reality (AR) use in preschool education through a bibliometric mapping analysis. The researchers included 85 publications from Web of Science databases for the analysis. VOSViewer program was utilized to conduct the keyword and term analyses. The keyword analysis' results indicated that…
Descriptors: Computer Simulation, Preschool Education, Educational Technology, Publications
Castaneda, Lisa M.; Bindman, Samantha W.; Divanji, Riddhi A. – Journal of Research on Technology in Education, 2023
Teachers consider learning goals as they implement new technologies like Virtual Reality in the classroom, but may overlook or struggle with verifying whether new learning actually occurred. We interviewed six US high school teachers and surveyed 277 of their students to understand the pedagogical implications and challenges of coordinating…
Descriptors: Evaluation Methods, Computer Simulation, Technology Uses in Education, High School Teachers
Kotlyar, Igor; Krasman, Joe; Fiksenbaum, Lisa – Journal of Research on Technology in Education, 2021
With advances in technology, new innovative methods for evaluating teamwork skills are emerging, however little research has been done into students' reactions to such innovative assessments in an educational setting. This study investigated the reactions of undergraduate students to a high-fidelity behavioral simulation assessment for teamwork…
Descriptors: Computer Simulation, Fidelity, Teamwork, Student Evaluation
Ai-Chu Elisha Ding – Journal of Research on Technology in Education, 2024
Multilingual learners (MLs) often struggle with science conceptual learning partly due to the abstractness of the concepts and the complexity of scientific texts. This study presents a case of a Virtual Reality (VR) enhanced science learning unit to support middle-school students' science conceptual learning. Using a transformative mixed methods…
Descriptors: Multilingualism, Science Education, Learning Processes, Computer Simulation
Adam Carreon; Sean J. Smith; Bruce Frey; Amber Rowland; Maggie Mosher – Journal of Research on Technology in Education, 2024
Virtual reality (VR) has evolved to include non-immersive to fully-immersive experiences for the classroom. This study seeks to understand the potential effects VR may offer, specifically characteristics associated with how a student experiences a VR intervention and the effects of using a VR device for learning. A group experimental design was…
Descriptors: Computer Simulation, Simulation, Comparative Analysis, Interpersonal Competence
Lee, Carole K.; Shea, Marilyn – Journal of Research on Technology in Education, 2020
This research was conducted on two groups of pre-service elementary teachers (PSETs) (N = 38) in a pre/post within-subjects design. Participants were asked to critique, create, and evaluate the use of virtual reality (VR) classroom applications during a three-stage intervention. Pre/post questionnaires assessed the change in attitudes toward using…
Descriptors: Computer Simulation, Preservice Teachers, Elementary Schools, Science Instruction
Bondie, Rhonda; Mancenido, Zid; Dede, Chris – Journal of Research on Technology in Education, 2021
This literature review analyzed 18 studies published between 2013 and 2020 to understand the role of virtual humans in mixed reality digital puppeteering simulations aimed at promoting teacher learning. Research questions explored: simulation design models, interactor training, and the attention researchers gave to language and race in the virtual…
Descriptors: Teacher Education Programs, Educational Technology, Technology Uses in Education, Computer Simulation
Vallera, Farah L. – Journal of Research on Technology in Education, 2019
This study explored utilizing augmented reality (AR) and project-based learning (PBL) strategies to increase students' understandings of sociological paradigms and the theorists' motivations behind their development. Using a posttest-only quasi-experimental control group design with experimental intervention, three groups of students' scores were…
Descriptors: Textbooks, Student Projects, Computer Simulation, Educational Technology
Chen, Chwen Jen; Toh, Seong Chong; Ismail, Wan Mohd Fauzy Wan – Journal of Research on Technology in Education, 2005
This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The findings of the aptitude-by-treatment interaction study have shown that learners benefit most from the VR (guided exploration) mode, irrespective of their learning styles. This shows that the VR-based…
Descriptors: Cognitive Style, Computer Simulation, Educational Environment, Individual Differences